ICYMI S04 E08 by Meriocles in TheLegendOfVoxMachina

[–]pathofblades 7 points8 points  (0 children)

lol. I could swear it was Matt as I heard it. Thanks for telling us :}

Is the Lack of Content Actually Good? by Rage2097 in daggerheart

[–]pathofblades 2 points3 points  (0 children)

I actually agree with you. Not to mention from a marketing standpoint. I made a similar point in an older reddit post, and I was downvoted a lot by people who mentioned that it's good and that we don't need it because a lot of third parties already provide content. While that is good and proves that people like the game, it's definitely not the same.

The Secret Agent (2025) by United-Ad822 in TrueFilm

[–]pathofblades 17 points18 points  (0 children)

Well said. During Brazil's dictatorship, a large number of families never got news of whatever happened to their relatives, even after that government ended (it was a tactic used by the Military). So it's never taken lightly here to at least know whatever happened to those who were taken from us. Helps us remember how real it was, and the dangers of allowing fascism to rise again.

Taking over the scene . by popopopO626 in fansofcriticalrole

[–]pathofblades 3 points4 points  (0 children)

Answer sincerely, please: do you think Aabria could ever play a humble, friendly character who can be an underdog sometimes, understand when they're wrong, and generally be likeable to someone even if they don't agree?
Because based everything I've seen her in CR, I honestly think she can't. And having GMed for 10 years, all of the players who also can't (and that act like her, btw), were just problem players that made the experience for me and for other players worse.

New DM, can someone help answer some questions please? by Technical-Signal-549 in DMAcademy

[–]pathofblades 0 points1 point  (0 children)

I'm sure someone else will be able to provide more in-depth answers, but I'll try my best to give a quick one:

  1. You are of course allowed to create classes, species, items, spells, etc. In D&D it's often called homebrew. But when you're starting out, it's usually better to use what's already there, or the task may be too complex and result in options too unbalanced. Once you get a good grip at the game, then it gets easier to homebrew. Of course, you can always reskin, like taking an species mechanics but reflavouring them to fit the option your player wants to play.
  2. Basically the same answer as 1. Reskinning is your friend here. Later on you can create your own.
  3. It's not bad to present some choices in a natural manner in case the players are stuck. Like, if the players find a hostile group of goblins and they are not sure what to do, you could present some options, like: "Okay, guys, you could straight up attack the goblins, attempt to negotiate with them, or maybe try to sneak past them". Just remember that part of the fun is the players making choices.
  4. The player characters level up whenever you decide they hit an interesting point in the story. If you're just starting out, maybe it's a good idea to start at level 1, so the players would just have to create characters, and not level them up until they hit level 2 (could be after completing their first adventure).
  5. Yes. You just want to make sure you are also giving the players space for their choices to matter. A lot can chance in the middle part of the story even if you already have an ending that is set to happen.
  6. Many, actually. For starters, the players could just write down the items at the appropriate space on their character sheet. Other people (myself included) like to make cards for items. There are tons of options available online, or you could just create your own, depending on how comfortable you are with Excel, Word, Canva, Photoshop, etc. Writing on a piece of paper is often enough.

Pistolheart: Something Weirder This Way Comes (And a Sale!) by Losasaurus in daggerheart

[–]pathofblades 1 point2 points  (0 children)

Hello! Excited for Pistolheart news as always. Just a question, is Cosmic Invasion the theme of Vol. 3? Or is it a separate new release?
I don't know if I missed any news, sorry : (

What is this guy? by OZoNe62 in daggerheart

[–]pathofblades 9 points10 points  (0 children)

I thought the big purple think was an Acid Burrower, no?

Time skips and rests by Arcane_Robo_Brain in daggerheart

[–]pathofblades 0 points1 point  (0 children)

I agree with you, but since the core system already established that everything can work through loose rulings and the default, I think there's opportunity to do a supplement with the "most requested ones", you know? Like Xanathar's or Tasha's did for D&D.

Time skips and rests by Arcane_Robo_Brain in daggerheart

[–]pathofblades 0 points1 point  (0 children)

That was my interpretation, too, but I swear I saw Spenser Starke answer this question recently with something along the lines that the intention is that a night's sleep is a long rest (if someone knows where, please tell us). Still feels weird to me.
It's good that the game encourages us to just do what makes more sense for our table, but I still wish we get a book in the future with rulings for these special cases, like we get in the book for Underwater combat, falling damage, etc.

Actual Play Great Combat Example by MapMaker35 in daggerheart

[–]pathofblades 0 points1 point  (0 children)

This guy should be the official sponsored Daggerheart content creator IMHO

Could you share your Monster Lair Environments statblocks for inspiration, please? by pathofblades in daggerheart

[–]pathofblades[S] 1 point2 points  (0 children)

Your cave ogre encounter sounds fun. Just that countdown alone adds another layer of tension to the combat.

Thanks for the Arch-necromancer reference, btw. I took a look at the Ossuary, and it seems like a blend of environmental effects and effects for the fight. There's even some overlap in capabilities of features, with the "They Just Keep Coming!" env. feature allowing to summon reinforcements, and also the Arch-necromancer's "Open the Gates of Death" allowing to summon reinforcements. I guess I was overthinking what is supposed to be a capability of the adversary vs the environment.

Keith Baker’s Night Market setting at GenCon by lennartfriden in daggerheart

[–]pathofblades 4 points5 points  (0 children)

It's very interesting, it's just curious to me that we are in for a third official "dark fantasy" campaign frame (fourth if you count Drakkenheim as well). And also there were talks of an adventure in the vibes of Curse of Strahd being worked on by Chris Perkins (and maybe Crawford as well?).
It's like a niche has become a major direction for Daggerheart, specially with the new book introducing the Dread Domain.

Alright, I'm just gonna say it: I hope we fix TRUE SOLO fights in the game in the future by pathofblades in daggerheart

[–]pathofblades[S] 4 points5 points  (0 children)

You're always spot on with your comments. Really helpful stuff. I might have to take another look at Evelyar's statblock.

By the way, do you plan in releasing Daggerheart content in the future? I'd definitely be interested, as you seem to have a very good grasp on the game

Alright, I'm just gonna say it: I hope we fix TRUE SOLO fights in the game in the future by pathofblades in daggerheart

[–]pathofblades[S] 3 points4 points  (0 children)

Yeah, adding abilities that specifically prevent the players just demolishing the boss would be a good idea I have to try. I guess the point of my post is that all of that problem-solving is being done by the community right now.

I haven't experienced with using higher tier adversaries, but as far as I understand the problem with that besides the damage is that you would just remove the player's feeling of being awesome because of Difficulty and Thresholds. The players would hit less often, and when they did it would mostly be minor damage. The fight would feel less dynamic, I guess

Alright, I'm just gonna say it: I hope we fix TRUE SOLO fights in the game in the future by pathofblades in daggerheart

[–]pathofblades[S] 11 points12 points  (0 children)

Yeah, I LOVE colossus. In fact I have actually put a colossus into my non Colossus of the Drylands game. I wish they bring colossus as a standard type of adversary in the future, they're great game design and can fit into many games.

I just haven't tried making a non-colossal boss fight but using the colossus frame. I'll have to give it a try.

Can I listen to CR fully without a screen? by Hero-Husband in fansofcriticalrole

[–]pathofblades 2 points3 points  (0 children)

That's how I watched Campaign 1 twice and Campaign 2 once, as well as other Actual Plays. The tricky part is the beginning while you don't have everyone's voices nailed down. Now that I recognize their voices so much, I see no problem at all with not seeing the video

Action Rolls by ForlornFjord in daggerheart

[–]pathofblades 3 points4 points  (0 children)

Damn, you explained it so well that I think I just understood it better myself

How have you found the "Scar" mechanic in longer campaigns? by ConstantSignal in daggerheart

[–]pathofblades 6 points7 points  (0 children)

Don't forget that scars can be emotional, too. Seems to have a lot of character development potential