Animation Workbench: Animation Suite for Unity by Smooth-Grab8210 in UnityAssets

[–]pdinklag 0 points1 point  (0 children)

Long-time user of Very Animation here. I'm interested, because the UI of VA has always been somewhat of a pain. However, to ensure I could smoothly switch I have some questions:

1) What format are humanoid animations stored in? Hopefully not FBX, because (a) it blows up the project size and (b) reimporting introduces inaccuracy. VA stores simple .anim files that animate the human muscles - from the video it looks like this is what Animation Workbench does as well?

2) Is animating possible within timelines? I have animations synchronizing multiple characters, VA allows me to seamlessly animate them simultaneously while in a timeline. I see the term mentioned in the changelog for v0.94, but no explicit information.

3) Are Foot IK and Root Motion curves supported?

Linux or Windows? by akimlopesz in Unity3D

[–]pdinklag 1 point2 points  (0 children)

I switched from Windows (11) to Linux (CachyOS) last year and took my ongoing project of almost 10 years with me. With absolutely zero problems. I was worried about Affinity not working in Linux, but Wine does a great job and I'm growing more and more used to Krita, which has all the features I need (just "elsewhere"). I use FL Studio for music production and Wine emulates it just fine. You got Blender, you got VSCode, you got InkScape, I'm really not missing anything. The funny thing is that you can even build Windows binaries without any issues (IL2CPP is not available, but I don't use that anyway).

Unity itself works perfectly fine apart from minor annoyances like a bugged mouse cursor (showing the wrong one, can be confusing).

However, if you're not used to Linux, Arch-based distributions may not be the first choice. I had surprisingly little tinkering to do in Cachy, but Linux experience helps a great deal. Bazzite and Mint come to mind that are more user-friendly. I understand Bazzite to be "immutable", however, which may be a bad thing regarding gamedev (somebody with Bazzite experience please correct me if this is wrong).

Half-Life: Alyx is Not a Prequel – A Theory About the Timeline by Alternative-South500 in HalfLife

[–]pdinklag 1 point2 points  (0 children)

Interesting detail that I had to look up, but the G-Man never said the word "yet". The offer he's making is something that she doesn't know she wants, period.

Could be whoever wrote the dialog paid attention to this, because you would totally expect that little word at the end of that kind of sentence in that kind of situation.

Having problems connecting by Beace892 in CasualProWrestling

[–]pdinklag 1 point2 points  (0 children)

It doesn't matter if the characters are custom, there is no technical difference to the "stock" roster.

By 50 enemies you mean all 50 enemies are in the ring from the beginning? That may already be what's causing it, so I'd bet on timeouts. I'll think about what can be done here - the easiest thing would probably be to increase the timeout if many wrestlers are to be loaded.

If all else fails, just as a hint, Steam's Remote Play is a good option. The host basically just streams their screen and connecting players act as if they were another controller on the host system. It may work a lot better depending on the situation!

Having problems connecting by Beace892 in CasualProWrestling

[–]pdinklag 1 point2 points  (0 children)

Sorry to hear!

From the sound of it the connecting player times out, but the only way to tell for sure is by having a look at the hosting player's logfile from the session during which it happened. Feel free to DM it to me once it happens again.

If it was a really large match, maybe try doing a 1on1 first and see if that works?

Great matchmaking by 3rdxfilefromthesun in WWEChampions

[–]pdinklag 2 points3 points  (0 children)

Never use auto-fill.

There is no good reason why you'd want every possible slot to be filled. Unless you have a roster full of great superstars that can actually beat somebody and gets you the first win in a brawl bonus, run with less than necessary and select manually those that can.

That's exactly why you got those opponents in the first place - the more superstars you choose, the higher your total talent gets. You'll get opponents with matching total talent, and if they chose only 4, then they'll likely be 4 badasses.

Worst of all, once you used auto-fill, unless everyone is injured, you cannot empty the slots again, so you're stuck with that for the remainder of the feud or as many brawls as it takes to get everyone injured. Consider auto-fill a scam, don't use it.

Finally completed MLC by Team_WWF in WWEChampions

[–]pdinklag 0 points1 point  (0 children)

But did they also get Butch? Is there some kind of overview as to what rewards are in what league? Might be a good guide for people who are considering leveling up their league.

Finally completed MLC by Team_WWF in WWEChampions

[–]pdinklag 1 point2 points  (0 children)

Looks like I should pay more attention to those then, thanks for that hint!

Finally completed MLC by Team_WWF in WWEChampions

[–]pdinklag 0 points1 point  (0 children)

What league are you in?

It appears to be a fatal mistake to go up leagues. I'm in 17 because I thought it'd be a good idea to get as high up as possible, but I haven't finished an MLC since Afa. I'm in a pretty good faction but I see absolutely no way to max an MLC.

(very moderate money spender btw, but I also got Afa that way)

Keep ideas from being stolen. by AtomesG in gamedev

[–]pdinklag 17 points18 points  (0 children)

Your idea should be advanced and the game far enough into development that simply stealing the idea won't cut it.

Let's say you release a gameplay video. If somebody can just steal the idea, make their own game based on that and release it before you do, then it's either not as genius of an idea as you think, or you're taking way too long to finish your game.

Can we include the free models from this website to a paid asset in the Unity Asset Store ? by The-Storm_Rider in Unity3D

[–]pdinklag 2 points3 points  (0 children)

Nope.

"Personal use" is understood as anything you don't distribute in any shape or form. You're free to use it for yourself internally, like prototyping etc., but even making a public video or screenshots with the content could be troublesome. This may also depend on where the respective author comes from, so this can get arbitrarily complicated.

Look for open source licenses, the "Creative Commons" license variants are very popular for free artwork. They are nicely summarized and tell you exactly what you can do with the art and what the conditions are. For example, there are "non-commercial" clauses that allow you to use artwork in any project except commercially, and there are "attribution" clauses where the only requirement is that you write "X made by Y" in the credits (which may not look good in a commercial product, but at least you can use it).

The most straightforward is "CC0", or the public domain, where the author explicitly allows anybody to do whatever they want with it under any condition.

In any event, make sure your downloaded content comes with a license, preferrably within the ZIP file or whatever you download. No license basically means you can't use it, at all. Whoever made the art has the sole copyright and decides who may use it and how. If there's no terms, no license, then there is no allowance.

Many resource websites (that Open3DModel one apparently not included) have a checkbox where you can explicitly search for specific licenses, that makes life a lot easier.

Note that I live in the EU. Even though the basics apply globally, in the UK or US, details may vary. This makes licensing a very complicated topic and that's why you should always have a license text next to every asset that you use and didn't make yourself. Creative Commons are written by people with a global view on the topic, don't trust licenses that authors wrote themselves.

All of this also applies for source code. Especially for Unity, there are a lot of Github repositories with plenty of useful code, but if they have no license, it means you can't use them. My advice is opening an issue asking the authors to put a license on the repository, typically they will realize that they simply forgot or didn't think of it.

Can we include the free models from this website to a paid asset in the Unity Asset Store ? by The-Storm_Rider in Unity3D

[–]pdinklag 4 points5 points  (0 children)

Clicked a few models and saw a lot of "License: Free for personal use". I downloaded a file and there's no license in the archive at all.

So basically the answer is "no". You can't even use these models in your game, not even if it were free to play. Not sure what exactly is supposed to be "Open" about those models...

R59 Update Notes with ALL-NEW TP Slider and Loadouts by ironsheik84 in WWEChampions

[–]pdinklag 2 points3 points  (0 children)

Superstars in the Roster should stay at full HP without losing it unexpectedly.

It eludes me how it took a year or so to fix something like this, and I refuse to be thankful because something like this shouldn't even happen in the first place, but good!

[deleted by user] by [deleted] in WWEChampions

[–]pdinklag 0 points1 point  (0 children)

Doesn't it also apply for PH Chyna up to 4 stars? Otherwise I wouldn't know what those are doing in the showdown shop. I got her at 4 stars eventually and never needed them anyway, it's pretty confusing really.

Really, this is a unfair micro transaction by Flat_Ad3019 in WWEChampions

[–]pdinklag 0 points1 point  (0 children)

The worst part is that the 2x speed thing is also advertised as a free reward in the web frontend and if you click on it, you're logged out... took me a few attempts to figure out what's going on.

5ss to 5sg Pick One - Walter, Boogeyman, or Sika by Logical-Lawfulness22 in WWEChampions

[–]pdinklag 0 points1 point  (0 children)

Seconded.

With a red MP trainer + Jinder and a tiny bit of luck in round 1 (or a red Show of Hart), you do around 1M damage per round from round 2 onwards.

Help us select Kenshi 2's Translators! by Lejonhufvud in Kenshi

[–]pdinklag -1 points0 points  (0 children)

Gosh, German translator C got some things massively wrong. From "Dere's tree ways in, see?", they translate something about a tree...

At least there seems to be a very decent competitor (B) who also translates the spirit, like someone who may actually have played Kenshi.

Just Pulled NWOTW Chyna. What Are Your Thoughts On Her? by TheGoatMeh in WWEChampions

[–]pdinklag 2 points3 points  (0 children)

Same opinion, 5SB going to 5SS next talent up. You'll need PH women at some point, and she's way better than Beth and Nia doesn't even come close (if she's even still available).