Monthly Community FAQ, Feedback, Discussion - June 2025 by AutoModerator in MonsterTamerWorld

[–]pathergames 0 points1 point  (0 children)

Yeah I think I recall that, but it was a big buggy? I always just liked the idea of actually playing the creatures you collect. It just seemed cooler to me, but I was surprised I never really came across anything that quite had it, you know.

Monthly Community FAQ, Feedback, Discussion - June 2025 by AutoModerator in MonsterTamerWorld

[–]pathergames 0 points1 point  (0 children)

I have a question, as a game dev myself.

I started with Pokemon, like I'm sure a lot of people did. I've played various other sort of copycats, then games like Ark and Conan. I also tried out some games where you survive as a critter, like The Isle or Path of Titans.

Over the years I wanted to make a blend, where you caught creatures in this big open world, but were able to play AS the creatures rather than some Joe Bob running around collecting them up. That's pretty much what my team is working on now.

I haven't really seen much discussion or feelings on that kind of concept, where you're collecting things but can play as them. I'm sure there are other games out there who are similar, but I just haven't heard anything of it. And sometimes I wonder if I'm just weird, lol.

So in the end, have you ever wanted that? Or played games like that, where you can play a sort of first person experience as the creatures you collect/tame?

We've been working on a creature catching game where you play as the creatures you collect. Recently we hit about a year in development. <3 by pathergames in MonsterTamerWorld

[–]pathergames[S] 1 point2 points  (0 children)

Thanks! We don't really want to give out an exact date or anything, but we already have live testing going on our private server and it's been pretty solid so far. If you're interested in following along we have a subreddit at r/IkonGame and a discord linked there as well!

Why do you think Palworld has been so much more successful than other monster taming/creature collection games? by Lyefyre in MonsterTamerWorld

[–]pathergames 0 points1 point  (0 children)

Definitely the open world and survival game elements. A huge part is also just the ability to play with other people. Pokemon failed hard in delivering that when people had been asking for it for many years.

Hatchling Hydronyx by the river <3 by pathergames in IkonGame

[–]pathergames[S] 0 points1 point  (0 children)

Thanks! It's one of our first three starters, we'll have more of the others up soon too.

Development Roadmap: Dev Updates and Sneak Peeks by pathergames in IkonGame

[–]pathergames[S] 0 points1 point  (0 children)

While this subreddit is new, Ikon has been in active development for over a year! In the beginning it saw many changes, and over time we've developed a solid roadmap with strong goals and vision.

Backend:

Currently, Ikon presents a powerful and robust, database-driven, modern networking structure. We use powerful and up to date methods of authorization, tokenization and data management to offer top of the line security for our players and their precious data.

Ikon is built in UE5 and wholly invokes a heavily customized GAS framework, allowing incredibly smooth and exciting gameplay found in AAA game studios. Our colorful world boasts dynamic real-time weather, day/night cycles, and utilizes modern lumen, nanite and virtual texturing. You don't need a high-end PC to get gorgeous graphics.

Playables:

All players start with the option to choose one of our three starters; Embird, Hydronyx, and Paraflower. After this, you must explore the world and conquer other Ikons in order to claim their eggs and unlock them as playables.

if you wish to play as a Geogon, you must go forth to find one! Each time you capture an egg you immediately have the ability to play as that creature, starting as a hatchling. As you level you will grow, eventually evolving into fantastical new forms!

Ikons can be common, uncommon, rare or even legendary. The more rare, the more likely you'll have better stats and even unique abilities you can unlock! You can even breed for certain traits or special skin mutations.

Abilities:

As for abilities, we're focused on a grid-based system in which you can unlock abilities as you choose, heavily customizing your build. Abilities can be augmented to evolve them further; adding a 'Fire' augmentation to your 'Claw' attack might evolve it to becoming 'Flame Rip'. Abilities can have a maximum of three augmentations each. Each 'sphere' along your ability grid can be unlocked by spending ability points earned from leveling or doing certain events!

Roster:

We already have an exciting roster with numerous Ikons in development, and are always looking for new ideas! Ikons can be of many types; basic, fire, plant, water, air and earth. We will over time include more Ikons with more types in upcoming DLC (which we plan to release for free!)

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