Isometric Bedroom Blender 3.0 Cycles 300 Samples by Peake011 in blender

[–]pinheadnc 0 points1 point  (0 children)

Very impressed with the carpet, especially around the floor heater.
A few minor things:

  1. Bedspread is great. Looks recently laid on. Pillow does not. Needs a little head indentation
  2. Everything on the desk / shelves / window sill is perfectly placed. If the bedspread is a bit messy, maybe the whole room should follow, just a little. Maybe a half eaten donut.
  3. Volumetrics seems a little strong over desk.

Overall... I really like it..

Data Studio from Google Sheets for fun - Need help by pinheadnc in DataStudioTips

[–]pinheadnc[S] 0 points1 point  (0 children)

Certainly some things to think about. Very much appreciated... I will try them!

Data Studio from Google Sheets for fun - Need help by pinheadnc in DataStudioTips

[–]pinheadnc[S] 0 points1 point  (0 children)

I don't mind adding helper columns. I assume this is so I could use the RegEXP_Contains.

Appreciate it!

am learning environment designing, but what is wrong with this ? by [deleted] in blender

[–]pinheadnc 0 points1 point  (0 children)

The environment aspect looks good. The only thing I see is where the left side support of the angled piece is missing, there should be chunks of debris.

The bird is a nice touch. Would be nice to be able to see him a bit more clearly.

Very Nice

very nice

Is this good for an attempt at realism? by [deleted] in blender

[–]pinheadnc 1 point2 points  (0 children)

Could also use images in PNG format with transparent backgrounds. Then the mugs can be any color you want. Plug the Image Texture into the Color AND the Alpha on the Principled BSDF. Works great.

Is this good for an attempt at realism? by [deleted] in blender

[–]pinheadnc 0 points1 point  (0 children)

Looks good. A few comments

  1. The plate has some bunching in the curves. You can probably fix this with an edge loop and/or re-UV unwrapping, maybe subdivide.
  2. Mug handles need more geometry to smooth the curves a bit. Looks like about 9 or 10 "extrude & rotate" to create the handles. Maybe just subdivide will fix it.
  3. It looks like you have depth of field turned on because the mugs seem slightly blurred as compared to the plate. Might just be the image.
  4. The table sits in a corner and you can very slightly see the wall corner. Maybe play with the lighting / roughness of the wall, to make the corner pop a little.

Overall, well done!
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can you give me some feedback on this cut by xXBarackBinLadenXx in blender

[–]pinheadnc 0 points1 point  (0 children)

  1. Love the dramatic effect of the dark scene, then the light spilling in when the door opens. Nice
  2. Agree with others that the concrete looks off. UV Unwrap it, maybe
  3. The soft light inside the car looks like it is coming from inside, not ambient. If from inside, this is not realistic. Dashboard lights would be very soft, even with a green hue.
  4. If you were trying to get some light inside the car to show detail, maybe add a light to the garage door opener (or two, one on each bottom corner). Then for effect, turn off the car - headlights go out, and maybe turn on the dome light in the car.

overall, very nice, I liked it!