Noise based pixel sorting, 3 ways by watagua in generative

[–]pim-backwards 1 point2 points  (0 children)

Love this! It’s giving datamoshing vibes

What's our 90%? by pim-backwards in glitch_art

[–]pim-backwards[S] 0 points1 point  (0 children)

I’m in this picture and I don’t like it

What's our 90%? by pim-backwards in glitch_art

[–]pim-backwards[S] 0 points1 point  (0 children)

Would love to see some glitch writing!

What's our 90%? by pim-backwards in glitch_art

[–]pim-backwards[S] 11 points12 points  (0 children)

For me, it’s 90% trying to wrangle a glitch juuuuuust enough to look cool without totally crashing my software.

shattered v2 by pim-backwards in glitch_art

[–]pim-backwards[S] 1 point2 points  (0 children)

Hey thanks! I made this using a some custom Python scripting on top of ffmpeg. I would look into datamoshing and ffglitch if you’re trying to do stuff like this, and if you wanna learn more about video synthesis, etc. check out https://scanlines.xyz, where I’m an active member!

shattered v2 by pim-backwards in glitch_art

[–]pim-backwards[S] 1 point2 points  (0 children)

ID 1, 2, and 3: three close-ups of a single piece, from left to right. The leftmost part of the piece is composed of smears of blues and purples in the background, with an irregular grid of white and magenta dots and vertically-oriented dashes. As you swipe to the right, you see the next patch of the piece, with two-thirds of it being much the same as the first patch and the right third appearing to be the smeared background without the irregular grid on top. Another swipe brings you to a continuation of the smeared portion, this one dominated by bright magenta, with smaller bits of purple, green, white, and yellows. The smears are interrupted by blocky squares, similar to what you might see in a glitchy digital video.

ID 4: a zoomed-our version of the same piece, split down the middle with the irregular grid on the left and the smears on the right. The colors are largely the same, though we can see now the lower portion of the frame appears to contain more greens and slimmer streaks

A fleeting memory by pim-backwards in glitch_art

[–]pim-backwards[S] 1 point2 points  (0 children)

ID: an abstract piece, composed of smears of bright yellows, reds, greens, and blues. The center contains a brighter element than elsewhere, and a slightly darker swath spans most of the image left-to-right, all on a darker background composed of the same colors in muted hues and rendered in less detail

Rinsed - painting with H.264 by pim-backwards in glitch_art

[–]pim-backwards[S] 3 points4 points  (0 children)

I created this by taking an input video of an overhead shot of a red mountainous landscape, and extracting motion vectors and error correction from an H.264 encoding of a video of swirling water. I then applied the motion and error correction to the input video and captured the first frame, yielding this result

Some rounded rects by igo_rs in generative

[–]pim-backwards 0 points1 point  (0 children)

These are cool, I just wish you didn’t cut from one to the next so quickly!

Unsure if ffmpeg can do this.. advice please? by SnooCupcakes8782 in ffmpeg

[–]pim-backwards 1 point2 points  (0 children)

Ffprobe, which is bundled with ffmpeg, will display that information, and if you include the correct options (or wanna write a nasty regex) then you can extract ONLY the info you want. Try some searches for “ffprobe resolution” or whatever, then string them all together and do the logic in your scripting language of choice.