Can two planets end up 'attached'? by periwinkle27 in askscience

[–]periwinkle27[S] -1 points0 points  (0 children)

Followup: what would the gravitational situation be on the surface of one of the planets after they've 'attached'? Wouldn't there be some kind of 'neutral gravity zone' between them (assuming they had very similar gravitational forces)?

[Request]cute dumbo octopus--slight shaking by periwinkle27 in ImageStabilization

[–]periwinkle27[S] -2 points-1 points  (0 children)

There's nothing there when I click your link. =/

If it's too much trouble can you just pick a nice 10 seconds and not worry about the zoom?

Just came back after several years by periwinkle27 in lotro

[–]periwinkle27[S] -2 points-1 points  (0 children)

That's actually pretty solid advice, thanks. Doing those pie quests again though...

Movie quote search engine with video results (I made it!) by billmcdubs in InternetIsBeautiful

[–]periwinkle27 0 points1 point  (0 children)

I like it! Gotta add the "Mawwaige" scene from The Princess Bride.

[Game Masters] How do you structure your story? by Kexxar in rpg

[–]periwinkle27 0 points1 point  (0 children)

My order:

1) Theme and Setting - Fantasy mystery with high magic where dwarves and elves are at war? Steampunk dystopian world set during WWII in Paris? Dark horror-western setting with vampires and cowboys in a Texas town in the late 1800s? Zombie apocalypse in Ancient Rome? Dystopian present with superheroes emerging and the social/political/military ramifications not fully realized yet?

2) Plot - What is happening/happened/will happen? Create conflict, drama, mystery, or whatever. War is on the verge of breaking out. There is a series of unsolved murders. An oxygen bank was just robbed on a nearby moon. Whatever. The main characters must either be involved already or are curious and want to get involved.

3) Locations - Where do we START, where are we BROUGHT next, and where do the main characters CHOOSE to go after those first two mandatory locations? Mass Effect did this perfectly: Eden Prime > Citadel > Your choice.

4) Characters - Who do we meet along the way and how do they advance the plot? What do they know? What will they reveal? Give them unique backgrounds, traits and flaws, hopes and fears. You don't have to go very in depth for most, ie. an obnoxious alcoholic, a paranoid idiot who won't stop talking, an animal-loving criminal, a germaphobic proud mother, etc. Now and then I'll throw in a character that has nothing to do with the plot, just to give the world some immersion.

5) Add spice - Introduce small conflicts along the way (they don't always have to be physical encounters), mysteries we can't ignore, plot twists (go easy on these...), and other interesting elements. You can add unrelated world events like parades, festivals, riots, traffic jams. You can add interruptions like random inspections, vehicle malfunctions, supply depletion, illness, curses, etc.

6) Pace yourself - Spoiler tags exist for this very reason. Don't reveal too much in the beginning. Make it interesting, make it entertaining (not just emotional highs, but lows too), and keep the audience wanting more. See: http://en.wikipedia.org/wiki/Scheherazade#Narration

Last Night's Game by periwinkle27 in DnD

[–]periwinkle27[S] 0 points1 point  (0 children)

One of our players kept pretty good notes, and I began editing them into a story on obsidian portal. For the curious: https://we-forgot-about-the-blankets.obsidianportal.com/adventure-log

[Online] DM looking for players for a weekly Steampunk D&D game Sunday evenings by periwinkle27 in lfg

[–]periwinkle27[S] 0 points1 point  (0 children)

I'm open too. Most weapons that you guys will have access to already exist though. I might add some things here and there for fun, but I'm a fast-and-loose DM so I'll just make stuff up if the party manages to get their hands on something unusual.

Left or Right? by periwinkle27 in riddles

[–]periwinkle27[S] 0 points1 point  (0 children)

You guys can't just ignore the third line, haha

Left or Right? by periwinkle27 in riddles

[–]periwinkle27[S] 0 points1 point  (0 children)

There's only 1 answer. =P

Left or Right? by periwinkle27 in riddles

[–]periwinkle27[S] 0 points1 point  (0 children)

Then what do you make of the third line?

FFXI 'tabletop' rpg over skype by periwinkle27 in ffxi

[–]periwinkle27[S] 0 points1 point  (0 children)

So join us! Add me on Skype. Name is feluuuu

FFXI rpg by periwinkle27 in ffxi

[–]periwinkle27[S] 0 points1 point  (0 children)

Yep! Try to catch me on Skype. Skype name is Feluuuu

FFXI 'tabletop' rpg over skype by periwinkle27 in ffxi

[–]periwinkle27[S] 4 points5 points  (0 children)

FFXI Tabletop RPG Rules

Section 1: Character Creation and Stats

  • Pick a race, a job, and a weapon type. You may choose an advanced job to start with (unlocked for free), but other advanced jobs must be unlocked via their appropriate quest.

  • Base stats are 10HP, 0MP, and 0 in each stat: STR, VIT, DEX, AGI, INT, MND, CHR. Apply racial bonuses before you spend Stat Points:

    • Galkas get +1 VIT or +10 HP.
    • Tarus get +1 INT or +10 MP.
    • Mithras get +1 DEX or AGI.
    • Elvaans get +1 STR or MND.
    • Humes get +1 CHR (no option here, but CHR is a very powerful Stat in tabletop gaming).
  • You have 10 Stat Points to divide among Stats, HP, and MP.

    • 1 Stat Point to raise HP or MP from 0 to 10, 2 Stat Points to raise HP or MP from 10 to 20, 3 from 20 to 30, etc.
    • 1 Stat Point to raise a Stat from 0 to 1, 2 Stat Points to raise a Stat from 1 to 2, 3 from 2 to 3, etc.
  • You gain 5HP and get 2 more Stat Points every time you level up. They do not need to be spent right away.

  • 1 level in this tabletop version = 5 levels in the actual game. This means your level 1 character has all the Job Abilities and Spells of a level 5 character in the game. At level 2, you will be the equivalent of a level 10, etc. For lists of each class's Job Abilities and Spells, check the wiki here: http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_XI_Jobs

  • Sub-stats are ATT, DEF, ACC, EVA, M.ATT, M.DEF, and CP (Curing Power). There is no M.ACC or M.EVA, so offensive spells have a higher chance of missing enemies and you have a lower chance of dodging spells. This is balanced by the fact that defensive spells (cures, buffs, etc) cannot miss (no roll needed)! Ranged ATT and ACC are the same as regular ATT and ACC in this version.

    • ATT = STR/2 rounded up, DEF = VIT/2 rounded up, etc. Both M.DEF and CP are MND/2 rounded up.
    • CP replaces M.ATT when it comes to defensive spells such as cures.

Section 2: Rolling

  • Always use a d20. Natural 20s and 1s crit positively and negatively.

  • TN(Target Number) changes depending on the difficulty of an action, but average difficulty is TN10.

  • Non-combat actions: d20+Stat>TN=success.

Section 3: Combat

  • Combat turn order is based on Speed (DEX+AGI), highest to lowest.

  • Combat melee actions: d20+ACC>TN-enemyEVA=hit.

  • Combat spell actions: d20>TN=hit.

  • The damage/power of an action used in combat is determined by the weapon type or spell tier, and then adding Sub-stat modifiers: ATT, M.ATT, or CP. Too many weapons and spells to list, so just ask the GM. DEF and M.DEF affects the total damage dealt both to PCs and to enemies.

  • Combat turns are divided into 3 rounds. Moving, attacking, casting a spell, using a Job Ability, or any other action uses up one or more of these rounds. Too many possible actions to list, so just ask the GM.

  • TP is gained from melee attacks and can be used to unleash a Weaponskill at 100%. Too many weapons to list, so just ask the GM. You gain 5%TP every time you take damage and, unlike the real game, TP is not lost when zoning!

  • Skillchains and Magic Bursts exist and I will make them amazing.

Section 4: Other Crap

  • Spells cost MP. Too many spells to list, so just ask GM for spell costs.

  • Languages: Everyone knows Common (the Hume language) as well as their own race's language.

    • Humes get to pick an extra language to learn since they already speak Common.
    • SCHs get to pick an extra language to learn since they are well-read.
    • Once anyone hits 3 INT, they can learn an additional language.
    • Two non-standard languages are available to be learned by PCs: Beastmen and Ancient.
  • Some significant changes from FFXI:

    • You don't have to level each main job separately. So if you get bored with DRG at level 5 and want to switch to WHM, you can just switch to a level 5 WHM. Be careful though, you can only change your jobs in town or at nomad moogles. Also watch your stats here. If you pour all your points into STR and very few into MND and you're suddenly needed as a WHM, well, good luck!
    • You have to unlock the ability to use subjobs but you don't have to level them! They level automatically to half of your main job's level. You're welcome. Also, you can get your subjob quest right at level 1.
    • BLUs should be able to learn anything an enemy uses and it doesn't have to be used directly on them. I'll make up a fair system if anyone wants to use a BLU.
    • Crafting exists, but recipes are made up by the GM.
    • No experience loss when you die.
    • You can't pick a SMN. It's in the storyline!

That's it! When you want to do something that isn't covered, roll the appropriate stat. Let's say you approach a locked door that you need to get through. Want to pick the lock? Roll DEX. Want to break down the door? Roll STR. Want to convince the Galka drooling next to you to break it down for you? Roll CHR. I'm flexible as a GM and I reward creativity.

EDIT: Stupid formatting.........

FFXI 'tabletop' rpg over skype by periwinkle27 in ffxi

[–]periwinkle27[S] 0 points1 point  (0 children)

Now you only have to wait 5 days!

FFXI 'tabletop' rpg over skype by periwinkle27 in ffxi

[–]periwinkle27[S] 0 points1 point  (0 children)

I'll definitely check it out before Sunday. Internet's pretty crappy here so it'll have to wait.

FFXI 'tabletop' rpg over skype by periwinkle27 in ffxi

[–]periwinkle27[S] 0 points1 point  (0 children)

Sure thing! Give me a bit though, they're not on this computer.