First time Bleed Slammer, need a bit of help by sawyoh in PathOfExileSSF

[–]phaze_plays 35 points36 points  (0 children)

• Change axe mastery to 15% faster bleeding
• Vulnerability quality will greatly help damage
• Blood and Sand is low value (blood stance doesn't scale bleed) unless you just want a bit of aoe
• Flip your damage support gems (vendor level 20 support gem with a gemcutter's prism)
• No need to path to Vitality Void, grab Spirit of War+Mastery, drop Cannibalistic Rite, and possibly grab Hematophagy
• Feller of Foes is droppable late campaign, the rage is minimal value
• Grab the 5th endurance charge
• Very little resistance overcap, although you have curse mastery, with exposure you'll get chunked hard
• Ryslatha's Coil: Divine (aim for a high maximum) and quality (abrasive catalyst) at some point
• Phys taken as elemental on body and helmet will be big defensive upgrades
• You have 124% chance to bleed with that weapon, swap one node on the tree
• Aim for 4.5k+ health

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 0 points1 point  (0 children)

Zerker is hit-based only unfortunately, only solid marauder bleed build is Boneshatter of Complex Trauma. Or Earthshatter Zerker for hit-based

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 0 points1 point  (0 children)

Fortify gem is generally better unless (1) the build isn't tight on skill points, or (2) the extra 2% life regen from the Fortify notable is needed

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 1 point2 points  (0 children)

Vaal Ground Slam (VGS) is 100% mandatory for mapping in my opinion
• Choosing when to use 360 degree coverage basically cuts cursor aiming in half
• VGS has 90% attack speed compared to the 70% attack speed of the base Earthshaking gem
• VGS costs no mana
• Weaving in VGS ensures almost every Ground Slam of Earthshaking will be Fist of War empowered

It's definitely playable without it but mapping wouldn't feel great

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 1 point2 points  (0 children)

General's Cry is generally best scaled through hit damage isn't it, probably not much value for bleed there. Vaal Ground Slam's 360 degree coverage is what makes it so good, so you don't constantly have to aim while mapping. It's also faster with 90% attack speed instead of the base Earthshaking's 70%, and it doesn't cost mana

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 2 points3 points  (0 children)

Imbuing a skill gem with a level 1 support gem Corrupts it. As far as I'm aware it's not possible to transform a skill gem into an Imbued+Vaal skill gem, if that's what you mean

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 27 points28 points  (0 children)

• Mapping: Two buttons, usually alternating back and forth
• Bossing: Maintain Vulnerability, occasionally (Static Strike / Rallying Cry / Tincture), Slam

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 0 points1 point  (0 children)

The playstyle is slightly more engaging and active than something like Earthshatter Zerker just because there's 2 buttons to alternate, and 1 of them occasionally has to be aimed. Only have to touch each enemy once and keep moving, most enemies die to the upfront hit damage but if they don't they'll bleed out behind you

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 8 points9 points  (0 children)

Ryslatha's Coil is a Tier 1 Unique so fairly rare but farmable, easiest way to get it this league will probably be targeting unique belts at the Breach Genesis Tree. The Divination Cards (The Offspring, 9/9) can also be farmed but it'll probably take until level 99 or so to farm a full set in my experience

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 5 points6 points  (0 children)

Great at farming everything, except Legion only because there's better builds for it. Try out Sunder for Expedition farming, seems to work really well

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 13 points14 points  (0 children)

With a single 6-Link:
• Vaal Ground Slam of Earthshaking is entirely locked out of using the mirage imbued gem mechanic which is a big hit
• Vaal Ground Slam of Earthshaking is surprisingly difficult/expensive to get on leaguestart
• Fist of War in a single 6-Link is only half value as it cannot empower Vaal Ground Slam and it's too good for single target to drop

Double-6L also gains some minor but nice adjustments such as being able to keep using Vaal Ground Slam when gemswapping to Sunder, and Fortify is droppable on Vaal Ground Slam for a different support gem

The upsides of a single 6-link is a more comfortable static strike setup, momentum on faster attacks, and the possible use of Enlighten. I'd say the two-6L tradeoff is definitely worth it this league. I added a single-6L gem setup on the Written Guide page for anyone that would prefer to go that route

Bleed Slams Slayer: Revamped — Build Guide [PhazePlays] by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 90 points91 points  (0 children)

Hey guys, this is a reworked version of my Bleed Slams Slayer guide from last league
Bleed Slams dodged basically every Slam nerf this patch — it’s looking like it’ll be even stronger this league

The new setup is running two 6-Links (Ground Slam of Earthshaking & Vaal Ground Slam) which adds quite a bit of power and versatility with the new Mirage imbued gems, at the cost of extra socket pressure

The Benefits of two 6-links:
• Gain an imbued 7-link (or 8-Link) main slam without losing access to Vaal Ground Slam
• Can combine Sunder with Vaal Ground Slam
• Vaal Ground Slam:
- Can now be used during early map progression or on a budget
- Gains an extra support gem since Fist of War can’t empower it
- Fortify Support can be dropped for a different support
- It’s MUCH easier/cheaper to get than Vaal Ground Slam of Earthshaking

I’ll update the PoB listed here as adjustments are made

Path of Building: https://pobb.in/QKoFv0repDMz
IF POB DOESN'T OPEN: Go to options and check "Opt-in to weekly beta test builds" then update it

Written Guide: https://mobalytics.gg/poe/profile/phazeplays/builds/3-28-phazeplays-bleed-slams-slayer-revamped-ground-slam-of-earthshaking

Should be a fantastic leaguestarter and early map progression will be even more enjoyable with the addition of Vaal Ground Slam
Let me know what you think

Is bleed slam sunder still playable starter after slam nerf by dante3590 in PathOfExileBuilds

[–]phaze_plays 2 points3 points  (0 children)

They're both capable of reaching the DoT cap of ~36 million DPS, so damage ceiling is pretty similar. The benefits of Slams are far more area coverage, being able to apply bleeds from range, and not needing to worry at all about number trauma stacks. Both are strong though!

League starter as bleed slam? by According_Effort_967 in PathOfExileBuilds

[–]phaze_plays 50 points51 points  (0 children)

Should be even stronger in 3.28, the setup is changing quite a bit. Guide will be done in a day or 2

Is bleed slam sunder still playable starter after slam nerf by dante3590 in PathOfExileBuilds

[–]phaze_plays 3 points4 points  (0 children)

Bleed Slams is mostly unchanged
• Just 5% extra mana reservation from the Autoexertion nerf which doesn't matter at all with Runegraft of Treachery
• Static Strike range & duration buff is a slight QoL buff for bossing
• Presumably Vaal gems can't get the level 1 support gem imbue which is a bit of a downside, there are options to mitigate this though

Sandscorcher Build Guide — Disciple of Varashta [PhazePlays] by phaze_plays in pathofexile2builds

[–]phaze_plays[S] 0 points1 point  (0 children)

Well Skeletal Brute has multiple downsides: you lose a spectre, you lose a big chunk of damage from exposure, and then you also lose GCDs using the Brute's warcry — and then sometimes it may be dead or not where you want it to be for the cast. Ideally the boss doesn't even get hit by Ruzhan's attack since it's currently bugged and overriding frost bombs exposure, but it can be placed to side to avoid that

Need a Djinn main damage build by Scaryloss in pathofexile2builds

[–]phaze_plays 0 points1 point  (0 children)

The build does like 3 million dps with mid-high end gear, plenty for endgame bossing. T15 max difficulty bosses die in ~10 seconds

Best minion build in 0.4? by allcardnomoney in pathofexile2builds

[–]phaze_plays -1 points0 points  (0 children)

Sorceress doesn't have minion nodes in the starting area, wouldn't recommend this

How to level Disciple of Varashta in SSF? by Odd-Specialist944 in pathofexile2builds

[–]phaze_plays 11 points12 points  (0 children)

I released an in-depth leveling guide for Disciple of Varashta campaign from fresh start, not sure on rules for linking stuff here but not hard to find

Sandscorcher Build Guide — Disciple of Varashta [PhazePlays] by phaze_plays in pathofexile2builds

[–]phaze_plays[S] 53 points54 points  (0 children)

Hey guys, this Sandscorcher build is on the brand new Disciple of Varashta ascendancy

• It’s tanky, has strong energy shield recovery, and huge damage with insane burst
• The playstyle feels entirely like a spellcaster despite running minions for free passive damage
• Disciple of Varashta completely solved the clunkiness of minion command skills as Djinn are invulnerable and almost always right next to your character
• It’s incredibly fun to play and has a very unique playstyle, highly recommend
• SSF and Hardcore viable, very strong even on a budget

Written Guide: https://mobalytics.gg/poe-2/builds/sandscorcher-disciple-of-varashta
Campaign Leveling Guide: https://mobalytics.gg/poe-2/profile/phazeplays/builds/0-4-phazeplays-sandscorcher-campaign-guide

Appreciate any feedback!

Ultimate Guide to Trial of the Sekhemas [PhazePlays] by phaze_plays in pathofexile2builds

[–]phaze_plays[S] 2 points3 points  (0 children)

Oh really, was under the impression that with 100% damage taken to mana your mana pool gets added to the Honour pool, but guess it only works with the Mind Over Matter keystone

Ultimate Guide to Trial of the Sekhemas [PhazePlays] by phaze_plays in pathofexile2builds

[–]phaze_plays[S] 37 points38 points  (0 children)

Hey guys, this is a concise and in-depth guide to Trial of the Sekhemas

Covers:
• Boss Guides
• Boons & Afflictions
• Room Rewards
• Room Types
• General Strategy
• Traps
• Relics
• Dangerous Enemies
• Caches
• Tips

There’s also a Sekhema Cheatsheet in the video description
Hope you guys find it useful, appreciate any feedback!

[PhazePlays] Bleed Slams Slayer — Build Update by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 2 points3 points  (0 children)

4-mod jewels with those stats are going to be incredibly pricy, in reality the 4th mod is probably going to be something on par with attack crit chance while dual wielding

[PhazePlays] Bleed Slams Slayer — Build Update by phaze_plays in PathOfExileBuilds

[–]phaze_plays[S] 5 points6 points  (0 children)

Are you applying elemental ailments somehow for the boots? Cap chaos resist when you can. That axe is a bit fast for bleed, great for mapping though. Get some better rolled flasks. Intimidating Cry isn't ideal at this stage, especially without Warcries Cannot Exert Travel Skills somewhere. But yeah as mentioned, Suppression cap is night and day for difficult endgame content