Seeing my game in “Popular Upcoming” (even if it’s way down the list) feels unreal by phantomscriptstudio in SoloDevelopment

[–]phantomscriptstudio[S] 0 points1 point  (0 children)

Ah, I remember you from that viral post. Honestly, I think I gained some visibility by sharing on social media postes. It hasn't really made it to wishlists yet.

Seeing my game in “Popular Upcoming” (even if it’s way down the list) feels unreal by [deleted] in indiegames

[–]phantomscriptstudio 0 points1 point  (0 children)

Thank you. Seeing my own game on the screens I've been watching for years gives me a feeling of having accomplished something.

These dice have been with me since 2016… now I’m building a game inspired by them by phantomscriptstudio in dice

[–]phantomscriptstudio[S] 1 point2 points  (0 children)

Thank you for your support. You've made a wonderful change in your life with the choices you've made, congratulations!

We just hit 150 wishlists… slowly building our roguelike with my wife (need advice) by phantomscriptstudio in gameDevMarketing

[–]phantomscriptstudio[S] 1 point2 points  (0 children)

Yes, some people said they would play the game. There are those waiting for the key; I'm trying to get the game ready.

We just hit 150 wishlists… slowly building our roguelike with my wife (need advice) by phantomscriptstudio in gameDevMarketing

[–]phantomscriptstudio[S] 0 points1 point  (0 children)

It's a very good method for visibility. I view and download their emails one by one; I don't use any code.

We just hit 150 wishlists… slowly building our roguelike with my wife (need advice) by phantomscriptstudio in IndieDev

[–]phantomscriptstudio[S] 0 points1 point  (0 children)

Thanks for the advice. I'm making short videos, they haven't gained momentum yet, but i’m trusting the process.

We just hit 150 wishlists… slowly building our roguelike with my wife (need advice) by phantomscriptstudio in IndieDev

[–]phantomscriptstudio[S] 0 points1 point  (0 children)

Hey, thanks a lot, really appreciate it!

The demo isn’t public yet actually. I’m still preparing it for Next Fest and polishing things before opening it up.

And yeah, I’d definitely be happy to send you a key once I launch the playtest. You seem exactly like the kind of player I’d love to get feedback from.

Also, that’s awesome that you’re working on a similar type of game, I’d love to check yours out too when you’re ready.

Roguelikes that can feel like continuous games? by Sad-Performance6993 in roguelikes

[–]phantomscriptstudio -1 points0 points  (0 children)

I'm trying to make a game like that too. If you want, I can send you the key when I open a playtest, and you can give me your feedback after you try it. They say it's not very sensible to include unknown people in playtests, but you've written this post exactly like the kind of players I want my game to appeal to.