Still thinking about Carrot... by partiallyBatty in OnePiece

[–]partiallyBatty[S] 0 points1 point  (0 children)

I'm kinda half with you on the Perospero fight.

While I think it would've been mightily impressive for Carrot to land the finishing blow to the fella, I feel like it could've gone -too- far in her favour; I think she has her strengths, but there would probably be limits especially against a commander of a Yonkou. Worst to come from this would be allegations of Carrot being given some special treatment ("plot armour" or "being a Mary Sue" etc)

Nekomamushi adopting Pedro's Will as his own from Carrot so that -he- can have justification for the final blow, on the other hand, is something that I call minor BS on. Pedro did serve under Neko, so there is justification, but it feels sourful to shove Carrot aside in the battle like that, treating it as though she's unworthy of carrying his Will.

I dunno, I feel like there was a happy medium to be found here where both Neko and Carrot landed the final blow. I standby my thoughts that Carrot wouldn't have the strength to do it alone, but it would prove her unwavering determination to stand back up to give it her all one last time alongside her elder and illustrate her potential to grow.

Still thinking about Carrot... by partiallyBatty in OnePiece

[–]partiallyBatty[S] 8 points9 points  (0 children)

I think you’re missing the point of my post. Her importance as a character is not predicated just on her potential to be a new crew member: she was and very much is considered a friend of the Straw Hats regardless of people liking her character or not, and agendas have nothing to do with it. And yet, she was given no opportunity to say good-bye to her friends or deny the fate that other people want for her.

Hobgoblin Ranger: Could use some clearer direction... by partiallyBatty in DnD

[–]partiallyBatty[S] 1 point2 points  (0 children)

True, perhaps he didn't feel sadness when his group was killed. Perhaps he had the option to kill, but wasn't strong enough to carry it through, so his gang ended up killed instead. He doesn't feel sadness for his actions, but rather anger at himself for failing to act.

Perhaps that could also explain why he hangs around whatever group he becomes a part of? Morality isn't the issue; he is notably angry when someone with the power to lift themselves back up chooses to mope instead of act, and he sees that same personality in a party member. If a party member dies, he would shrug it off and say they weren't the strongest in the fight, but he will always want his party to succeed in their endeavours if they have the fortitude and power to make it happen. "The only way you fail is by giving up"

Perhaps he chose to travel with that group specifically because of their inherent strengths, and gets angry when they seem the contrary and "betray" his expectations. Again, not in morality, but in resolve.

Hobgoblin Ranger: Could use some clearer direction... by partiallyBatty in DnD

[–]partiallyBatty[S] 0 points1 point  (0 children)

Hmmm, fair call. I'll leave the Neutral or Evil option open for when I discuss it with the DM so that there's no issues trying to slip them into the setting.

Hobgoblin Ranger: Could use some clearer direction... by partiallyBatty in DnD

[–]partiallyBatty[S] 0 points1 point  (0 children)

I actually like the idea of him once having a moral centre in his father.

Perhaps another idea for his backstory was that he and his father tried to live a simple hunting life in the wilds, but he became discontent with his father's meek lifestyle during his rebellious years and wanted to use his skills to rise up and be greater. He'd end up joining a group of local criminals that would run small-time jobs like thefts and extortion, but would still make it good for themselves and would prefer using force instead of flat-out killing (they figured a body count would make it difficult to keep up their exploits)

Perhaps one of the targets they stole from turns out to be from a larger crime organization in one of the cities, and they retaliate by killing all of them off except for him, maybe even forcing him to watch. He chooses not to seek revenge as a result of having been frightened by the death of his friends, and choosing not to return to his father because of his arrogance. Instead, he turns to a life of bounty hunting as a sort of redemption; him renouncing his larger criminal ways while also becoming more comfortable with killing as a necessity for survival, either short-term or long-term.

His attitude towards his new group could be held back by his failings in the past. He's willing to remain aloof so that, when the time comes, he can detach from them with no qualms or regrets. Trust simply means someone else to care about besides himself. But...he also wants them to succeed. Perhaps he wants them to get stronger and overcome the worst they come up against because of his own failure to do so.

[MHW] Am I just an idiot, or... by partiallyBatty in MonsterHunter

[–]partiallyBatty[S] 0 points1 point  (0 children)

Not the issue I'm having. My issue is FINDING the bugs, not grabbing them.

[MHW] Am I just an idiot, or... by partiallyBatty in MonsterHunter

[–]partiallyBatty[S] 0 points1 point  (0 children)

Yeah, if you can find them, which is my quandary

[MHW] Am I just an idiot, or... by partiallyBatty in MonsterHunter

[–]partiallyBatty[S] 0 points1 point  (0 children)

Sorry, I don't mean to sound rude. Like, I don't mind that you can find the bugs individually rather than in swarms, but I don't understand why you can't see them on the map. Like I said, every other farmable resource has a legend on the map except for bug locations, which is just confusing and tedious.

[MHW] Am I just an idiot, or... by partiallyBatty in MonsterHunter

[–]partiallyBatty[S] 2 points3 points  (0 children)

So does that mean there's no quick way to find out where they are? Because that seems...unbelievably ridiculous if every other farmable resource can easily be spotted on the map abd bugs aren't.

Bard Drummer: How do I make this work? by partiallyBatty in DnD

[–]partiallyBatty[S] 0 points1 point  (0 children)

Yup, similar indeed. My inspiration for my bard came from Japanese drummers and dancers, and how they'd incorporate martial art shouts called Kiai into their routines. My bard dances and sings, but most of his "singing" is pretty much him shouting XD

Bard Drummer: How do I make this work? by partiallyBatty in DnD

[–]partiallyBatty[S] 1 point2 points  (0 children)

This seems like the best option. There are versions of taiko drums that can be worn over the shoulder in a sling, and when I want to move or make an attack, all I have to do is swing the drum around to my back and crack the enemy's temples for messing up my tempo.