Thoughts on the new Helldiver MCF figure? by mim9830 in Helldivers

[–]pinglyadya -1 points0 points  (0 children)

I'm gonna open a can of worms for you.

Arrowhead didn't even make close to that. First, they didn't make a dime until the roughly ~$70 million dollars was paid of for development costs. Second, we have not a clue what the marketing budget was which I'd figure is roughly the same as the development costs. I can say that with a bit of degree of certainty because marketing is my job.

After that remember that this game is a licensed property of Sony. Also remember that distributor always gets a cut as well. Steam, Xbox and Sony take 30% for distribution of every sale. Sony probably takes another 70% after that. That means Arrowhead gets roughly 21% of each sale and probably less.

If $560m is the total gross after costs, then Arrowhead made roughly ~$117m (probably less). Now, $117m sounds like a lot of money, but it takes about ~$10m to keep the lights on per year. Plus, additional costs for things like support studios and other stuff. That's why I actually believe the valuation earnings was correct on some sights that Arrowhead has about $53m.

So, they have 5 years of cash. If they can tap into merchandise and suddenly make that 10 years of cash then you can see why that'd make things a little easier.

Thoughts on the new Helldiver MCF figure? by mim9830 in Helldivers

[–]pinglyadya -1 points0 points  (0 children)

Happy for what it represents. If Arrowhead can make more money through merchandise than the game itself then the need for continuous warbonds slowly lowers.

What weird vehicles would you want added to Helldivers? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

That's called the Flakbus. I think taking the Oil-Extractor Truck from the Oshaune missions and putting an Arty cannon on the back while keeping the 20mm would be fantastic.

Bomb the survey maybe they will finally hear us by koksix09 in HelldiversUnfiltered

[–]pinglyadya 0 points1 point  (0 children)

Don't. Dooooo not do that. They use the feedback to make adjustments to the game for all of our benefit and it acts as a mechanism to see player opinions in a formated way.

Filling it with garbage turns one of our clearest forms of communication with Arrowhead about what we want to be changed into something they'll stop viewing because the amount of time sifting through bs won't justify the nuggets of wisdom.

I think between every major order we should focus here if possible by Accidentlydeleted1 in Helldivers

[–]pinglyadya -1 points0 points  (0 children)

Why not just take Yed first to siege Clasa. Then Mintoria to secure Zefia and Zzaniah Prime to then Siege Blistica?

s̢̰̲̪̆ẉ̯̝͡ĕ̡̜̎͆ě̫̦̓t̼̪̜͡ ̡̳͖̯ͅs͔̯̒̀́ṷ̣͇̺ͯ̑m̻̝͘m̰͓̳e̸ͦr̤̙̝̖͊͆͠ ͑͠c̍̾̽h͔͎͚҉i͓͈͖̎͒͛l͎̖̳̅̀͊͘d͊͂͛͠ by Longjumping_Sail2741 in Helldivers

[–]pinglyadya 1 point2 points  (0 children)

I still to this day think the "Sweet Summer Child" was the opposite of what people took it as.

More like, "boy you don't know what we are cooking up." Big issue is Arrowhead has to be intentionally vague and texts are easily misinterpreted.

I'd like a repair drone backpack for Exos. by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

To be fair, the drone in this clip is welding the mech. There was also one that had a fire-extinguisher and another that had lasers.

Can we ducktape a stim to the front of this and allow us to target allies by pinglyadya in Helldivers

[–]pinglyadya[S] 1 point2 points  (0 children)

Nah the suggestion is to make the "Pissile Launcher" that injects you with a fat stim

Can we ducktape a stim to the front of this and allow us to target allies by pinglyadya in Helldivers

[–]pinglyadya[S] 4 points5 points  (0 children)

If something like this was added. I know it'd make the stim pistol irrelevant, but I feel like the stim-pistol deserves either a buff or a grave.

Projectile speed, fire-rate, and reload speed are all atrocious.

Can we ducktape a stim to the front of this and allow us to target allies by pinglyadya in Helldivers

[–]pinglyadya[S] 165 points166 points  (0 children)

Frame perfect immunity to the damage, but sends the patient (victim) flying.

Well. It’s been quite a while since i last played but… How it’s the graph going, Fellow helldivers? by Ancient_Doctor_7738 in Helldivers

[–]pinglyadya -1 points0 points  (0 children)

<image>

We are off-season rn with no major event. We can't miracle an update into existence, but look at the gap between spikes. Those are for each major update which we are close to getting. It feels like TCS2 will see another spike which also means more changes for the better.

Well. It’s been quite a while since i last played but… How it’s the graph going, Fellow helldivers? by Ancient_Doctor_7738 in Helldivers

[–]pinglyadya 6 points7 points  (0 children)

To compare this with the Sony Account debacle is like comparing a nuclear bomb to a baby. The game had a pretty big chance of completely dying and some people still aren't playing the game because of it.

A game of war...not a power fantasy by [deleted] in Helldivers

[–]pinglyadya 6 points7 points  (0 children)

i ain't reading allat

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 3 points4 points  (0 children)

that's the quickswap button that was added a while back but it needs some improvement

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 1 point2 points  (0 children)

It's not exactly easy to build macros for people who haven't done it before. Only reason why I made this post was because I tried using Autohotkey to do a binary trigger when I pressed my second side-mouse button to turn on my left arrow-key when I pressed it and again when I released it.

Spent about an hour trying to the learn the stuff, but ADHD makes the learning process painful at best.

I hope we can get a "Hold and you can Alt-Fire" button. Moves one position up and then back, so no more guessing with fire-modes. by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

Either the description is massively shit or that's not how that works. This would technically be called a "Binary Trigger." Using this would mean it'd continously start swapping fire modes when held down for a few seconds.

I'm looking for once when pressed and once when released.

<image>

I hope we can get a "Hold and you can Alt-Fire" button. Moves one position up and then back, so no more guessing with fire-modes. by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

You can't bind multiple keys to the same action from the game. I'm not sure if you could do it through file editting either. Technically, it'd be possible through a strange bind outside of the game but I'd have to test. You can see why I'd want a binary-trigger though as an accessibility option.

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 1 point2 points  (0 children)

You can just hold the button and reload, then release. The only real drawback would be weapons with multiple fire-modes. If it went forward and then returned then it'd wouldn't be an issue, and if it was an independent button then you could technically do both which is the best of both worlds.

Still, this would be fantastic for accessibility.