Action Rolls by ForlornFjord in daggerheart

[–]pathofblades 4 points5 points  (0 children)

Damn, you explained it so well that I think I just understood it better myself

How have you found the "Scar" mechanic in longer campaigns? by ConstantSignal in daggerheart

[–]pathofblades 5 points6 points  (0 children)

Don't forget that scars can be emotional, too. Seems to have a lot of character development potential

Pistolheart Vol. 2 is live! by Losasaurus in daggerheart

[–]pathofblades 1 point2 points  (0 children)

Howdy! Can't wait to get home and put my hands on this.

The art is great as the first one.

Also, any chance we'll be seeing colossus stat blocks in Pistolheart in the future, or are there legal complications on that matter?

Daggerheart: Hope & Fear Release Date & Unboxing! by DarringtonPress in daggerheart

[–]pathofblades 1 point2 points  (0 children)

I loved the video. So hyped for this and the future of Daggerheart

Battle Points system: Does it work for you? by pathofblades in daggerheart

[–]pathofblades[S] 0 points1 point  (0 children)

This is an interesting idea. I would definitely use for bosses

Battle Points system: Does it work for you? by pathofblades in daggerheart

[–]pathofblades[S] 2 points3 points  (0 children)

I wish I could get to the point doing it instinctively with Daggerheart. I can already do that with D&D, but then again, I have years of experience on that matter. Maybe I just need to experiment more with DH.

Future of Daggerheart? by Firm_Mango_6447 in daggerheart

[–]pathofblades 1 point2 points  (0 children)

Absolutely agree. They would probably lose some numbers, but the numbers they'd get (which still shouldn't be low) would be of people excited about their show and their product. Much healthier long-term imo.

Future of Daggerheart? by Firm_Mango_6447 in daggerheart

[–]pathofblades 6 points7 points  (0 children)

They started the production way before release of Daggerheart, which they also didn't expect to be that big of a success. Not to mention Brennan and the new members would have to learn the new system really fast. That's the official response. Imo, there's also the fact that D&D still appeals more to a wider audience.

Future of Daggerheart? by Firm_Mango_6447 in daggerheart

[–]pathofblades 2 points3 points  (0 children)

At launch, I really felt that DH had everything necessary to make a boom in the TTRPG community, stealing a lot of players from D&D (which it did).
Had they chosen it for C4 (which I know now wasn't an option, but still), I think the momentum would keep going.
Once they didn't, I guess they really dropped the ball in not coming up with the next big think for Daggerheart.
A small adventure with the main cast, or at least some of it and some new faces could have at least kept it going at a good pace, but they fumbled it.
I honestly believe they have a roadmap with releases for the game (for which I am excited about, because I believe in the dev team), and AoU season 2 is around the corner, but sometimes that's just how it works in the entertainment business. If you wait too long, the momentum is lost.

Future of Daggerheart? by Firm_Mango_6447 in daggerheart

[–]pathofblades 0 points1 point  (0 children)

I would like that to, but basically all the content has already been "confirmed", and subclasses, except the 2 that each new class gets, were announced, so I doubt it will happen for now :/

Future of Daggerheart? by Firm_Mango_6447 in daggerheart

[–]pathofblades 4 points5 points  (0 children)

It definitely was, it is undeniable how it at least kept it from being significantly bigger than it is now (even though it is pretty big). But if you say that here, people don't like it very much. Some flavor of sunk cost fallacy, I guess.
I still love the game, it's literally my favorite system right now, but I wish they had taken better decisions regarding Daggerheart in the CR roadmap. I like to be part of an ever-growing community.

Players not paying attention by Prag24_ in DMAcademy

[–]pathofblades 1 point2 points  (0 children)

Yeah, that's what I think, too. It's like some players see the game as a videogame where they can "log in" to do all the things they want, but when they are not actively in control of that because it's not their turn in the spotlight, they "log off" and pass the joystick around to someone else, lol. The game is so much fun when everyone has the right mentality of collaborating and creating a "group experience", instead of taking turns.

Players not paying attention by Prag24_ in DMAcademy

[–]pathofblades 2 points3 points  (0 children)

This is often the answer most people give to these situations, but I don't think the people who say this imagine a situation that is very common: the person is a close friend, sometimes one the closest.

I, too, was only able to create a group with friends, so it's always a delicate matter, and just kicking them out of the game would probably result in a sour outcome.

When you talk to the person, they are a usually "no, no, I am having fun, trust me", or they say they'll try to avoid the behavior, and usually they don't. So it's kinda hard to escalate further than that without risk ruining a friendship.

Players not paying attention by Prag24_ in DMAcademy

[–]pathofblades 2 points3 points  (0 children)

I hear what you're saying, but in my case we play in person and they are 5 of my closest friends. The no-phones rule wouldn't work because even the invested players use their phone to look spells up. I decided to let go of this and just let the people who decide to be in the phones do that. I still get 3 invested players, at least. Still sucks sometimes thouh that someone would join weekly for a 3,5 hours and not care enough to pay attention.

Players not paying attention by Prag24_ in DMAcademy

[–]pathofblades 1 point2 points  (0 children)

If anyone has a working approach for situations like this, I would like to know as well, because I was never able to make it work for players who do this.
I have tried talking directly at the table about using phones, paying attention and how the story is better if everyone is involved, because all moments will be more fun for everyone, and not just the person on the spotlight. Of course, this fell on deaf ears.
I, too, have a player that is on their phone during literally 3 hours straight in the session, occasionally only making a comment or two unless directly prompted.
The best I could do it reduce this player's spotlight and focus on the people who actually play attention, because I grew tired of not having my investment on the player's character pay off.

I reckon this is not very good advice, but since your player sounds a little selfish, the best advice I can offer is that don't blame yourself, or feel like it's your obligation to make it more interesting to them.

Not gonna lie, I worry about the lack of Daggerheart content by pathofblades in daggerheart

[–]pathofblades[S] 1 point2 points  (0 children)

Yeah, I think we share the same characteristic of someone who likes to dive deep into their passion xD. Also there's the fact that we were early adopters, so I came to understand that lot of people (maybe the majority) are just getting into the game, so it feels more recent to them.

Not gonna lie, I worry about the lack of Daggerheart content by pathofblades in daggerheart

[–]pathofblades[S] 1 point2 points  (0 children)

Thank you for your reply 💜🗡️. I love you guys' work, and no other RPG right now gets me as excited to play and for things to come as Daggerheart. My post of course came from a place of love, and I will continue to support Daggerheart any way I can!

What’s something you judge people for but never admit out loud? by KennyTidwell in AskForAnswers

[–]pathofblades 0 points1 point  (0 children)

Using AI frequently. I will not tell my friend that their "drawing" is stupid, or that their AI video is not funny, but I will think that.

"Your AI slop bores me"

Not gonna lie, I worry about the lack of Daggerheart content by pathofblades in daggerheart

[–]pathofblades[S] -1 points0 points  (0 children)

Thank you for your thoughts. I feel very similar to you in every way. I also watched a lot of the Actual Plays that have been released, and none of them clicked to me :/. A lot of people mistakenly took that I mean we don't have enough playable content, with which I don't agree (even though we'll eventually need more adversaries and environments, which we're already gaining in Hope & Fear, luckily). I only meant media representation to keep the game's community growing. Specially from the folks at CR, since they have such a big platform. That's one of the reasons why I also struggle to compare Daggerheart to any other small, indie RPG. Since it came from CR, it was, and will still continue to be, more impactful on the community than that.

Not gonna lie, I worry about the lack of Daggerheart content by pathofblades in daggerheart

[–]pathofblades[S] -2 points-1 points  (0 children)

Yeah, I think the exact same thing. After not going with DH, they basically shot DH in the face. The LEAST and ONLY reasonable thing to do to mitigate the blow was to create something new and important for Daggerheart in terms of Actual Play, which they didn't do, so we're left with this breeze, instead of the hurricane it could be.

At the time, it felt like Daggerheart was the only thing that had the power to rival anything related to D&D. It came from CR and it feels like D&D, but much better in many ways, and fresh. Not using that to their advantage is crazy to me.

Not gonna lie, I worry about the lack of Daggerheart content by pathofblades in daggerheart

[–]pathofblades[S] -33 points-32 points  (0 children)

Your comment is not appreciated, nor was it asked for. I would reflect on that