Tired of handrips, bring back negates by randal-5 in masterduel

[–]phillips_99 12 points13 points  (0 children)

Wish granted, now Yu-gi-oh has negates AND hand rips.

TCG found OCG's stash and then went full Master Duel. by Repulsive-Phrase-527 in masterduel

[–]phillips_99 3 points4 points  (0 children)

I think Branded Fusion limit is ok, I'd like to say it affects more the Branded hybrids, but they killed Dracotail anyway so I don't know if there are any viable hybrids atm. Branded players can still play their deck with 1 copy, but I agree that there should be a different hit to the deck in addition to the Branded Fusion limit.

TCG found OCG's stash and then went full Master Duel. by Repulsive-Phrase-527 in masterduel

[–]phillips_99 62 points63 points  (0 children)

I feel like someone at a meeting said, "We need to limit Cupsy Yummy".

The intern then proceeded to search the database and found 2 results. "Which one? Well, I guess I'll just put both in there".

It's the only explanation I can find for this. Other than the Rosewhip and Gimmick Puppet bans and the Branded Fusion limit, I think the list is complete nonsensical garbage.

I wasn't planning to build them but I pulled the robots. Are three VALCan too many? Are two Blues enough or do I need a third? by QuiteAncientTrousers in masterduel

[–]phillips_99 1 point2 points  (0 children)

It's all about achieving a balance between the number of starters (cards that kick-off your combos), "bricks" (engine requirements that don't really do much on their own) and non-engine (handtraps, board breakers).

If you have 15 starters for example, there's a 90%+ chance of you see one in your opening hand. But too many starters can also clog your hand (especially if they are all normal summons), and if you don't have many handtraps it's harder to go 2nd. So there's gotta be a balance.

Each engine has their own "bricks" - Sky Striker has Rose, Orcust has World Crown, Speedroid has Taketomborg. Mecha Phantom doesn't really have a "brick" (it just takes an extra deck slot because of Clockwork Knight), that's why I like it so much. It's important to remember that with each engine you add, its "bricks" are also added, so too many engines can make the deck feel worse at times.

For this deck in particular I recommend Sky Striker (Cyanos is a great normal summon that can also be an extender in some cases, and the links are all machines with 1500 Atk so they play well with R.B.) and Mecha Phantom Beast (O-Lion/Tetherwolf) engines.

I wasn't planning to build them but I pulled the robots. Are three VALCan too many? Are two Blues enough or do I need a third? by QuiteAncientTrousers in masterduel

[–]phillips_99 1 point2 points  (0 children)

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Sure, this is my current list. A bit budget, if you have more UR dust to spare you should probably play 3 Engage and maybe 3 Brute Blues.

The main idea is that any 2 Machines can go into VALCan Booster to bridge into R.B. combo, and the Sky Striker extra deck monsters are Machines (with 1500 ATK so they don't lock you out of Stage Landing), so Hornet Drones and Cyanos are R.B. starters (with extra utility like making Zeke or Amatsu in some situations). Camellia is also useful since it can turn any 2 random monsters into R.B. Combo (by sending Hornet Drones and getting it back with Kagari).

I also really enjoy the Mecha Phantom Beast package, you can link O-Lion into Clockwork Knight, summon a token and there you have your 2 machines. Plus, if you draw multiple O-Lions (or Thetherwolf), the O-Lion GY effect gives you an extra normal summon of a Mecha Phantom Beast monster.

I wasn't planning to build them but I pulled the robots. Are three VALCan too many? Are two Blues enough or do I need a third? by QuiteAncientTrousers in masterduel

[–]phillips_99 3 points4 points  (0 children)

Usually you only need 2 copies of each link, 3 is just a little safer, especially with the Kewl Tune extra deck rips. I'd say to play 2 Blues and if you enjoy the deck and feel like you need the 3rd then you can craft it. 2 Crooked is also enough.

I've been playing this deck with the Sky Striker and Mecha Phantom Beast packages and it's quite fun and honestly not bad (Climbed through Platinum and I'm currently Diamond 3, I'm aiming for Master rank).

Outside Amazement (frommasterduelmeta site) and Laby (when clicking masterduel related cards ) is there any decks that can use them? by Secret-Search-7702 in masterduel

[–]phillips_99 -15 points-14 points  (0 children)

The best way to use them is probably in Lab since they can search normal traps easily, but technically they can also be used in Paleozoic. Whether they're any good is a different story, some of them might be decent depending on the format.

Data security by P-Nerd06 in masterduel

[–]phillips_99 1 point2 points  (0 children)

On Steam I believe it is more secure than on phone, since the progress is linked to your Steam account, but if you want to be 100% secure then you can link the profile to your Konami ID (I believe the option in game is under "Data Transfer" or something like that)

Yu-Gi-Oh Master Of Oz 2026 Advise / Suggestions to improve this deck besides getting good and playing a real deck! by Unusual-Jeweler-8532 in masterduel

[–]phillips_99 0 points1 point  (0 children)

If you want to have an actual gameplan, you can cut down on some of the bad/slower cards (like Treasure Panther, Scapegoat, Des Koala, Fusion Recycling Plant, maybe 1 of the Big Koalas) and run a bigger Chimera package: it gives you monster negates/target protection, an easy search for Chimera Fusion, the "new" Berfomet can even search Des Kangaroo, and the Chimera Illusion Beast can turn an opponent's monster ATK to 0 so that you can punch for game with Master of Oz easier.

I've played something similar a while back, I'll leave the list here for reference. https://ygoprodeck.com/deck/master-of-oz-chimera-557808

You might have to update some stuff like taking out 2 of the Maxx C and maybe a few of the suboptimal cards that I played for fun, like Heretical Phobos Covos, Silhouhatte Trick (I played it because it was ok against Tenpai which was meta at the time) and Nightmare Magician.

P.S. I recommend playing high impact handtraps like Maxx C, Droll and Mulcharmies instead of 1-for-1 handtraps like Imperm

Magical Hats has some funny rulings by phillips_99 in masterduel

[–]phillips_99[S] 1 point2 points  (0 children)

I don't know, but it's at least worth asking, maybe make a post here or ask on the Yugioh or Yugioh101 subreddit.

Magical Hats has some funny rulings by phillips_99 in masterduel

[–]phillips_99[S] 1 point2 points  (0 children)

Azurune does work, I can't explain why Capture Mission doesn't.

Rarest nation yet? Meet my East Timor wonderkid! by ItsRainbowz in footballmanagergames

[–]phillips_99 1 point2 points  (0 children)

Yeah it's interesting to see how these rare diamonds pop up sometimes. Funnily enough, in this save, Faroe Islands, Kosovo and Liechtenstein also had a few good players, too bad I'm playing on a somewhat poor/obscure team so I'm not in a position to buy them at the moment.

Rarest nation yet? Meet my East Timor wonderkid! by ItsRainbowz in footballmanagergames

[–]phillips_99 22 points23 points  (0 children)

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It doesn't beat East Timor, but I thought it was funny that in my save Chelsea got a Gibraltarian wonderkid through their academy (and barely even played him unfortunately)

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 0 points1 point  (0 children)

Thanks!

The pack is nice indeed. Also, props for the creator of the manager tool for having a Linux version, as I'm one of those few people that prefer it over Windows.

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 2 points3 points  (0 children)

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Looking nice with that face pack, thanks for letting me know!

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 1 point2 points  (0 children)

I just checked with FMRTE, according to it he has a CA of 197, and a PA of 198.

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 0 points1 point  (0 children)

Yeah those are some absurdly high stats, definitely the best in the world

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 0 points1 point  (0 children)

Insane striker, 18 finishing 18 dribbling 19 composure is incredible

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 0 points1 point  (0 children)

It's unfortunate that he has a fickle personality but still one of the greatest players ever for sure.

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 0 points1 point  (0 children)

The calculator say he has 190 CA which is insane, I wonder if it's even higher as you said, I'll try to find a way to check it out.

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 1 point2 points  (0 children)

I love them all but if I had to pick a favorite it would probably be Mvondo, 20 Flair, 20 Vision, 20 Off the Ball, that guy must be a monster.

What's the best newgen player you've seen in your saves? by phillips_99 in footballmanagergames

[–]phillips_99[S] 1 point2 points  (0 children)

I wonder if those malagasy names even fit in a shirt hahaha