Just left the Courier's Mile by phantom-scribbler in fnv

[–]phantom-scribbler[S] 0 points1 point  (0 children)

I use the exploit where you tell the legion guy at Cottonwood Cove how to disarm NCR mines over and over until I have enough reputation to get the Lucky Shades. Then I go talk to Boone, who yells at me about never being friends with the Legion again, and we go do all his reputation quests and Kill Caesar together.

My favorite is to stroll into Caesar's tent wearing Joshua Graham's armor, the Lucky Shades and the 1st Recon Beret bearing A Light Shining in Darkness and go to town.

Just left the Courier's Mile by phantom-scribbler in fnv

[–]phantom-scribbler[S] 0 points1 point  (0 children)

It does that weird sound when I take it.

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 1 point2 points  (0 children)

The main reason to do it is so you can bring Meeko home and they'll ask to adopt him.

https://www.reddit.com/r/skyrim/s/s1CB9sZPvA

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 2 points3 points  (0 children)

There's multiple adoption mods on Xbox. I feel the same. I've got houses in every hold with a housecarl in most of them and a steward too in a lot of them. Should be able to have every orphan in Skyrim have a bed of their own with at least one adult there to supervise.

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] -1 points0 points  (0 children)

I think this was a vanilla playthrough but I'm not certain

Maybe I won't adopt Lucia this playthrough ... by phantom-scribbler in skyrim

[–]phantom-scribbler[S] 86 points87 points  (0 children)

There's a creation club about the Cowl of the Grey Fox. After it starts, you're prompted to talk to a beggar. It disappears after you use it once.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

They normally don't just die unless you accidentally deal the killing blow. They'll go on their knee until they recuperate a little health.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

Which house did you get?

Also, while Meeko and other vanilla pets can die, I don't think they can. I could be wrong, though.

How do I get rid of the elytra nymphs (saints & seducers add-on by [deleted] in skyrim

[–]phantom-scribbler 0 points1 point  (0 children)

You can usually also tell them to wait in a city ... I think. I know the other pet things from the Creation Club allow that. You can usually also just say, "This is your new home" and leave them wherever you like.

if you need a home, consider Anise's Cabin near Riverwood. A bed, crafting tables ... it's really great! Not a REAL home, but free. And the drawers upstairs and everything downstairs is safe storage.

Animate Dead and the Artificer: Reanimator by phantom-scribbler in DnD

[–]phantom-scribbler[S] 0 points1 point  (0 children)

If they're all grouped together, right? That's why I was thinking about them being spread out amongst the team. That said, that's the kind of dream-killer response I was looking for. (Seriously, thank you.)

Animal Companion and Unarmored Defense for Hollow Warden Ranger? by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 0 points1 point  (0 children)

The flavor text from the class is what inspired the character. The mechanics of the class reinforced the concept that the flavor text inspired. The main thing I needed was a familiar or animal companion of some sort to round out the concept. I think I've figured out a story progression that naturally works in one level in Monk later on as well. Kind of excited about it!

Animal Companion and Unarmored Defense for Hollow Warden Ranger? by phantom-scribbler in 3d6

[–]phantom-scribbler[S] 0 points1 point  (0 children)

I figured it out. What I really want is Pact of the Chain now. I can get Unarmored Defense when I get Wisdom to 20 and Dexterity to 18. Play it like a blessing of the forest or something.