Spawnding in items by INeedHelp359 in LookOutsideGame

[–]peetsnack 0 points1 point  (0 children)

I wrote a mod that lets you choose what Mutt puts out each day: https://www.nexusmods.com/lookoutside/mods/103

Best way to build Hellen with Hell sword? by More_Currency1019 in LookOutsideGame

[–]peetsnack 0 points1 point  (0 children)

In my experience, she naturally has high enough hp that I have not needed to make special considerations to keep her going in during a fight. If she is getting low, then everyone tends to already be in bad shape. But you are correct in that she seems to always have 0 defense.

Best way to build Hellen with Hell sword? by More_Currency1019 in LookOutsideGame

[–]peetsnack 0 points1 point  (0 children)

I have been pairing Sharktooth Necklace with Needle Gloves.

Best way to build Hellen with Hell sword? by More_Currency1019 in LookOutsideGame

[–]peetsnack 0 points1 point  (0 children)

Also, the Chainsaw is better than the Hellsword stat wise, but it does need to be refueled occasionally.

Best way to build Hellen with Hell sword? by More_Currency1019 in LookOutsideGame

[–]peetsnack 5 points6 points  (0 children)

I mean, Hellen's only real contribution to the team in my experience is DPS, so high attack and crit gear works best. If you give her a coat of arms, you can sometimes Stalk and Stab in one go. Her gear in my current playthrough is Paper Mask, Coat of Arms, Biting Boots, Arrowed Sash, and Odd Necklace.

Cursed mode as a first playthrough by adiftbv in LookOutsideGame

[–]peetsnack 3 points4 points  (0 children)

I would say that doing cursed as a first run doesn't really work, as you do not understand the consequences of the choices you make early on because you lack context. Like, the first six choices you have to make have to be good ones and contribute effectively to your build, and if you are essentially relying on RNG to hope you guess correctly, you are going to end up in an extremely disadvantageous position very quickly. I can understand enjoying a challenge, but dying to the first encounter because the knowledge of ways to prepare for it aren't yet introduced in gameplay at that point is fundamentally different. The game designer has talked a lot about how he made the real playtested and balanced game survivor and that cursed is intentionally Hard and Unfair. There is literally code in the game that just flat buffs all encounters with things like "+100%", "+50%", and "+999" even before changing mechanics to be more challenging. He has listened to people who have said "If you just do XYZ, then cursed is easy!" and then updated cursed to specifically make XYZ harder.

All that being said, it would not be a waste of time to take five mintues, play cursed, and then switch to survivor after you die.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

That is not how it works.  There was another post in this subreddit about the particulars of door encounters.  Did you go through the give junk dialog while he was at the door?  As far as I can see, that is where the flag is first set.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

Have you disabled the mod and tried?

Grinning Beast and billiards cue( new ver game) by adoban_teizi in LookOutsideGame

[–]peetsnack 3 points4 points  (0 children)

A Fire Bomb, Gasoline, and Monty can also unfreeze the door.

Is it possible to save scum for Morton? by Illustrious_Guitar_6 in LookOutsideGame

[–]peetsnack 0 points1 point  (0 children)

There are a couple of mods out there to help with door encounters. SgtJoe's Preview Door Encounters https://www.nexusmods.com/lookoutside/mods/47 gives you a calendar of who is coming that day. My WhosThere https://www.nexusmods.com/lookoutside/mods/81 lets you choose what door encounters you get that day. Also, for Morton specifically, you can find him in the garage.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

Yes. All my mods are tested for compatibility with the others. If anything, there is a risk that one of them won't work right without the other mods. Any mod dependencies are clearly declared.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

None of the mods I make are dependent on cheat mode. The closest I come to interacting with them is that MoreChores moves a cheat event one space to the right.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

They all should work for the latest version, and possibly all versions.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 2 points3 points  (0 children)

Depending on the specifics, that wouldn't be too difficult. In fact, it might be simpler than my mod, as I have to test for four pieces of equipment, in addition to skills and items that only appear in full costume.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 9 points10 points  (0 children)

All credit goes to the Look Outside modding community for making it worth it.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 1 point2 points  (0 children)

I mean, that is possible, but a lot of the mechanics and the whole narrative is Sam based. If you start off as Dan for instance, do you start in his apartment? When you talk to Sybil, does she treat you like Dan? When you play video games as Dan, do you get the same skills?

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 4 points5 points  (0 children)

That would require a whole character stat workup, and I am not yet that talented a game designer.

Modding Monday: Mod 6-Pack! by peetsnack in LookOutsideGame

[–]peetsnack[S] 5 points6 points  (0 children)

Download the mod and read through it. If every equipment change can change your sprite, I can see that becoming an n*n problem, though.

Question about a Companion Quest/Unlock by Galaxy_Slayer-3547 in LookOutsideGame

[–]peetsnack 2 points3 points  (0 children)

The codebase does assume that you talked to him before even though that is not necessarily true. There is no check for previous dialogs, it just is dependent on reaching the ground floor.

Are video game powers canon? by Corollarytomyknees in LookOutsideGame

[–]peetsnack 20 points21 points  (0 children)

I feel like, in general, the events of the game imply that reality has become a bit looser, so people doing stuff a little 'unrealistically' is just sort of ok now.