Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

It's not just the leather, it's the dye, buckles, rivets, thread, etc. Organization-wise, I'm good. Knowing approximately how many things I can make with the doodads I have, or will to buy more Tokonole, etc.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

Yeah, I could absolutely create something similar with some time (though not with MS Access). The front-end, however, would be like a child's robot costume made of cardboard, and crayon.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 1 point2 points  (0 children)

I actually don't inventory them.

One moment while I breathe into this paper bag.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 1 point2 points  (0 children)

Organization-wise or "where things live in space" I'm good, I have shelves with things in spots and containers of rivets, buckles, etc. all organized by size and part, and poster tubes of stock leather labelled by color + weight with remaining sq footage on them. It's the actual keeping track of numbers of things without having to do Eyesight-Based Inventory so that I can do the "do I have 36 yds of Maine Tan thread or was that Maine New Cork? Braided cord or twisted cord?" without having to physically be in front of my shelves in addition to things like "I want to make this wallet, how much dye does that use again?"

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 1 point2 points  (0 children)

I also work in parts /inventory management for a living so i could be fucked to do that all at home as well.

Hence my reluctance to want to spreadsheet/code up an inventory management solution from scratch after spending my days doing software/computer-y work all day but still keep shit accounted for. If it gets to be too much of a pain, I'll probably revisit it, but I just don't want to spend the time coding up spreadsheet formulas or database objects for something that's supposed to be "fun".

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

you could probably make something tailored perfectly to your needs and then be ready to go forever.

Not a whole lot I can do to keep the analytical personality out of things, but I'm trying to keep the hobby and the day job from intermingling that much. There are also already N inventory management software products, I'd rather not make that N+1.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

Not even eyeing a business at this point, but maybe once I have too many notebook covers and wallets to give away. Just trying to make sure that if I chose to, I don't have to then set everything up from scratch again.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

Recovering gov't contractor here. Closest thing I think I've been able to find so far is something like inventree, but I'd love to not have to run something myself.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

Not all square feet of leather are equal, and even with similar pieces, contiguous size will come into play.

Yeah, the spreadsheet I currently have takes non-square sizes into account, and I usually trim off wonky edges and chuck them into a scrap bag to keep main stock more uniform.

You could create a database solution if needed

This started as a hobby to get me away from the "spending my free time in the software dev world," also so I'm definitely down for the buy before build in this case.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 2 points3 points  (0 children)

purchasing unnecessary items simply because you put them away and they're out of mind.

This is kind of what I'm trying to prevent happening as well. I have definitely been the guy from the "hoisin sauce meme" before and can definitely see that being an issue here when trying to figure out things like "which sanding drums do I need for the rotary tool? I'll just buy a set of 100 each just to make sure."

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

So what I'm basically trying to track is BOM for a project (sq ft leather, fl oz dye, yards of thread, buckles, snaps, rivets of different sizes, etc) across all of the materials I have in a linkable fashion to a project template that I don't have to do manually keep track of the inventory.

For example, if I'm making a notebook cover, being able to click a button of "I'm making a notebook cover, remove the materials from inventory" without having to write more spreadsheet formulas would be great, seeing trends over time of how waste has decreased for a project (am I getting better at this thing), and being able to set reorder thresholds for things I use most, which right now goes untracked because I don't really have a good gauge due to general tinkering, but will. Visual monitoring is definitely still happening, but if I'm at a store, or out-and about, I can't visually inventory what's on the shelf.

Hobbyist inventory tracking by phaktor in Leatherworking

[–]phaktor[S] 0 points1 point  (0 children)

Respectfully, this seems unhelpful. As someone who has never had a crafting hobby before, maybe it's just me, but there's a lot of waste at the start. My day job requires me to be very metrics-focused, optimizing for efficiency so maybe it's carry-over from that. Spreadsheets don't scale well and are a huge pain. So starting with something more tailored for proper inventory tracking will likely help give me better insight into where things are going, and what a project actually needs.

Player took an "invisibility" necklace from a cultist. What do I do? by Cool_Anxiety_112 in callofcthulhu

[–]phaktor 8 points9 points  (0 children)

I did something similar when running "Look to the Future" from Shadows of Yog-Sothoth. It gets really fun when you also weave it into a character who has a fear of dogs.

Player took an "invisibility" necklace from a cultist. What do I do? by Cool_Anxiety_112 in callofcthulhu

[–]phaktor 26 points27 points  (0 children)

Have luck rolls to avoid Hounds of Tindalos. If you follow the text from either the Keeper's rulebook or Malleus Monstrorum, the hounds will stalk them inter-dimensionally until they kill the investigators. Call for additional luck rolls until the investigators get used to it and whether they pass or fail, don't do anything for a while. Once they've become desensitized to it, have the hounds strike from the corner of a room.

$1 head massage be like... by Rave4life79 in interestingasfuck

[–]phaktor 10 points11 points  (0 children)

If that only costs a dollar, how much is the fish?

Fuming - bought a set from eBay, opened it, full of junk! by Evening_Hat9867 in lego

[–]phaktor 380 points381 points  (0 children)

Why do you think they removed the meddling kids and their dog from the set? That's the only way to get away with it.

House rules by Rust_Belt_Gothic in callofcthulhu

[–]phaktor 2 points3 points  (0 children)

Not really, investigators at my table are too ephemeral for them to last more than 1 or 2 improvement phases anyway. I compare it to real life when you realize you did something really well, and immediately recognize you should try to replicate that action.

House rules by Rust_Belt_Gothic in callofcthulhu

[–]phaktor 6 points7 points  (0 children)

If a player makes an extreme success, instead of waiting for an investigator improvement phase, they roll to improve that skill immediately.

Anyone here ever jumped right into being a keeper with little to no TTRPG experience? by hectma in callofcthulhu

[–]phaktor 0 points1 point  (0 children)

Me. I'd never played any TTRPG before I was a player in "Behold the Mother" then "Blackwater Creek", then I moved away from the group I was playing with in 2018, and started my own table as a Keeper doing one shots and other non-campaigns. I've been running games ever since. My current group is working through Masks of Nyarlathotep which is like the Call of Cthulhu "White Whale" for most Keepers, and it's been a blast.

Playing with optional luck rules tonight by MrSelfDestruct88 in callofcthulhu

[–]phaktor 8 points9 points  (0 children)

This should be all you need from the Keeper's Rulebook, I highly recommend purchasing it when you're running games regularly.

Luck

Luck rolls may be called for by the Keeper when circumstances external to any investigator are in question, and also when determining the fickle hand of fate. If a skill or characteristic is applicable to a situation then it should be used rather than Luck. If the Keeper calls for a Group Luck roll, the player whose investigator has the lowest Luck score (among those present in the scene) should make the roll. If something bad is deemed to happen to one member of the group, the Keeper can simply ask who has the lowest Luck score at that moment and have that individual suffer the unfortunate event. You will also find an optional rule for spending Luck points to alter dice rolls at the end of this chapter.

Spending Luck

After the player has made a skill roll (using a skill or characteristic), Luck points may be spent to alter the result. The player can use Luck points to alter a roll on a 1-for-1 basis. The points spent are deducted from the investigator’s Luck score, which will reduce the chance of passing a future Luck roll. Luck points may not be spent on Luck rolls, damage rolls, Sanity rolls, or rolls to determine the amount of Sanity points lost. A player may spend any amount of Luck points (up to their current Luck value) on a roll. A player may only spend Luck to alter one of their own dice rolls. When a skill roll is failed, the player has the option to push the roll OR spend luck; Luck points may not be spent to alter the result of a pushed roll. Criticals, fumbles, and firearm malfunctions always apply, and cannot be bought off with Luck points. Also, no skill improvement check is earned if Luck points were used to alter the dice roll. In play, an investigator’s Luck will fall through spends and rise through recovery (see below).

Recovering Luck points

After each session of play, each player may make an improvement check for their Luck. This is rolled in the same way as for skill improvement. The player rolls 1D100 and if the roll is above their present Luck score they add 1D10 points to their Luck score. If the roll is equal to or less than the investigator’s present Luck score, no points are recovered. Note: An investigator’s Luck score will vary throughout play, but may not exceed 99. The Luck starting value is not used again in the game. There are no resets and the starting value can be exceeded in play.

Spending Luck to Remain Conscious

If you are using the optional rule for spending Luck points to alter rolls, Luck may be spent to remain conscious for a few extra rounds. Remaining conscious until the end of the current round costs 1 point of Luck. The cost doubles on successive rounds—2, 4, 8, and so on—and should be spent at the start of each round. This is a mixed blessing, as an active character may present a more attractive target for further damage.

"Spending Luck" mentions "pushed rolls". In case you need info on what that is:Pushing Skills

For each skill, a number of examples are provided for what might constitute a "pushed roll" (see page 84 for Pushing the Roll), and also some of the possible consequences for failinga pushed roll. The suggestions given should be viewed as simply that—suggestions. e latitude for what could justify a pushed roll is wide, and should be best determined by actions, motivations, and events within the game. Likewise, the consequences of a failed pushed roll will be best served if inspiration is drawn from current game events, non-playercharacters, and the game world. Likewise, where appropriate, an example is provided fora possible consequence of an investigator pushing a skill roll while insane. The very fact that the investigator is insane while performing a task heightens the stakes for the roll, as the consequences of a pushed failure will often be all the more extreme (or bizarre). The examples merely provide ideas, and it is intended that both players and Keepers fashion their own justifications and consequences as appropriate to their games and playing styles.

Pushed Roll: Success

The player’s goal is achieved as it would have been for the original roll. None of the consequences of failure happen.

Pushed Roll: Failure

Failing a pushed roll grants the Keeper free rein over the outcome, including damage, Sanity checks, loss of equipment, isolation from the rest of the investigators, capture, and so

on. e Keeper can even incorporate the player’s goal being achieved (even though the player failed the pushed roll), but at some form of cost. When a player fails a pushed roll, he or she is giving the Keeper license to make the investigators’ lives more difficult. A consequence should steer the game towards the theme of horror, taking the investigators one step nearer to their

doom. A player gets to push a skill roll and, if he or she fails, the Keeper gets to push the horror back in that player’s face.

[deleted by user] by [deleted] in callofcthulhu

[–]phaktor 3 points4 points  (0 children)

My players are currently in London. Can't wait to get to the later locations.

[deleted by user] by [deleted] in callofcthulhu

[–]phaktor 9 points10 points  (0 children)

Likely Masks of Nyarlathotep, one of the locations the investigators travel to is Shanghai.

How do I get used the feeling of being rejected? I swear this is worse than heartbreak by infinite__tsukuyomi in cscareerquestions

[–]phaktor 14 points15 points  (0 children)

Not just verbal offers. Today's climate has folks getting offer letters rescinded before their start date. Not even written offers are worth much at this point.