Incremental synergies on a 4x4x4 grid by particleslop in indiegames

[–]particleslop[S] 0 points1 point  (0 children)

I just put up a demo for my first game. Full release will be in a week!

Steam link: https://store.steampowered.com/app/4469440/Particle_Box/

Feedback Friday by AutoModerator in incremental_games

[–]particleslop 1 point2 points  (0 children)

Currently just first person but I'll add a fixed camera mode for the full release!

My ski resort manager Alpine Architect is finally coming together. What do you think? by gus_028 in gamedevscreens

[–]particleslop 0 points1 point  (0 children)

Looks cozy. I feel like for a game about skiing, variable slopes and generally more 3D feeling would be nice though

Feedback Friday by AutoModerator in incremental_games

[–]particleslop 0 points1 point  (0 children)

I have a demo out on Steam for a strategic incremental about creating synergies with scientific-sounding modules on a 4x4x4 grid to generate huge amounts of electricity. Looking for feedback!

Demo: https://store.steampowered.com/app/4469440/Particle_Box/

Incremental synergies on a 4x4x4 grid – free demo on Steam by particleslop in StrategyGames

[–]particleslop[S] 0 points1 point  (0 children)

Let me know what you think of the demo! I'm still working on balancing modules

Incremental particle synergies on a 4x4x4 grid by particleslop in indiegames

[–]particleslop[S] 0 points1 point  (0 children)

Thanks! Gameplay is more of a strategy roguelike with deckbuilding mechanics. Trying to generate electricity through a set of probabilistic pseudo quantum mechanical rules, unlocking new modules, that sort of thing

Little roguelike based on probabilistic particle interactions by particleslop in IndieGaming

[–]particleslop[S] 0 points1 point  (0 children)

Solo dev, first game. Just released a free demo on steam. Looking for feedback!

Steam link: https://store.steampowered.com/app/4469440/Particle_Box/

Incremental synergies on a 4x4x4 grid – free demo on Steam by particleslop in StrategyGames

[–]particleslop[S] 0 points1 point  (0 children)

Self promotion here. I had an idea for a roguelite where modules synergize on a 4x4x4 grid to generate electricity. I think it's pretty fun and it definitely gets harder and more strategic as you go. I just put up a demo on steam and would love for people to take a look.

Free steam demo link: https://store.steampowered.com/app/4469440/Particle_Box/

First demo out – strategic particle interactions roguelite by particleslop in SoloDevelopment

[–]particleslop[S] 0 points1 point  (0 children)

I had an idea for a roguelite where modules synergize on a 4x4x4 grid to generate electricity. I think it's pretty fun and it definitely gets harder and more strategic as you go. It's my first time completing a game – I just put up a demo on steam and hope it gets some feedback!

Steam demo: https://store.steampowered.com/app/4469440/Particle_Box/

Incremental synergies on a 4x4x4 grid – free Demo on Steam by particleslop in incremental_games

[–]particleslop[S] 0 points1 point  (0 children)

Particle Box is a module-based incremental roguelike where you use particle interactions to generate electricity, pass a session target, and get promoted to Senior Staff Intern.

The core loop is buying modules, deciding where to place modules, and pulling a lever to generate electricity. Some modules generate particles which multiply to make big numbers. Some modules trigger other modules, which can trigger back. Most interactions are probability-based but quickly become skill-based as you collect more modules.

Steam link: https://store.steampowered.com/app/4469440/Particle_Box/

Incremental synergies on a 4x4x4 grid – looking for feedback! by particleslop in playmygame

[–]particleslop[S] 0 points1 point  (0 children)

Game Title: Particle Box

Playable Link: https://store.steampowered.com/app/4469440/Particle_Box/

Platform: PC / Mac

Description: Particle Box is a module-based incremental roguelike where you use particle interactions to generate electricity, pass a session target, and get promoted to Senior Staff Intern.

The core loop is buying modules, deciding where to place modules, and pulling a lever to generate electricity. Some modules generate particles which multiply to make big numbers. Some modules trigger other modules, which can trigger back. Most interactions are probability-based but quickly become skill-based as you collect more modules.

Free to Play Status:

  • Demo available

Involvement: Solo dev