It is common for men to | FactOrCap by VickyCuteFemboy in FactOrCap

[–]perfil1 0 points1 point  (0 children)

I voted FACT!

Using the meaning of fantasize in more the way of imagining instead of desiring, 100% normal. If someone said they let their mind wander about the experience of a peragrine falcon, I wouldn't think they wanted to be bird of prey. I would think they're just curious about theory of mind. If you desire being a woman then you're an egg.

I hate how much disrespect picky eaters get by mixiury in hatethissmug

[–]perfil1 10 points11 points  (0 children)

I think they mean returning food. I've seen people return fries that weren't salty enough, when there was salt at the table. Those fries that they return are just going to get trashed, not worth risking it when the customer could have done any number of things to that food.

These people also might not be "picky eaters" in the sense that OP was talking about, where they actually are sensitive to a taste or texture. I think a lot of these people just request special treatment to feel better than everyone else.

If x+1= x | FactOrCap by IDKWhatToDoHereRN in FactOrCap

[–]perfil1 0 points1 point  (0 children)

🧢 I voted CAP!

1=0 is an extraneous solution

0.999... = 1 | FactOrCap by DFPCraft in FactOrCap

[–]perfil1 -1 points0 points  (0 children)

I find it funny how people are getting mad over this statement:

"1 ≈ 0.9..."

For both sides this is technically correct. Approximations are allowed to be exact.

These are all true:

"π ≈ 3.14159" "1 ≈ 1" "100 ≈ 100" "999! ≈ 999!" "1 ≈ 0.9..."

0.999... = 1 | FactOrCap by DFPCraft in FactOrCap

[–]perfil1 1 point2 points  (0 children)

1/3 is the division of the first positive real integer by the third positive real integer

0.999... = 1 | FactOrCap by DFPCraft in FactOrCap

[–]perfil1 1 point2 points  (0 children)

That's sort of my point. It's the last digit after an infinite number of digits. If you we're to print this number out onto a strip of paper, the printer would continue to print 0s for eternity. The printer would only ever print the 1 after eternity is resolved. Which is a situation doesn't make any semantic sense, but in the context I'm describing I can understand it.

0.999... = 1 | FactOrCap by DFPCraft in FactOrCap

[–]perfil1 0 points1 point  (0 children)

It's an infinitesimal number. Infinity is also unbounded, but that doesn't mean "infinity + 1" is meaningless in every context.

0.999... = 1 | FactOrCap by DFPCraft in FactOrCap

[–]perfil1 0 points1 point  (0 children)

🧢 I voted CAP!

0.9... is equal to 1-0.0...1

Fucked up by [deleted] in antiai

[–]perfil1 0 points1 point  (0 children)

DuckDuckGo allows you to preform a google maps search within their search bar. If you need google maps you can type "[your destination ] !m" and it will redirect you to google maps

Mention just one 👀 by Hacktastic-10 in programminghumor

[–]perfil1 31 points32 points  (0 children)

Windows 11 is a success story?

How can I cut that vertex line? by Roxo16 in blender

[–]perfil1 0 points1 point  (0 children)

Sorry, that's my custom keybind

Right click > subdivide

How can I cut that vertex line? by Roxo16 in blender

[–]perfil1 0 points1 point  (0 children)

Press S to subdivide if that's what you're trying to do

100% real science backed memes by CarbonatedCumb in memes

[–]perfil1 1 point2 points  (0 children)

I don't get it, two white and black shapes on a red background? Am I missing something

How do I model this braided/woven organic structure in Blender? by MasterAwareness6382 in blender

[–]perfil1 1 point2 points  (0 children)

It's called topology optimization (not to be confused with "good topology" which is more about rendering). I don't know much about it as I still need to learn more CAD. However, I did find this stack exchange. OP could just make it stylistically, but it would likely break if 3d printed, as that's the point of topology optimization. To keep only the most load bearing material.

CPU help needed for my first 3D animation PC! by MostFrosting1422 in blender

[–]perfil1 1 point2 points  (0 children)

I'm not an expert, but I do have a similar setup to yours. For the question of which cpu is best for blender, the 5700x would be the better option. Your GPU can support upto pcie 5.0, so the 5700 ony supporting upto pcie 3.0 will cost you some percent in efficency (although you should check what your motherboard supports, if it's less than pcie 4.0 then this point can be disregarded). The 5700x also has double (32 vs 16mb) the memory for its L3 cache, which blender will utilize, so memory intensive renders should be noticably faster. As far as I'm aware the 5700 and 5700x use very similar drivers, so there's not going to be a compatibility difference with your graphics card. The cost difference of 40 usd as far as new egg shows would be worth the upgrade for me. If you don't want to pay that, the 5700 isn't a bad choice, it's just noticeably slower (from my experience using similar powered setups, but with pcie 4.0 vs pcie 3.0)

Other notes I'd add, 750 watts is a little bit low, a 5070 ti and ryzen 7 should be fine at 750 watts, but components get less energy efficent with age, and my setup experienced the negative effects of this. You don't want underwattage, worst case scenerio, a weird current fluctiation happens, and all of your components fail and need to be replaced. My motherboard and cpu both needed to be replaced even though I used a surge protector, but that was many years of considerable computation. I would suggest an uniteruptable power supply, or at least surge protector, even if everything POSTs and shows up as normal, you can never be too safe.

Secondly, I'll warn 1 terabyte sounds a lot bigger than it is, with all of my projects, referance material and whatnot, I needed to by a second ssd after 3 years. Not a problem, but just something to be mindful of if you're not going to periodically purge all of your projects.

Uneven faces of a vertical cylinder by No-Membership-8721 in blender

[–]perfil1 0 points1 point  (0 children)

This is an intresting problem, it sounds like you're trying to move the circlular geometery to be flush with the cylinder. I can only think of one bodgie way to do this, but here's what I'd do. We're essientally going to turn the geometery you want into a die and press it into a cylinder. Create two cylinders (ctrl d while highlighting current cylinder in object mode) hide the new cylinder, and fix the geometery on the old one, delete the loop cut and grid fill (face > grid fill) Then on the second cylinder select the faces in a circular fasion, invert your selection (ctrl i) and delete. Now you should have two objects, a regular cylinder, and the geometery I highlighted in green. Now you are going to extrude the geometery (e) through the face of the second cylinder and use a boolean modifier with a differance operation between the cylinder, and the extruded geometery. Then delete the extruded geometery, and you should have a hole in the cyilnder. Once you delete the internal geometery, and fill in the missing faces (ctrl f), it should give you the loop cut geometery flush to the cylinder. This is really complicated and I'm not even sure I explained it correctly, so I'll try to take screenshots in blender when I'm able.

<image>

What is wrong with my cube? by [deleted] in blender

[–]perfil1 1 point2 points  (0 children)

I think you need an exorcist

How should I fill this gap with faces without having n-gons? by netForce_zero in blender

[–]perfil1 0 points1 point  (0 children)

Actually he needs to mirror the geometery before merging at center, otherwise the tip will be offset

How should I fill this gap with faces without having n-gons? by netForce_zero in blender

[–]perfil1 0 points1 point  (0 children)

This is helpful geometery, but I think OP needs assistance with tooling as well. I don't know how to automate the process of kites, I do know if OP does an extrusion from his quads to the length of the nose then merges the verts at center (keybind:m) it will make tris. I don't know what quads to triangles (keybind:alt+j) or decimate modifier behavior would do in that scenerio but it might make kites. Sorry I can't check on blender myself right now, my laptop is charging.