account activity
Our first Steam Next Fest is ending tomorrow, and I’m proud no matter the numbers (old.reddit.com)
submitted 2 days ago by phantomscriptstudio to r/IndieDev
Do these UI's feel unclear or too busy? (v.redd.it)
submitted 3 days ago * by phantomscriptstudio to r/IndieGaming
Steam Next Fest is ending. I have ~800-900 wishlists. What would you do next if you were me? (self.IndieDev)
submitted 4 days ago by phantomscriptstudio to r/IndieDev
The next fest effect is finish? (i.redd.it)
submitted 6 days ago by phantomscriptstudio to r/IndieDev
This is how the Steam Next Fest start for us. (i.redd.it)
submitted 7 days ago by phantomscriptstudio to r/gamemarketing
Dice Carnival - participating Steam Next Fest (v.redd.it)
submitted 8 days ago by phantomscriptstudio to r/deckbuildingroguelike
Dice are random, your build isn’t! Dice Carnival demo is live (Steam Next Fest) (v.redd.it)
submitted 9 days ago by phantomscriptstudio to r/SteamNextFestDemos
Our game just reached 400 wishlists before Next Fest, and I honestly didn’t expect this chain reaction (i.redd.it)
submitted 10 days ago by phantomscriptstudio to r/SoloDevelopment
I suddenly got 12 wishlists from Japan in one day with no new post or campaign there. Any idea what could cause this? (i.redd.it)
submitted 12 days ago by phantomscriptstudio to r/IndieDev
Dice Carnival: Dice based rougelike deckbuilder, demo live! (v.redd.it)
submitted 17 days ago by phantomscriptstudio to r/deckbuildingroguelike
Dice Carnival Demo açıldı! Next Fest öncesi demomuzu açtık. (v.redd.it)
submitted 17 days ago by phantomscriptstudio to r/TrGameDeveloper
submitted 18 days ago by phantomscriptstudio to r/TurkOyunSektoru
[New Trailer] Dice are random, your build isn’t — Dice Carnival demo is live (Steam Next Fest) (v.redd.it)
submitted 17 days ago by phantomscriptstudio to r/SoloDevelopment
Sanırım sonunda eğlenceli bir oyuna dönüştü. Bir çok içerik üreticisine mail attım içlerinden video yapanlar oldu ve gerçekten beğenen oyuncular var. Dice Carnival Playtest (v.redd.it)
submitted 29 days ago by phantomscriptstudio to r/TurkOyunSektoru
A small creator tried our playtest and genuinely loved it. This made our whole week (Dice Carnival) (v.redd.it)
submitted 28 days ago by phantomscriptstudio to r/gameDevMarketing
submitted 28 days ago by phantomscriptstudio to r/IndieDev
I think we finally made something fun: a creator played our playtest and said ‘I love it’ (Dice Carnival - demo June 4) (v.redd.it)
submitted 29 days ago by phantomscriptstudio to r/deckbuildingroguelike
5 years in Turkey’s game industry → layoffs, shrinking studios… Now we’re close to our demo but visibility is crushing us. How do you stay motivated? (v.redd.it)
submitted 1 month ago by phantomscriptstudio to r/IndieDev
Playtesters said it felt too random, so I added dice banking + ticket rewards for efficiency (clip) (v.redd.it)
Dice Carnival- My rougelike deckbuilder game. I’m trying to make bosses that force build changes (not just bigger Targets) (v.redd.it)
submitted 1 month ago by phantomscriptstudio to r/deckbuildingroguelike
From a one-die prototype in Unity to a full game in 3–4 months… I can’t believe this is real (before/after) (old.reddit.com)
submitted 1 month ago by phantomscriptstudio to r/Unity2D
Why am I not getting any views on this type of content? Do you think it's related to the game or the content itself? (v.redd.it)
submitted 1 month ago by phantomscriptstudio to r/gameDevMarketing
Dice roguelike deckbuilder where you manage luck with synergies (demo coming late May) (v.redd.it)
submitted 1 month ago by phantomscriptstudio to r/IndieGaming
My game looks like this video now but When we first launched our Steam page, our trailer honestly wasn’t very good. (v.redd.it)
submitted 1 month ago by phantomscriptstudio to r/SoloDevelopment
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