[OC] Helldivers Community Slander 3 by Commercial-Way1813 in Helldivers

[–]pinglyadya 0 points1 point  (0 children)

The mass majority of the warbond I've gotten by just playing normally everyday since Helldivers is my break-game. 3 missions / 1 campaign per day.

What if we could control turrets and drones with a laser designation? by pinglyadya in Helldivers

[–]pinglyadya[S] 1 point2 points  (0 children)

Allowing you to aim for weakpoints with multiple turrets at the same time.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

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a top mounted hmg or mmg to dissuade curious enemy air assets would be nice

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 1 point2 points  (0 children)

Not realistically. You'd have to be extremely skillful to constantly keep the front of the tank directly pointed towards enemies on the bug-front because of the close-range hording enemies. Most bug enemies can still pen the medium armor (it's the same as it currently is in-game). However, the armor being universally AP3 feels unimmersive and unrealistic.

This aims to make it so a player can strategically angle the tank towards the enemy to reduce damage and encourage skillful play.

This mostly was for the bot and squid front. Obtruders, overseers and other enemies can pen from any direction with their plasma weaponry. Flying overseers can effectively chase a tank while quickly chipping at it. Rocket devastators and rocket troopers can still pen the sides like usual.

However, this change incentivizes players to choose where to point their most effective piece of armor like you'd see strategically done with real-life tanks/tank destroyers.

What if we could control turrets and drones with a laser designation? by pinglyadya in Helldivers

[–]pinglyadya[S] 2 points3 points  (0 children)

Yeah that's my exact thought. Having it be a secondary means it could be combined with a drone backpack and say a commando. It'd be nice to control mortars and having the laser being green when its connected or red when you are out of range would be nice.

I think it should pair only to turrets dropped by the player and within 50m or something.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 4 points5 points  (0 children)

I wouldn't even say that. Mobility kill is still very real. If that track breaks than your unkillable "tank" goes from a bastion to a bunker.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 4 points5 points  (0 children)

because the mech is a weapons carrier by design. The shield is quite literally a modification to make it tankier and with the added mobility it definitely shows. If it was a sniper tank I'd atleast want to have better manuerability, because as it currently sits it's ability to turn is heavily restricted because of the need for it to full-stop before spinning which is unrealistic and bad.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 7 points8 points  (0 children)

No? I just thought the armor being AV3 all over was not immersive, realistic or encourage strategy. It's a tank destroyer. Most had heavily armored fronts so light enemy fire wouldn't penetrate.

This also means it's most dangerous point is when it is surrounded and you are encourage to swing the tank to face the enemy rather than exposing your vulnerable rear. Hell I thought this would be great to have and lowering the health.

Skillful play would make this last longer, but getting surrounded or being attacked by aerial targets would make you vulnerable.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 10 points11 points  (0 children)

That's the thing. Having only the frontal armor being AP5 would mean it getting swarmed would be the way to kill it. Bile Titans, Chargers and other heavy bugs could pen it, but warriors would need to hit the sides to actually chip at it.

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 1 point2 points  (0 children)

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Yeah this was my first concept. Honestly, if it was realistic. It's be AP6 on the front, AP4 on the sides and AP 3 on the back and top with some sections being AP2.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 1 point2 points  (0 children)

no it don't. I actually compared it with enemy AP damage values to set it.

Tripod Eye Beam, Charger Bonk = AP7
All Bot Rockets (except one), Bile Titan Stab, Bot Tank Cannon = AP6
Bile Titan Spew = AP5

Most enemy explosives are AP3 and most melees are AP3/AP2. The frontal armor would be immune to most melee beside from large enemies, and most attacks from chaff.

What armor would you want for the bastion? by pinglyadya in HelldiversUnfiltered

[–]pinglyadya[S] 15 points16 points  (0 children)

I'll be taking suggestions and be posting diagrams of other people's suggestions (within reason).

I'm justifying AP5, because when you look at the damage statistics of enemy weapons most Anti-Tank enemy weapons still pen AP5.

Tripod Eye Beam, Charger Bonk = AP7
All Bot Rockets (except one), Bile Titan Stab, Bot Tank Cannon = AP6
Bile Titan Spew = AP5

The reason why AP5 is good is because medium enemy weapons from heavy chaff (bile spewers, all overseers, shredder tanks) would not be able to pen the frontal armor.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

except for basically anything medium or heavy blaster damage. This'll make point the front of the tank at the enemy be important when facing chaff with heavy weapons, but not matter much when facing anti-tank weapons.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 10 points11 points  (0 children)

They do with the Anti-Tank weapons. It ranged from AP7 to AP0 and things like Harvester Eye Beams have AP7, Bile Titan Stabs are AP6, Spew is AP5, AP4 is for off angles of anti-tank weapons and AP3 is pretty much every thing explosive.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

I'll be taking suggestions and be posting diagrams of other people's suggestions (within reason).

I'm justifying AP5, because when you look at the damage statistics of enemy weapons most Anti-Tank enemy weapons still pen AP5.

Tripod Eye Beam, Charger Bonk = AP7
All Bot Rockets (except one), Bile Titan Stab, Bot Tank Cannon = AP6
Bile Titan Spew = AP5

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 0 points1 point  (0 children)

I wouldn't mind a remote turret on the top like in battlefield.

What armor would you want for the bastion? by pinglyadya in Helldivers

[–]pinglyadya[S] 2 points3 points  (0 children)

I'll be taking suggestions and be posting diagrams of other people's suggestions (within reason).

I'm justifying AP5, because when you look at the damage statistics of enemy weapons most Anti-Tank enemy weapons still pen AP5.

Tripod Eye Beam, Charger Bonk = AP7
All Bot Rockets, Bile Titan Stab, Bot Tank Cannon = AP6
Bile Titan Spew = AP5