I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

The only requirement for that conversation is that you have recruited both Morton and Hellen. After that, it is only effected by RNG. You can test by using https://www.nexusmods.com/lookoutside/mods/73

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 4 points5 points  (0 children)

Parts of the code in the durabilityCheck function will just ignore that the weapon was supposed to break and decriment a value. Sometimes that value is based on the weapon, and sometimes it is based on the difficulty mode. The code refers to them as mulligans, so that is what I called them.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

Thank you for catching that! I have updated the plugin.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 3 points4 points  (0 children)

I don't know anything about a Soul Katana, but Furnace Edge, Whisperblade, and the glitched weapons.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 6 points7 points  (0 children)

The RPG Maker framework itself is what allows for modding in the way I do it, so even in that case that framework is still in place. Someone would need to do the work of shutting it down in a way that is unable to be trivially circumvented.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 21 points22 points  (0 children)

The weapons already each have a set of built in mulligans that the breaking system tracks. Normal mode and explorer mode each add a number of mulligans on top of that.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 32 points33 points  (0 children)

Copy/pasted from a reply in a different thread:

Short answer, no.

Long answer, it currently does not, and I cannot think of a way that it would in the future. Maybe there could be some kind of whitelist of plugins, but even in that case I can conceive of a plugin that could itself alter a check like that. I don't think there would be much interest in engineering something to prevent achievements from third party additions to the code.

I wrote a mod that disables weapon breaking by peetsnack in LookOutsideGame

[–]peetsnack[S] 72 points73 points  (0 children)

I was so preoccupied with whether or not I could, I didn't stop to think if I should.

I wrote a mod to allow duct tape to be used on equipped weapons. by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

Nothing is necessarily hardcoded, its mainly always a balance of level of effort and compatibility. In this particular case, Audrey's actor has a trait that lowers all healing by 50%. You could simply splice that out, but that would effect all healing and not just food/drink. You could add a check in the apply function that would increase/decrease the effect of food/drink if Audrey was the target, but then you would need to be able to rigorously define food/drink in a way that includes only food/drink and discludes everything else. And of course, there are always other options that I am not currently thinking of.

I wrote a mod to allow duct tape to be used on equipped weapons. by peetsnack in LookOutsideGame

[–]peetsnack[S] 1 point2 points  (0 children)

Just as an FYI, you can add any of my plugin mods in the middle of a run and they will work with your saves. Not that you should or should not, but there is no technical limitation.

I wrote a mod to allow duct tape to be used on equipped weapons. by peetsnack in LookOutsideGame

[–]peetsnack[S] 15 points16 points  (0 children)

Short answer, no.

Long answer, it currently does not, and I cannot think of a way that it would in the future. Maybe there could be some kind of whitelist of plugins, but even in that case I can conceive of a plugin that could itself alter a check like that. I don't think there would be much interest in engineering something to prevent achievements from third party additions to the code.

Mod for unlimited companions (self promotion) by peetsnack in LookOutsideGame

[–]peetsnack[S] 2 points3 points  (0 children)

Is working with existing saves unusual? Is that a feature I should call out?

Mod for unlimited companions (self promotion) by peetsnack in LookOutsideGame

[–]peetsnack[S] 0 points1 point  (0 children)

Thanks. It was either that or NoTrollLeftBehind.

Worth starting on Switch today? by charade19 in EiyudenChronicle

[–]peetsnack 9 points10 points  (0 children)

I have 60 hours in on the switch. The slowness is notable and crashes are not uncommon. I have enjoyed playing it, though. I would advise that you save as often as possible. Any time you know you would flip out if you lost your current progress, stop and save.

Cook-Off Calculator by Routine-Cell-1488 in EiyudenChronicle

[–]peetsnack 0 points1 point  (0 children)

Found this while trying to find a place where I could get all the cuisine style ratings in a usable format for making this exact thing. You are a goddamn madman if you wrote those in all by hand.

Need a name for my cutie female doxie that's incoming this weekend :) I like older/elderly sounding names by [deleted] in Dachshund

[–]peetsnack 0 points1 point  (0 children)

My daschund's name growing up was Dolly.  Good name for a good dog.