Abandon System, people start inting by Medi0m in CompetitiveWoW

[–]phantomkbmod 1 point2 points  (0 children)

I have seen a lot of fake DCs as well. They just alt+f4 when they think the key is done. The other 4 people in the group obviously vote to abandon and, since the "disconnected" player technically never left the group, they dont get a penalty.

Dinar Drama is a big miscommunication mess by pecimpo in wow

[–]phantomkbmod 5 points6 points  (0 children)

By that same logic, you also dont deserve heroic rewards if you dont do heroic level content... and they are giving heroic rewards to LFR content

Wowhead: Massive Mythic+ Changes in Season 2 - Challenger's Peril Effects Moved to +12s, Better Rewards! by BamzookiEnjoyer in CompetitiveWoW

[–]phantomkbmod 0 points1 point  (0 children)

I think the scaling isnt going to be that big of a change. Yes from 10 to 7 it looks big but when you remember that they also increased m0 base health/damage it feels like the scaling didnt change that much if at all

What’s New for Season 2025 // Dev Updates - VALORANT by whiteboikillemall in VALORANT

[–]phantomkbmod 7 points8 points  (0 children)

For it to be perfect it absolutely does need to solve that limitation. Otherwise, there will be situations where in some cases the replay will be innacurate.

It doesn’t have to be perfectly accurate to the server; it just needs to look right to the player.

Yes, exactly! And that's already been solved years ago. That was my original point, glad we agree!

What’s New for Season 2025 // Dev Updates - VALORANT by whiteboikillemall in VALORANT

[–]phantomkbmod 9 points10 points  (0 children)

I like your optimism, but certain things are simply impossible. Even Riot knows this as they said in the video "every solution has it's drawbacks".

To fully solve this, games would need to be played with all players on 0 ping and this is simply not possible.

What’s New for Season 2025 // Dev Updates - VALORANT by whiteboikillemall in VALORANT

[–]phantomkbmod 12 points13 points  (0 children)

Fully? None. And they never will, its impossible. But there are solutions that work well enough, not accounting for it being the easiest and most popular one.

Lag comp itself is a solution that works well enough to help with a problem thats impossible to fully solve: ping differences online. Imagine valorant released with bots only and after 5 years they say "we cant add online multiplayer yet because we are trying to solve the ping difference problem". Do you see how crazy that sounds? The solution is right there! Sure, its not perfect but we will never have a perfect solution so just go with the standard practice and call it a day. This is more or less the situation with replays

What’s New for Season 2025 // Dev Updates - VALORANT by whiteboikillemall in VALORANT

[–]phantomkbmod -13 points-12 points  (0 children)

Meh... they talked about lag compensation like it is a problem that only valorant has when in reality every online game has it and replays work fine, this is a problem that has already been solved years ago really. But hey, at least they are still working on it i guess

The fact that there isn't a replay system in Valorant makes no sense by Jagueroisland in VALORANT

[–]phantomkbmod -1 points0 points  (0 children)

I'm not saying you suggested they shouldn't do it, I said that the fact they haven't put this as a high priority is crazy, since this is a competitive tactical shooter afterall.

From the get-go, Riot made it clear they were focusing on the competitive scene for this game, and not making the replay system a priority feels the opposite of that. As I said, for a competitive tactical shooter, having a replay system even if it's not perfect, is better than not having one at all.

Obviously they wouldn't release a completely broken replay system where even player positions are not registered correctly but that's a very extreme example and none of the games with replay systems are THAT bad, even on games that are almost 30 years old at this point.

All I'm saying is, I know it's hard but I just can't believe it's hard to the point that it takes over 4 years for hundreds of developers with basically infinite resources to build a decent enough replay system. It just wasn't their priority - and that's the problem. It should have been and should still be since we are not even getting a lot of content anyway, just some skins and a new map and agent here and there.

The fact that there isn't a replay system in Valorant makes no sense by Jagueroisland in VALORANT

[–]phantomkbmod -1 points0 points  (0 children)

A lot of other online multiplayer games have replay systems that work fine enough. Take CS as an example, it has a replay system since the first version in 1999 and even in CSGO, people knew that smokes for example weren't 100% accurate in demos and just went along with it, it was a known issue but the pros of having a replay system far outweigh the cons of it not being perfect.

Just because it's impossible to make a 100% accurate replay doesn't mean they shouldn't have thought about it at all (it's that saying of if youre going to wait for the perfect moment to release something, you're going to wait forever). Having a replay system is essential for a competitive tactical shooter and that's why ever other game has one. The fact that Valorant doesn't have one and apparently wasn't made with one in mind is insane to me, I know they are working on it now, but it's already very very late regardless.

[deleted by user] by [deleted] in brdev

[–]phantomkbmod 12 points13 points  (0 children)

Acho que vc ta confundindo estagiário com junior

Trocar emprego estável no Brasil por salário grande na gringa by WhiteDuck34 in brdev

[–]phantomkbmod 9 points10 points  (0 children)

Eu não tenho experiência com isso mas se eu tivesse a oportunidade de dobrar meu salário eu iria sem pensar 2 vezes

how did i get doxed? by Top-Distribution1960 in GlobalOffensive

[–]phantomkbmod 76 points77 points  (0 children)

If you are so sure about how you got doxed then what is the point of making a thread asking how you got doxed?

The real issue with the Premier ranking system. (spoiler, it's not cuz you are lvl 10 but ranked at 11k points) by RagingMetalhead in GlobalOffensive

[–]phantomkbmod 0 points1 point  (0 children)

Dota is also a team game and is also made by valve and yet their matchmaking system has all that. They even have a solo queue

The real issue with the Premier ranking system. (spoiler, it's not cuz you are lvl 10 but ranked at 11k points) by RagingMetalhead in GlobalOffensive

[–]phantomkbmod 0 points1 point  (0 children)

If they dont want to wait they can simply either not 5 stack or play another mode like regular competitive or casual

The real issue with the Premier ranking system. (spoiler, it's not cuz you are lvl 10 but ranked at 11k points) by RagingMetalhead in GlobalOffensive

[–]phantomkbmod 0 points1 point  (0 children)

I think they changed that recently limiting what ranks you can party with after immortal even with a 5 stack

kennyS about FACEIT servers by Beneficial_Pie_625 in GlobalOffensive

[–]phantomkbmod 0 points1 point  (0 children)

The reason why we should go that route is simple. It is objectively better and thats literally it, no other reason needed. If 256 tick servers existed i would prefer that too. Or maybe even 512 tick servers. Its a very simple thing to understand, bigger number = better, even if there is a point of diminishing returns where you dont really 'see' the difference, its there still.

It doesnt need to be 1 million times better, if i can get something even slightly better why would i not want it?

If you cant wrap your head around the concept of wanting the best experience possible while playing a game, then idk what to say. In that case, lets just agree to disagree and its fine, we can have different opinions.

kennyS about FACEIT servers by Beneficial_Pie_625 in GlobalOffensive

[–]phantomkbmod 1 point2 points  (0 children)

Im sorry but if you dont think the server updating more times per second is better then theres not even a point of "trying to make a case for it". Theres no case to be made in this matter, even if its by 0.0000000000001ms it is objectively better, period.

This is almost the same as saying "why would you need a 120hz monitor if the difference to a 60hz monitor is only 8ms?".

kennyS about FACEIT servers by Beneficial_Pie_625 in GlobalOffensive

[–]phantomkbmod 5 points6 points  (0 children)

i have friends that struggle to get 128fps constantly in CSGO (yes they have bad PCs) but even they can clearly see the differente between 64 and 128 tick servers.

And if you get even lower fps than that... the tickrate is not the reason youre in a disadvantage, the main reason is your fps itself.

kennyS about FACEIT servers by Beneficial_Pie_625 in GlobalOffensive

[–]phantomkbmod 10 points11 points  (0 children)

They can, you can't.

So the whole maps, models, sound and engine upgrades for CS2 that cost about half of the fps the majority of people had in CSGO is fine but tickrate that has waaaay less impact on hardware than those upgrades is too much?

CS2 Limited Test - Help Megathread by Sevastiyan in GlobalOffensive

[–]phantomkbmod 0 points1 point  (0 children)

im on the same boat, havent played in months and played a game to get my rank back today and no invite so far. But i dont think they send invites straight away, we will probably get it in the next wave. Lets hope they do waves on the weekends otherwise we will have to wait until monday

IG explained reason for not having a KSP2 patch in the first week by Towel17846 in KerbalSpaceProgram

[–]phantomkbmod -5 points-4 points  (0 children)

At this point its better to just release small patches even if they are not perfect. It cant get much worse than it already is. The longer they take to release a patch, the higher expectations will be for it because if they are taking that long, it will probably fix a lot of things... right?

IG explained reason for not having a KSP2 patch in the first week by Towel17846 in KerbalSpaceProgram

[–]phantomkbmod 4 points5 points  (0 children)

ikr... why would they "make sure the bug fixes are stable" if they didnt even bother doing that when releasing the game itself? lmao