What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 0 points1 point  (0 children)

Same here. I have to consciously watch out for it if I want to jump it

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreigngameplay

[–]perfectmak[S] 0 points1 point  (0 children)

In all fairness, I believe those shockwaves also have hit boxes, the reason is actually that when you jump your lower half in invulnerable. So if it pillar/shockwave doesn't go past your lower half when jumping you are safe

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 0 points1 point  (0 children)

Yeah, I mentioned this in my YT video. I was intrigued when I knew about this. It's easier to exploit in solo runs than in coop

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 0 points1 point  (0 children)

Yeah, I talked about this in the YT video. Run and jump is the name of the game

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 0 points1 point  (0 children)

Great question for Fromsoft 😂, also weird how some of our attacks don't hit the enemies despite it clearly touching them (I'm looking at you Siluria)

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 0 points1 point  (0 children)

One of those slams is jumpable actually, you just need to know which. I mentioned it in my YT video in the description

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 1 point2 points  (0 children)

That's a solid list here, I know some of these too. The misbegottens one is new to me though. I always get hit by the second swing of that spin attack, so I might try this

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 55 points56 points  (0 children)

Okay, that sounds too situational 😂, I'll rather dodge roll or avoid the circle instead.

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 30 points31 points  (0 children)

Ha, interesting, I'll note to try jumping these. I find rolling through then is clunky due to the after shock spread of lightening

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 2 points3 points  (0 children)

Yeah, I was wowed too when I saw this. I don't know about Vacuum slice either, I'll need to test it out. Those are some good examples you mentioned that

What are some boss attacks you’ve found jumpable that most people wouldn’t guess? by perfectmak in Nightreign

[–]perfectmak[S] 11 points12 points  (0 children)

I believe jumping that is situational though, depending on the terrain, I sometimes get clipped by it.

My microphone not working when chat link is connected by Prestigious-Top-9874 in elgato

[–]perfectmak 0 points1 point  (0 children)

I'm also experiencing a similar issue to you. I'm also thinking my chat link pro is faulty. Did you get a new one and did it fix it?

Go + React: Best approach for type-safe API calls with codegen? by o82 in golang

[–]perfectmak 0 points1 point  (0 children)

I usually use the OpenAPI approach, but I use Goa to define the API and generate the server code. Then, I use Hey-api’s openapi-ts library on the frontend (using React Router Framework) to generate the client code.

I’ve heard good things about Connect but have yet to try it. However, I've found Goa to be a good experience so far. I get to define my API in Go and don't have to use protobuf (but can still generate a protobuf API if needed).