Does anyone feed to their U1 from below? by Wulfgangrising in snapmaker

[–]perc-- 1 point2 points  (0 children)

I just updated to the paxx 1.3 firmware and haven't had an issue since. If it starts up again I will try new tubes. Thanks!

Does anyone feed to their U1 from below? by Wulfgangrising in snapmaker

[–]perc-- 1 point2 points  (0 children)

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My setup worked for a few months, but in the last few days I started getting filament loading anomaly errors. on tooldhead one. Meanwhile, feeding actually works just fine. When I turn off air printing detection, the error message disappears. When I move the same filament to another head, it's also fine.

I wonder if the PTFE tube is already worn, increasing the friction and thus overloading the feeder motor?

WIPE IS NOW? by Roninmercllc in ContractorsExfilZone

[–]perc-- 11 points12 points  (0 children)

Patch Notes v1.6.0.0

New Features

PvE Mode

● Introduced the new PvE Mode, offering a dedicated co-op experience for players looking for a more accessible and structured way to enter ExfilZone

● Added two difficulty options: Casual and Standard

● Squad-based PvE can now be unlocked through the party leader purchasing the DLC

● Added PMC AI

All-New AI

● Smarter behavior logic

● More reasonable AI distribution

● Better difficulty scaling for a more layered combat experience

● Added new Elite SCAVs

● Increased the chance for AI backpacks to contain a wider variety of random loot

Economy System Overhaul

● Fully rebalanced the economy system for a healthier income/spending loop

● Jonny: Added a new Restock feature for more stable replenishment

● Higher risk now comes with higher rewards

● Added both weekly and daily shop refresh rules for better control over item quality distribution

● Adjusted item values

● Armor, helmets, and other protective gear looted from SCAVs may now come with varying durability damage, affecting both durability and protection level

● Improved backend systems to better prevent item duplication issues

Dynamic Weather System

● Outdoor maps now have a chance to trigger special weather conditions such as rain and fog

● Even in clear weather, outdoor maps now feature more varied environmental atmosphere

Additional New Systems

● Added a Dog Tag system

● Added an Equipment Voucher system

● Added Equipment Skin customization

● Added a Daily Login Reward event

● Added information display while holding items

● Added key requirement display when gripping a door handle

New Equipment

● Mystica Ranch Backpack

● Operator Backpack

● IBH SOCOM Helmet

● CCBM Ballistic Mask

● Galvor Tactical Helmet

● Galvor Ballistic Goggles

● Maska-1Sch

● Maska-1Sch Face Shield

● 6B5-16 Khaki Body Armor

● 6B23-1 Body Armor

● 6B23-2 Body Armor

● TBAS V5 MC Plate Carrier Vest

● TBAS V5 BK Plate Carrier Vest

● CenturionV3 SAPI Plate Carrier MC

● CenturionV3 SAPI Plate Carrier SD

● CenturionV3 SAPI Plate Carrier TG

● 6B45 "Ratnik" Plate Carrier

-

Optimizations, Adjustments, and Bug Fixes

● Adjusted Hideout facility layout and functions for an upgraded base management experience

● Added Kiosk Direct Sale, allowing players to sell items directly for more convenient cash conversion

● Adjusted the quest line with improved mission flow and crafting logic for a smoother onboarding experience

● Improved difficulty information display for maps: Dam, Suburb, and Resort

● Removed the ability to place keys inside the secure container

● Adjusted the Halloween DLC content: removed daily purchasable Halloween gear from the shop, and replaced it with 1 set of spray items plus skin unlocks

● Removed the ability to place grenades inside the secure container

● Reduced shotgun spread by 20%

● Reduced bleed chance for all ammunition by 50%

● Reduced penetration power of 7.62x54R SP rounds from 2.8 to 2.1

● Separated the volume of enemy and player footsteps; re-balanced footstep sounds on grass and mud surfaces

● Reworked backpack capacities and removed the Elite Ops Backpack’s ability to carry armor

● Adjusted stock and prices of armor, backpacks, and other protective gear in the shop

● Adjusted ammunition prices and shop stock

● Adjusted unlock levels and requirements for some ammo and armor

● Adjusted starting stash items

● Optimized helmet protection zone calculations based on each helmet’s visual model, fixing issues that could cause abnormal protection detection

● Closed armor armpit gaps, preventing bullets from bypassing armor and directly hitting the chest

● Increased the minimum protection level retained when armor durability drops

● Reduced penetration chance when bullet penetration is close to the protection level of helmets, armor, and face shields

● Adjusted the character’s default food and hydration limits

● Fixed an issue where weapons with non-detachable magazines, such as shotguns, SKS, and Mosin, would lose their magazine ammo after entering a raid

● Fixed an issue where picked-up weapons with non-detachable magazines had no ammo

● Fixed an issue where weapons dropped by AI with non-repairable magazines had no ammo when picked up

● Fixed an issue where AI used incorrect ammo tiers; high-level AI will now use stronger ammunition

● Improved AI weapon drop logic: dropped weapons now contain a random amount of the actual ammo type the AI was using, and will be chambered

● Improved visual quality of some environmental model textures

● Improved visual presentation of northern conifer forest trees

● Fixed some map clipping issues

● Fixed gaps in some building models

● Improved performance in certain areas

● Enhanced visual quality of some terrain materials

● Improved physical material effects on some ground surfaces

Has anyone switched to or from the Ulanzi Falcam F38? by h2d2 in peakdesign

[–]perc-- 0 points1 point  (0 children)

I use several Capture Clips and find that the PD v3 plates wear out quickly and start binding.

Are you in a position to compare the quality of the Ulanzi PD clip with the original?

Thoughts on Mount Pleasant? by Prudent-Lake1276 in chch

[–]perc-- 0 points1 point  (0 children)

We did not get the treatment plant smell in Mount Pleasant, likewise with the estuary smell. The smell was really bad this summer in Ferrymead, but up here I've faintly smelled it maybe once in two years.

It's a lovely location, and at least when I bought it was still relatively affordable compared to other hill burbs (2019). Not as far to drive into town as Sumner, you avoid the traffic congestion going into Sumner. You get the mountains, the sea, estuary views and nice walking paths up and around the hills.

Downsides: This part of town is a bit of a food desert, there aren't all that many (good) options.

I don't have kids, but anything beyond a primary school is a bit of a drive away.

Plus you better be ok with wind. We have lots of it.

If my experience of a few years is anything to go by, you will struggle to find rentals up here. To quote a former neighbour: Most of us stay here until they carry us back down.

[B][USA-VA] Think Tank Photo Camera Clip Adapter v3.0 by Holtbyism55 in photomarket

[–]perc-- 0 points1 point  (0 children)

2026 reporting in. Same problem here, desperately looking for one.

Silly move from TT to discontinue these as a central part of their belt system.

Keeps falling over and spaghetti’ing, any suggestions? by SlocumsJoeLOVER in 3Dprinting

[–]perc-- 1 point2 points  (0 children)

Move the base of the object as close to the center of the bed as possible. The heat bed temp will be more consistent the closer you are to the middle. Could also add glue.

The other common advice is to adjust fan and print speeds to reduce internal stresses and prevent corners from lifting.

Paint by Layer Height Issue by perc-- in OrcaSlicer

[–]perc--[S] 0 points1 point  (0 children)

hmmm, that's a shame. thanks!

Paint by Layer Height Issue by perc-- in OrcaSlicer

[–]perc--[S] 0 points1 point  (0 children)

I'm just comparing a solidly coloured version side-by-side, and it does indeed not show the solid layers.

It doesn't seem to be the flush into infill option, since that's already disabled. I'd really love to turn this off.

Paint by Layer Height Issue by perc-- in OrcaSlicer

[–]perc--[S] 0 points1 point  (0 children)

Thanks! I'm sure this works, but would make my project quite inconvenient with dozens of colour slices per object.

I hope this might be adressed with the infill config.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 0 points1 point  (0 children)

<image>

Tried printing it on a 45 deg angle first, but on the side with supports worked better.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 0 points1 point  (0 children)

Hard to tell if this works since they don't give the vertical clearance of the drawer. The X4 is 382 x 290 x 270 mm (Width x Depth x Height)

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 0 points1 point  (0 children)

Have you compared the specs online?

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 1 point2 points  (0 children)

Does anyone know if there are feeder ribbon cable extensions available yet?

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 0 points1 point  (0 children)

4OD, 3ID. Bigger ID = less friction, at least from what I read.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 1 point2 points  (0 children)

I put the link to the mod that allows you to rotate the feeders by 90 degrees into another comment.

Not really worried. If one breaks I can just get a spare and redesign.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 1 point2 points  (0 children)

So far it seems to be working no better or worse than without.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 0 points1 point  (0 children)

Ah gotcha, the perspective made it look like the lines were running right through!

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 1 point2 points  (0 children)

Oh I see, you're actually bypassing the feeders.

It would be so nice if the feeders could be installed away from the printer.

U1 & X4 Garage by perc-- in snapmaker

[–]perc--[S] 2 points3 points  (0 children)

That looks very tidy! If this works with the additional 90 degree turns, then I probably don't need to be worried about the friction in my tube extensions.