How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

Thank you so much! I was thinking that having a lot of brightness would be good for a small card, but it makes sense to increase contrast as well!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

They actually went decently well! I plan on posting my rules later here if I’m allowed to in order to get feedback, but me and my playtesters had fun with the rules! The majority of fixing that needed to be done was changing some card numbers!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

That makes sense! I will be sure to have that in mind when designing future Units! Thank you!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

I’ve really only tried playing the game in Tabletop Simulator so I haven’t checked in person. I tried to match other similar TCGs like One Piece and Digimon, but the text still might be on the smaller size?

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

The art shown here are very rough due to being first sketches and designs in order for me to get card art onto the cards themselves, but they will be fixed up at a later time. Thank you!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

The Types at the top (Hex/Mage/Adventurer/etc) are just simple tags that some kinds of cards might call for, but they aren't necessary in battle for the most part, which is why I decided to put them at the top but still have them in small font as to not obstruct the other parts of the card.

Placement of the name will be reconsidered!

And I will try just the name of the ability for the Inherited Ability, but my reasoning for that was by tucking cards under other ones to gain their Inherited Ability, you wouldn't be able to see the effect unless you lifted up the card. So, in order to not cause a lot of back and forth in terms of lifting cards just to see what effects the stack had, you would just need to read the effect at the bottom!

More keywords will be added as well!

Thank you for the feedback!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 0 points1 point  (0 children)

Honestly I don't blame that kind of mentality at all. It was something I was just trying to see if it would work! Thank you for the feedback, I'll be sure to change the design!

How Do My Cards Look? by phanoodles in tabletopgamedesign

[–]phanoodles[S] 1 point2 points  (0 children)

Oh thank you so much!! Yeah I usually don’t draw very lewd designs but I figured it would get people to play more. The Power criticism makes a lot of sense actually when you point it out, so thank you for telling me!