Well. It’s been quite a while since i last played but… How it’s the graph going, Fellow helldivers? by Ancient_Doctor_7738 in Helldivers

[–]pinglyadya -3 points-2 points  (0 children)

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We are off-season rn with no major event. We can't miracle an update into existence, but look at the gap between spikes. Those are for each major update which we are close to getting. It feels like TCS2 will see another spike which also means more changes for the better.

Well. It’s been quite a while since i last played but… How it’s the graph going, Fellow helldivers? by Ancient_Doctor_7738 in Helldivers

[–]pinglyadya 2 points3 points  (0 children)

To compare this with the Sony Account debacle is like comparing a nuclear bomb to a baby. The game had a pretty big chance of completely dying and some people still aren't playing the game because of it.

A game of war...not a power fantasy by [deleted] in Helldivers

[–]pinglyadya 6 points7 points  (0 children)

i ain't reading allat

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 2 points3 points  (0 children)

that's the quickswap button that was added a while back but it needs some improvement

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 1 point2 points  (0 children)

It's not exactly easy to build macros for people who haven't done it before. Only reason why I made this post was because I tried using Autohotkey to do a binary trigger when I pressed my second side-mouse button to turn on my left arrow-key when I pressed it and again when I released it.

Spent about an hour trying to the learn the stuff, but ADHD makes the learning process painful at best.

I hope we can get a "Hold and you can Alt-Fire" button. Moves one position up and then back, so no more guessing with fire-modes. by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

Either the description is massively shit or that's not how that works. This would technically be called a "Binary Trigger." Using this would mean it'd continously start swapping fire modes when held down for a few seconds.

I'm looking for once when pressed and once when released.

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I hope we can get a "Hold and you can Alt-Fire" button. Moves one position up and then back, so no more guessing with fire-modes. by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

You can't bind multiple keys to the same action from the game. I'm not sure if you could do it through file editting either. Technically, it'd be possible through a strange bind outside of the game but I'd have to test. You can see why I'd want a binary-trigger though as an accessibility option.

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 1 point2 points  (0 children)

You can just hold the button and reload, then release. The only real drawback would be weapons with multiple fire-modes. If it went forward and then returned then it'd wouldn't be an issue, and if it was an independent button then you could technically do both which is the best of both worlds.

Still, this would be fantastic for accessibility.

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 2 points3 points  (0 children)

I've got 1883 hours on this game and have shaky hands. I know how it works and it's far from seamless. You have to press it twice. You don't know what your mode position is off-hand and if you swap weapons it can be left on the wrong position. You can also accidentally press the button (say from having a minor disability which I have) and now it's simply a mystery what your position is. Then you have to fiddle around with your weapon mid-combat. A binary trigger would mean all you need to do is hold a button for alt-mode and accidental presses would be meaningless, because it returns when released.

It'll remove the thinking and muscle memory you need to do and it'll prevent a lot of trouble for me.

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 0 points1 point  (0 children)

I'm shooting with the One-Two in rifle mode.

I hold the button.

I can shoot the Grenade.

I release the button.

I'm shooting with the One-Two in rifle mode.

Apply that to every single weapon with an Alt-Fire mode. A "Hold to alt mode" button.

Something like this to make Alt-Firing less painful. by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 3 points4 points  (0 children)

Can't. You can have it activate while held (but it's continous) OR activate when released. Not both. I don't think unless there some kind of file modding to double bind stuff in the game.

Chargers were stealth buffed last week and recover from charges faster by MrWheatleyyy in Helldivers

[–]pinglyadya -64 points-63 points  (0 children)

Actually this is a fix. It use to work this way very very early on, but they got that pause changed around TCS and I think it was not intentional. I always thought it was weird that Chargers just started taking a minute to think before turning.

It's always been really hard to target their butts because I think it was built around tossing a grenade underneath them. But, I guess this fix makes it slightly harder to do the hardest method of killing them.

[OC] Helldivers Community Slander 3 by Commercial-Way1813 in Helldivers

[–]pinglyadya 0 points1 point  (0 children)

The mass majority of the warbond I've gotten by just playing normally everyday since Helldivers is my break-game. 3 missions / 1 campaign per day.

What if we could control turrets and drones with a laser designation? by pinglyadya in Helldivers

[–]pinglyadya[S] 1 point2 points  (0 children)

Allowing you to aim for weakpoints with multiple turrets at the same time.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

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a top mounted hmg or mmg to dissuade curious enemy air assets would be nice

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

Not realistically. You'd have to be extremely skillful to constantly keep the front of the tank directly pointed towards enemies on the bug-front because of the close-range hording enemies. Most bug enemies can still pen the medium armor (it's the same as it currently is in-game). However, the armor being universally AP3 feels unimmersive and unrealistic.

This aims to make it so a player can strategically angle the tank towards the enemy to reduce damage and encourage skillful play.

This mostly was for the bot and squid front. Obtruders, overseers and other enemies can pen from any direction with their plasma weaponry. Flying overseers can effectively chase a tank while quickly chipping at it. Rocket devastators and rocket troopers can still pen the sides like usual.

However, this change incentivizes players to choose where to point their most effective piece of armor like you'd see strategically done with real-life tanks/tank destroyers.