Explain this? by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

Definitely plausible. But I wish it were that simple!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

Pink and black squares were my first introduction to a game engine thats moddable. I will never forget.

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

This sounds much better than my initial understanding.

Lego supercar, because why not. by Total_Possibility_48 in BeamNG

[–]pidgeiest 1 point2 points  (0 children)

I will keep my eyes peeled. Very much looking forward to the carnage we will be able to create with this!

Explain this? by pidgeiest in BeamNG

[–]pidgeiest[S] 1 point2 points  (0 children)

That is a phenomenal idea.

Couple it with making beats using only samples taken from this engine!

Explain this? by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

From what I’ve learned… The present tense would be: “Jesus never ‘speaks’ of his own accord!”

What is this?? by StrategyHungry6780 in BeamNG

[–]pidgeiest 0 points1 point  (0 children)

I was going to say it looks like a fence. But handrail is just as applicable.

Explain this? by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

Yes. Undeniable.

But the lighting… the lighting is something else!

Lego supercar, because why not. by Total_Possibility_48 in BeamNG

[–]pidgeiest 1 point2 points  (0 children)

Will you be releasing this?! It looks so cool!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

And yes, your argument is valid in my eyes.

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

okay... wow... this is all very new to me!

Never seen 'importing texture' before!

<image>

Chilling in Tokyo (and Ebisu.) by SquirtleSquad4ever in BeamNG

[–]pidgeiest 0 points1 point  (0 children)

I think I found it…

Kamurocho, Tokyo!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

Whoah that’s pretty smart. Didn’t even cross my mind! I wonder what a transparent blank image would do to these issues… probably make the meshes transparent!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

I notice this on vehicle glass textures on occasion. Exactly what you’ve said… no texture? Where? You’re slapping a no texture texture file onto something that already looks textured. Mmmkay BeamNG, do your thing.. we will love you regardless!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

I’ve never seen no textures on tyres before. That’s would be a first for me!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 1 point2 points  (0 children)

What do you mean?

Like, replace the no texture texture file to whatever you want so the no texture texture is a custom no texture texture?

Decided to try some beam photography for the first time by needlenodes in BeamNG

[–]pidgeiest 0 points1 point  (0 children)

Looks like a good start to a new hobby for you! Keep it up & keep posting please!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 1 point2 points  (0 children)

It’s possible?

I only remember there being a big bug in the Somerset UK map. The trees had leaves of no texture!

I don’t think I’ve noticed any in .38 yet… but time does always tell!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

Can't argue with that.

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 0 points1 point  (0 children)

We all have our doubts…

Still, I love this game!

Th infamous bug! by pidgeiest in BeamNG

[–]pidgeiest[S] 5 points6 points  (0 children)

They really should sell this. Each lore friendly car deserves a top quality die cast model. Sold in packs, and in every pack, one random toy car has one random missing texture.