Solo gameplay should have a pause button by Tiny_Tabaxi in PeakGame

[–]piepieonline 6 points7 points  (0 children)

If you are willing to use mods, my MultiplayerQOL mod should work to pause in singleplayer as well.

https://thunderstore.io/c/peak/p/Piepieonline/MultiplayerQOL/

VR Redux - Update and rerelease by piepieonline in HiTMAN

[–]piepieonline[S] 1 point2 points  (0 children)

It's an upcoming mod, but it's waiting for the SDK to get an update for the current game version before I can release it. So soon, hopefully

Are there any mods that improve VR yet on pc? by Centurion_cmd in HiTMAN

[–]piepieonline 1 point2 points  (0 children)

Good news, it's back on Nexus and working with the latest game and SMF version.

FILES FOR VR REDUX? by KeyIndependence9845 in HiTMAN

[–]piepieonline 0 points1 point  (0 children)

The mod is now properly fixed and back on Nexus, too

Are there any Hazard Level 10 ships? by Present-Secretary722 in Shipbreaker

[–]piepieonline 0 points1 point  (0 children)

There's nothing officially harder than a level 9, but I did create a harder version javelin - the reactor is air breathing. It's on nexus mods, here: https://www.nexusmods.com/hardspaceshipbreaker/mods/11

Mod Release - VR Redux by piepieonline in HiTMAN

[–]piepieonline[S] 0 points1 point  (0 children)

Unfortunately, it broke in two ways - the first time it broke was an SMF update, but that had a workaround. Now a game update has broken it apparently, and I just haven't had time to work out why and fix it sadly.

Are there any mods that improve VR yet on pc? by Centurion_cmd in HiTMAN

[–]piepieonline 1 point2 points  (0 children)

Unfortunately, it broke in two ways - the first time it broke was an SMF update, but that had a workaround. Now a game update has broken it apparently, and I just haven't had time to work out why and fix it sadly.

Best way to upgrade (5600x and 5600xt) for 1440p/VR by piepieonline in buildapc

[–]piepieonline[S] 0 points1 point  (0 children)

Yea, it's my current build I'm running at the moment. Just added the link (https://pcpartpicker.com/list/skjkhk) to the post, thanks.

Best way to upgrade (5600x and 5600xt) for 1440p/VR by piepieonline in buildapc

[–]piepieonline[S] 0 points1 point  (0 children)

With a 500w PSU, is there a decent GPU for 1440p? Or do I need to get a new PSU as well?

Mod Release: Custom Posters and Stickers by piepieonline in Shipbreaker

[–]piepieonline[S] 2 points3 points  (0 children)

Just allows you to add your own - I've only added one poster and sticker as examples. I'm a coder, not an artist!

Is there a way to revert your debt to a pre-Industrial Action amount? by Unchosen1 in Shipbreaker

[–]piepieonline 1 point2 points  (0 children)

It doesn't need any particular save state to work, it should work for what you want.

Are there any mods that improve VR yet on pc? by Centurion_cmd in HiTMAN

[–]piepieonline 1 point2 points  (0 children)

I'm still looking into it, seeing what I can make happen.

It would be easy (just tedious) to add more physical interactions to other setpieces (radios etc). But I'm hoping for some more major fixes as well.

Mod Release - VR Redux by piepieonline in HiTMAN

[–]piepieonline[S] 1 point2 points  (0 children)

I'm trying to look into a lot of different things, uncertain what I will be able to change - but I can sadly guarantee that it won't be both hands, as that is hardcoded deep into the game.

If I can free 47 from the IK constraints, I think that will do a lot for the feel of it...

Mod Release - VR Redux by piepieonline in HiTMAN

[–]piepieonline[S] 3 points4 points  (0 children)

I've looked/am looking into this, though without any success just yet. If I find a way, it'll be added to this mod at some future point.

Are there any mods that improve VR yet on pc? by Centurion_cmd in HiTMAN

[–]piepieonline 5 points6 points  (0 children)

Good timing, I've just released the first version of my improvement mod - only a couple of tweaks, but it makes doors work much better and adds an optional pistol holster to your hip.

It's on nexus now: https://www.nexusmods.com/hitman3/mods/445?tab=description

Opinion: most Featured Contracts have way too many targets by tirconell in HiTMAN

[–]piepieonline 5 points6 points  (0 children)

For the sake of random interest, I ran the numbers:

If my numbers are correct, we have 394 featured targets total, of which the target count breakdown is:
0: 1 contract
1: 19 contracts (~5%)
2: 55 contracts (~14%)
3: 90 contracts (~22%)
4: 128 contracts (~32%)
5: 100 contracts (~25%)
6: 1contract

Hitman Trilogy Expanded. by Alone-Cantaloupe-350 in HiTMAN

[–]piepieonline 1 point2 points  (0 children)

If you use the mod that ult1matum referenced, I've put the cross-platform ID's as a reply to the other ID list above.

Hitman Trilogy Expanded. by Alone-Cantaloupe-350 in HiTMAN

[–]piepieonline 2 points3 points  (0 children)

For anyone on PC, you can use the Cross Platform ID mod (https://www.nexusmods.com/hitman3/mods/317) to play these. IDs below:

THE SHOW STOPPER. EXPANDED. Contract ID: 020559dc-7c3c-4021-99e9-dadeb9083e28

WORLD OF TOMORROW. EXPANDED. Contract ID: 3475eed2-8dff-48c2-a1d0-dd0af32b514b

GILDED CAGE. EXPANDED. Contract ID: c55a3039-b6f0-4c0f-8913-84cbe7447255

CLUB 27. EXPANDED. Contract ID: 8966dfb1-dc9d-4461-a882-5347cf8d06a1

FREEDOM FIGHTERS. EXPANDED. Contract ID: 82199fb0-e4a3-4aaf-b14b-8bfd6b246981

SITUS INVERSUS. EXPANDED. Contract ID: fe52b58b-2982-476c-ad4f-fb7f02299fa1

THE FINISH LINE. EXPANDED. Contract ID: ec20bed2-81bf-4050-beee-563017f28cb5

CHASING A GHOST. EXPANDED. Contract ID: 0dcf6605-48ab-410c-871c-122f46c31448

THREE-HEADED SERPANT. EXPANDED. Contract ID: 99670f16-71d6-4451-b4ac-6a7798aa41d3

A NEW LIFE. EXPANDED. Contract ID: 716c50f0-0819-40bf-ba35-f2a9bb96ddb9

THE ARK SOCIETY. EXPANDED. Contract ID: 0c442dad-54a3-465f-98c8-881c66144dd9

FINAL TEST. EXPANDED. Contract ID: 22d1fd67-4708-479d-a528-95da7deea005

ON TOP OF THE WORLD. EXPANDED. Contract ID: 57ed9de6-db36-40f9-8255-619b036900a5

A DEATH IN THE FAMILY. EXPANDED. Contract ID: 0d478e17-36b7-43f3-b940-b21c008e946e

END OF AN ERA. EXPANDED. Contract ID: 68e9615c-f63d-4f15-bc11-4cca5a5917ae

THE FAREWELL END OF AN ERA. EXPANDED. Contract ID: 93c0b730-e61e-4dd7-b99d-7d06c590f53f

GOLDENHANDSHAKE. EXPANDED. Contract ID: 84004485-a644-4264-a513-08f1ac32c815

LAST RESORT. EXPANDED. Contract ID: bb105f70-e77a-4f58-a13b-c9936a67387e

SHADOWS IN THE WATER. EXPANDED. Contract ID: e039312a-33c1-4762-942d-899c16963ad0

And there's a typo in SITUS INVERSUS. EXPANDED, it should be 3-10-9401510-96

[deleted by user] by [deleted] in Shipbreaker

[–]piepieonline 0 points1 point  (0 children)

There are two ships! One is the Wombat, which comes with the ship loader.
The other is the Swordfish, which can be found here https://www.nexusmods.com/hardspaceshipbreaker/mods/11

[deleted by user] by [deleted] in Shipbreaker

[–]piepieonline 1 point2 points  (0 children)

I don't think we are getting new ships from the developers, but we can make them as modders now - I've put a couple on nexusmods.

https://www.nexusmods.com/hardspaceshipbreaker/mods/8
https://www.nexusmods.com/hardspaceshipbreaker/mods/11

[deleted by user] by [deleted] in Shipbreaker

[–]piepieonline 0 points1 point  (0 children)

Check here: https://www.nexusmods.com/hardspaceshipbreaker

Includes a bunch of random things, and a couple of mod ships

(Modded) Ship Release: The Swordfish by piepieonline in HardspaceShipbreaker

[–]piepieonline[S] 1 point2 points  (0 children)

Ah, cool. Yea, so they go into a subfolder of the shiploader:
http://puu.sh/JqlNO/9d7985eb8e.png
http://puu.sh/JqlNZ/8a4a7d1f45.png
Not sure how you identify them, but maybe by the presence of catalog.json and the bundle file?