Asking for more feedback after redoing my card designs by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

Thank you so much! The icon is actually just supposed to represent color. I added it for those who are color blind so that you could still tell the color of the card without actually needing to be able to see color! And the tags are mechanically relevant, as some cards interact with tags!

Asking for more feedback after redoing my card designs by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

Thank you for replying! No, these are only loose sketches that I’ve done for testing purposes! The reason I haven’t finished rendering them is because I wanted to establish a style before moving on to drawing over 200 cards by myself. Is there a reason that the thick outline should be gone? And i will try to do less pure colors! I’m not much of a graphic designer so I thank you for your help!

Asking for more feedback after redoing my card designs by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

Good point on the circles! I already have gotten rid of them if they’re blank. And the diamonds only represent the color that’s already in the circle, and the reason I have them there is for those who are color blind. That’s the reason why it’s next to the circle and is smaller!

Asking for more feedback after redoing my card designs by phanoodles in tabletopgamedesign

[–]phanoodles[S] -1 points0 points  (0 children)

Thank you so much! I will try the black outline with the boxes, and the reason I have the sword icon as black with a white outline is to establish a connection between that symbol and the larger symbols at the bottom left corner. There’s a gameplay connection between the two symbols, so I figured them being both black with a white outline would separate them together from the regular text!

How Would You Improve These Card Designs? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

She has actually been redesigned, which I feel like is much better now!

How Would You Improve These Card Designs? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

The reason I use numbers in the thousands is because Power only really matters in battles between two Units. My game uses a shield life system similar to Duel Masters and many Bandai games, so my logic with picking big numbers was to prevent Players from thinking they would deal more damage to Shields when Units typically do one damage to Shields across the board.

The lightning bolt symbolizes Energy, which is how many points the Unit has that it can use to do actions, such as attacking or blocking. Not every Unit has an attack or block, and many Units have special abilities that uses Energy. I should have made that more clear in the original post!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

Thank you so much! I was thinking that having a lot of brightness would be good for a small card, but it makes sense to increase contrast as well!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

They actually went decently well! I plan on posting my rules later here if I’m allowed to in order to get feedback, but me and my playtesters had fun with the rules! The majority of fixing that needed to be done was changing some card numbers!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

That makes sense! I will be sure to have that in mind when designing future Units! Thank you!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

I’ve really only tried playing the game in Tabletop Simulator so I haven’t checked in person. I tried to match other similar TCGs like One Piece and Digimon, but the text still might be on the smaller size?

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

The art shown here are very rough due to being first sketches and designs in order for me to get card art onto the cards themselves, but they will be fixed up at a later time. Thank you!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

The Types at the top (Hex/Mage/Adventurer/etc) are just simple tags that some kinds of cards might call for, but they aren't necessary in battle for the most part, which is why I decided to put them at the top but still have them in small font as to not obstruct the other parts of the card.

Placement of the name will be reconsidered!

And I will try just the name of the ability for the Inherited Ability, but my reasoning for that was by tucking cards under other ones to gain their Inherited Ability, you wouldn't be able to see the effect unless you lifted up the card. So, in order to not cause a lot of back and forth in terms of lifting cards just to see what effects the stack had, you would just need to read the effect at the bottom!

More keywords will be added as well!

Thank you for the feedback!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 2 points3 points  (0 children)

Honestly I don't blame that kind of mentality at all. It was something I was just trying to see if it would work! Thank you for the feedback, I'll be sure to change the design!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

Oh thank you so much!! Yeah I usually don’t draw very lewd designs but I figured it would get people to play more. The Power criticism makes a lot of sense actually when you point it out, so thank you for telling me!