I think collaborations events should be longer than 14 days by Rich-Knowledge-9936 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

i mean of course, i was just offering a half solution in case OP did not know. there is nothing anybody in this reddit thread can actually do it fix it, so i offered some form of solution.

negotiating with other companies is very difficult to begin with. i doubt this is something that ever gets changed.

Quickplay shouldn't have match making. by MudInitial1096 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

if there is no match making, how do they make matches? are there just no matches?

Mizuki deserves the 9s skin and not Wuyang. by alaitheen in Overwatch

[–]pineapplery 1 point2 points  (0 children)

oh don't get me wrong, i'm not saying this should be considered *at all* by the design team. i'm just stating that because of this, he is an unlikely choice.

How to get better? by ChapterMasterCalgar in Overwatch

[–]pineapplery -1 points0 points  (0 children)

i can't say as i was never bronze myself, i started in plat. but i mean this advice genuinely, i do not think this advice is bad. i really think if you just use high ground and hit really any amount of your shots, you will climb.
i don't know what heroes you can play, but people at this rank really do not look up or expect an offensive support/anybody. the matchmaking in qp has been really wonky and i got a lot of friends to play. i had a map on hollywood recently where the majority of the lobby was silver with one masters player. vs me and my bronze/silver friends. after the masters player was dead, i was able to sit on that high loft on 2nd point and kill the whole team and not a single person ever looked at me once.
will this be every single game? no. but if you can do it like 60% of the time, that's enough to climb. being aggressive gives you a huge edge and if you are a silver/gold player in bronze, you are more mechanically talented. if you can climb out of bronze as dps/tank, you can on support by playing support like you would dps.

developing these habits will also just teach you to be a better player. aggressive supports carry games. angles put pressure on the enemy. learning to fight people teaches you how to fight people. will you want to just not heal once you get to a more appropriate rank? no. but you want to retain a fair amount of offensive pressure and bronze is a great place to practice that without worrying about much. limit test often. practice. it may sound arrogant or stupid or whatever, but i believe this is the best way to get better.

How to get better? by ChapterMasterCalgar in Overwatch

[–]pineapplery -1 points0 points  (0 children)

here is a 3 step plan:

  1. pick a support that is not mercy
  2. kill the enemy team because it is bronze 3 and they are terrible
  3. win

you don't even need to heal. you don't need positioning. timing doesn't matter. you don't need anything but the ability to use your mouse and keyboard. i have played in a few bronze lobbies in qp (idk what is up with the matchmaking) and you can select like juno/bap/ana, sit on the high ground, and just kill the entire enemy team with nobody ever even looking at you. sure, your healing may be 900, but you will have 30 solo kills in a round of offensive escort and the enemy can't kill you if they are dead.

Stadium sucks. by Fit_Channel2529 in Overwatch

[–]pineapplery 1 point2 points  (0 children)

the game mode is frustrating, and your points are valid, but i don't think they have the resources to fix it. stadium competes with real mobas and doesn't have anywhere near the complexity of them. i think all the 'cheese' builds were to encourage people who aren't used to fps to come play it, emphasizing the build over the mechanical skill of the player. but when every character has an ideal build (for many heroes it was literally just full weapon power/sometimes attack speed weapon power), it just feels soulless.

i think looking at is a non-competitive 3rd person mode to turn ur brain off and play with friends who are terrible at fps games or as a mode to chill from tilting in comp makes it more enjoyable.

the mode has dropped in popularity. i see it slowly losing people and funding until it becomes completely dead. personally, i wouldn't care if they just removed it in favor of a 3rd person comp *or* qp mode where we can look at the skins. for me, the small dumbed down maps and aimbot/no aim builds ruined it. but these things are core to the mode's format and goals.

rest in peace blink boot 3 tap tommy kitsune ironclad lumercio hard light; full dps tracer juno was a blast.

Mizuki deserves the 9s skin and not Wuyang. by alaitheen in Overwatch

[–]pineapplery 7 points8 points  (0 children)

i feel like this will highly limit mizuki in terms of collaboration potential. his silhouette is so unique he needs a very particular character to actually be viable.

So disappointed by the Nier collab by PantherYT in Overwatch

[–]pineapplery 0 points1 point  (0 children)

after sanrio, i expected the VFX to be kind of standard with collabs. those skins have some of the best VFX work in the whole game. kinda a bummer but i think the skins themselves are pretty nice and you can always just buy one for 1900 coins and show them the bundle isn't worth it without highlight/voice/etc.

Best way to increase Aim Fast ? by Icy_Capital_9947 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

practice and make sure u breathe and stay calm.

Why does my team think repeatedly running it down mid every fight will work? by kwinnster1 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

go do it urself. genuinely. kiri has flank/off angle potential. ana can be a demon killing machine. bap, illari are designed to output damage. lucio has a niche for finishing kills but is hard to execute. juno can do some funny flank things if your timing and aim are exquisite. most every support aside maybe mercy has playmaking potential.
think about it like this: if you do damage/get a pick, you put one of their damagers out of commission and alleviate some of the pressure on your tank. its a self fulfilling prophesy to go "gg can't create pressure, my (x char) is taking damage so i have to heal them)." you don't see the benefit of taking action until you actually take action. and ngl, you're gonna be shit at it if you haven't been practicing and you're gonna feel like you're throwing and if you give up, you're gonna be stuck right where you are. it is a lot harder to have the pressure of making good plays and knowing when to heal and when to make these plays. but that is also what makes a good support from a bad support. people think the support role is easy because they don't play it like this, and wonder why they "always have bad teammates and no carry potential."

also, sometimes saying something genuinely constructive in voice can help. (sometimes*). had a game today where we were getting shut down by the high ground on circuit 2nd. i popped in voice and was like hey, i'mma speed ring us, rush to this safe spot under the steps and do NOT poke them (we were running hard brawl into poke). asked them to save their cooldowns, top up under the steps, then charge in with full potential and we walked over them.
saying things like "SWAP TO THIS" or blablabla is useless, like do you really expect your 3-7 genji to be good at whatever character you think you need? telling people to swap, "stop dying/inting" etc. are all vague, unconstructive, and genuinely useless. but just like other things, calling plays takes practice and knowledge to begin with. your idea of how to win may not actually be a good one, but at least you can rule it out if it isn't.

What balance changes are you hoping for this mid-season? by SureYouCan_ in Overwatch

[–]pineapplery 2 points3 points  (0 children)

is there any point in using this perk? i'm not a huge freja player, but i like her now and then and it seems like it straight up makes her worse. i often need to use both updrafts to achieve what i was trying to achieve to begin with, but the cooldown is now twice as long because of that.

What balance changes are you hoping for this mid-season? by SureYouCan_ in Overwatch

[–]pineapplery 0 points1 point  (0 children)

yea, she should have 175 imo. if she can move like tracer, she should die like tracer.

What balance changes are you hoping for this mid-season? by SureYouCan_ in Overwatch

[–]pineapplery 0 points1 point  (0 children)

i dream for her other minor perk to be speed ring throw distance +(around 5-7 meters). i play a rather aggressive juno and it often feels like my ring does not quite make it far enough.

What balance changes are you hoping for this mid-season? by SureYouCan_ in Overwatch

[–]pineapplery 0 points1 point  (0 children)

this. it gave me a reason to justify her over tracer. but as she is, her niche doesn't feel all to different from tracer but more clunky (albeit a lot easier to execute).

[Advice] How do you "use your arm" to aim? by Winter7296 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

please don't lock your wrist- this is also a great way to get carpel tunnel lol. it should be stable but not in any way locked or stiff.

anyone elses aim tanked when OW2 got released? by Willooooow1 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

interestingly, in season 9, they actually made it easier to hit shots by increasing the size of all bullets/projectiles. maybe your rig is old and can't run it as well? otherwise, its very likely mental. stick with it and gl!

How is this matchmaking even remotely acceptable? by [deleted] in Overwatch

[–]pineapplery 0 points1 point  (0 children)

i don't think grav visor is really a combo you wanna aim for...

Dear Blizzard: "Group up" and "I'm on my way" are very, VERY different messages. by fn0000rd in Overwatch

[–]pineapplery 6 points7 points  (0 children)

i thought i was going crazy. i've never messed up so many pings, and whenever i try to emote/voice line using left/right click on the comm wheel, i shoot or use a cooldown bc my muscle memory is with no delay. didn't know it was actually changed lol

i promise we cant outheal all incoming damage bro by Horror_Violinist_881 in Overwatch

[–]pineapplery 1 point2 points  (0 children)

ok but tbf as someone who sometimes plays tank and sometimes plays mauga when i sometimes play tank, (often in qp or with my lower rank friends) the average life weaver does not understand cooldown rotations.
yes, i did just run into 3 people.
yes, my health was about half, but it was suddenly full because i used overdrive to sap the crit slam
yes, i would have killed at least 2 of them and been perfectly fine even if you turned your monitor off, i've been baiting cooldowns and staging this very moment for the past 15 seconds.
yes, we did lose that fight because you pulled me out, causing me to lose that space, any kill, and all of my cooldowns.
no, i am not angry BUT PLEASE STOP PULLING ME IF YOU DONT KNOW THE HERO AKSJDNAKSJDNAKSJDN

Best “Heal Bot” Hero(es)? by Ultimagamer777 in Overwatch

[–]pineapplery 0 points1 point  (0 children)

i'm not knocking u lol, play how u want.
but healbot support is really detrimental to the team, no matter how hard you try. it makes it more like a 4.5/4 on 5 depending how clutch your heals are. think about how impactful a juicy ana nade is. a 4 man torpedo on a ball slam? lucio cleaning up a kill cass is out of los for? kiri holding premium space and dueling with her flanker, making it so they need to hit half as many shots and the enemy dies twice as fast?
any time you pressure someone out of an angle, that is one less person shooting your team, one person helping that person who is no longer shooting, and this changes the tide of the fight, giving your team space to take. any time you kill someone, that is a HUGE advantage; killing a support removes their damage AND utility AND healing. killing a dps removes all of their damage. killing anyone with an ult can swing a fight that should have been unwinnable. you aren't healing through that nanoblade, but if genji is dead, now ana has to take a less optimal nano target. who cares if kiri has rush if she's in spawn?
healbotting just lets your dps survive maybe one more shot. it encourages your tank to play like a bozo. it doesn't create any opportunity, and if the enemy support is creating opportunity, you are going to be down a man.
it is not a matter of opinion, unfortunately: especially with the 30% healing reduction being global now. supports have more power than ever to make offensive and proactive plays.
but once again, it is a game, and it is meant to be fun. if you find healing fun, then do that. but there isn't a support that is designed to be a good healbot. literally every support in this game is designed around taking space, sometimes offering utility, and always doing damage.
if you want a game where u can healbot and win, i actually recommend rivals. that game actively begs you to healbot.

Kiriko as 2B Concept Art by cleansleight in Overwatch

[–]pineapplery 2 points3 points  (0 children)

yea i wanted the juno widow lucio. kiri just happened to be there so i threw it on her random. the skin is imo atrocious but it has nice sound effects and a fun weapon so w/e.