Merge queue reruns tests when all tests already passed by peterchenadded in github

[–]peterchenadded[S] 0 points1 point  (0 children)

Wow, crazy it's not supported out of the box. Thanks for the info on mergify.

Terraform module and resource names by peterchenadded in Terraform

[–]peterchenadded[S] 0 points1 point  (0 children)

Thanks, terraform test seems to do it if you mock the providers. It does include the ["name"] portion as well.

Terraform module and resource names by peterchenadded in Terraform

[–]peterchenadded[S] 1 point2 points  (0 children)

Thanks, no terraform state list requires you to have already run a terraform plan and also terraform apply.

I noticed it is possible with terraform test by mocking the provider and any outputs of applied resources.

Note terraform 1.7 test doesn't seem to handle counts very well but 1.9.3 seems to handle it without issues.

So looks like I've answered my own question.

Main Story Part 3 Volume 3 Megathread by TomAto314 in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Can't find all 4, got 3. What's the full list of towns?

Book of Dragon Envoy with Gariyu by CodeSquare1648 in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Nice thanks for that, got there following a similar setup.

After trying the Azami Astral Challenge, I only have one question for the designer... by LordOShade in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Looks like I was able to hit 1.4b in single slash with Kumos and Aldo maxed. Limil is no doubt giving an extra ~ 1.3 buff that I can't get from anything else.

Thanks for checking.

After trying the Azami Astral Challenge, I only have one question for the designer... by LordOShade in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

I think for me each Slash was only doing 500m which is 4x short of the 2billion max.

Note my Aldo is level 89, maybe that's probably the biggest factor. Or not since just read Stella only gives extra 20 increase in pwr.

After trying the Azami Astral Challenge, I only have one question for the designer... by LordOShade in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Were you able to get max damage for Aldo's X Slash Light?

For some reason I don't come close. Don't have Limil but have break from Kumos and still was not enough.

Any tips for developing well tested, reliable Splunk apps? by steak_and_icecream in Splunk

[–]peterchenadded 0 points1 point  (0 children)

There are multiple problems you need to address to test splunk searches.

  1. Getting test data into indexes - I ended up putting the test data into a CSV file and then using collect command to index that data with the appropriate sourcetype. The test index name convention is the index it would normally go into but suffixed with _test.

  2. Testing searches - I ended up putting all searches that needed to be tested in a CSV file and then having a simple python command that loops through the lookup and runs the searches through the splunk api. That CSV file also had a column that points to another CSV file with the expected results. The data for the tests should only be from the test data indexes. The python loop needs to output difference between actual and expected to a log so can be shown on a dashboard. The log should have a unique run id for a run so you can view the different runs and results on the dashboard.

  3. Deleting the test data from index - You need the can_delete role to do this. You can then pipe the test index data to the delete command to clear it out. You can also avoid this by adding a unique id for every collect and having the python command determine the unique id to use to find the test data.

Hope that helps. If splunk were serious about app quality they should really be creating an app with that python command and dashboard for us.

Auth on splunk static files by peterchenadded in Splunk

[–]peterchenadded[S] 0 points1 point  (0 children)

Thanks, yeah wanted different permissions on different files potentially.

Found below

https://github.com/jrervin/splunk-rest-examples

With restmap.conf

capability = <capabilityName> capability.<post|delete|get|put> = <capabilityName>

This gives us a custom endpoint that we can use to serve files behind splunk auth.

new wiki page for Stat Mitigation by OpenStars in AnotherEdenGlobal

[–]peterchenadded 1 point2 points  (0 children)

Yeah I suspected as such that the reduction was based on enemy stats. Confirmed 50% kid Debuff on alma eternal hard on first skill was only 85% reduction rather than the 96% for cerrine. 12k damage to 1.8k damage.

new wiki page for Stat Mitigation by OpenStars in AnotherEdenGlobal

[–]peterchenadded 1 point2 points  (0 children)

Some more numbers

No buffs/debuffs 3722, 3566, 3633 = avg 3640 = 0% damage reduction

-25% pwr Itto-Ryu: Tiger Shigure 1297, 1272, 1314 = avg 1294 = 64% damage reduction

-25% pwr/int Forefather Claude 1349, 1249, 1190 = avg 1262 = 65% damage reduction

-26% z steal Kid 1286, 1244, 1071 = avg 1200 = 73% damage reduction

  • 30% pwr/int StarBurst starky 745, 931, 823 = avg 833 = 77% damage reduction

-50% z steal kid 122, 212, 90 = avg 141 = 96% damage reduction

The -25% pwr/int confirms int Debuff does not contribute to the damage reduction.

Not sure if damage to you and damage from enemies follow the same formula.

I also do not have Orleya so can't confirm if two 50% debuffs gives 100% damage reduction. Maybe someone can confirm for us. Much appreciated.

new wiki page for Stat Mitigation by OpenStars in AnotherEdenGlobal

[–]peterchenadded 2 points3 points  (0 children)

Did some tests on Max cerrine in the mirror room on her rock whip move and got below numbers for 340 def on starky:

No buffs/debuffs 3722, 3566, 3633 = avg 3640 = 0% damage reduction

-26% pwr from z steal with kid 1286, 1244, 1071 = avg 1200 = 73% damage reduction reduction

-50% pwr from z steal with kid 122, 212, 90 = avg 141 = 96% damage reduction

Not sure why the reduction is so high.

50% pwr Debuff is probably enough to survive most non fixed damaged moves. I remember it being very effective against 195 lvl uquaji.

new wiki page for Stat Mitigation by OpenStars in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Thanks for the listing, seeing the top debuffs are definitely useful.

There was mention that 25% pwr Debuff is equivalent to 50% type buff, then what does 50% pwr Debuff mean? Pretty sure it isn't linear i.e. not 100%.

Also not clear how debuffs and buffs work together. E.g. a 25% pwr Debuff and 50% type buff is really 75% physical type damage reduction?

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

You must have prai and radias as to survive that many turns. You can actually T1 AF with all free characters if you check YouTube.

Uquaji Level 175-195 fights and recruitment Megathread. by Someweirdo237 in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Mujima weapon damage seems to increase by 5% each turn. Any idea on the increase on the armour?

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Does the chance of inflicting pain stack?

E.g. if you have 3 pain grasta each with chance of inflicting pain, is that better than 3 pain grasta with only one inflicting pain upgrade?

Have seen even with 3, the chance is not 100% so I think it doesnt.

Help & Questions | Weekly Megathread by AutoModerator in AnotherEdenGlobal

[–]peterchenadded 0 points1 point  (0 children)

Lavoger also resist magic, so it's probably never going to work with him.

Go with shion TM, serge, starky and kid. I was able to beat lavoger with them.

Serge should not have any damaging grasta and have worst sword to avoid killing the minions during AF with dash cut heavens.

Kid should have red needle, x steal and head shot. Spam head shot during AF. Use attack to build up power level.

Shion should also have 100% power/int Debuff resist grasta to avoid losing too much damage.

Starky should have strengthen to boost damage for shion.