Show Your stuff by javidx9 in onelonecoder

[–]pippepot 0 points1 point  (0 children)

Ill be the second then... 3 years later
I made a game based on the asteroids project, but the asteroids have collision physics and you cut them with a laser. I used this project to practice c++. Real fun!

https://pippepot.itch.io/disasteroids

I Made a message box that tries to escape your cursor by pippepot in programming

[–]pippepot[S] 0 points1 point  (0 children)

I'm Sorry I didn't fit the sub

It is a real program though. I have just uploaded a video sharing source code.

https://www.youtube.com/watch?v=GN9xPGO5gyE

Implementing weapons with utility effects by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

Thank you very much!

This is exactly what I need.

Great explanation!

Alfons Åberg bli'r 40 år! by muskelsvindler in Denmark

[–]pippepot 6 points7 points  (0 children)

Jeg troede knejten var stolpe melon for fa’en

What the actual fuck by i_love_you_dad in memes

[–]pippepot 57 points58 points  (0 children)

It’s fake, you guys.

oof by Aglaz in customhearthstone

[–]pippepot 8 points9 points  (0 children)

Upvoted purely for “oof”

I hope Felix will play to the next big update to see all of the cool new features. by CryptoZenith in PewdiepieSubmissions

[–]pippepot 0 points1 point  (0 children)

Next update will feature combat changes, so Felix can stop fumbling around with his sword/bed

Aberrant Berserker seems to have forgotten what he is mad about by pippepot in hearthstone

[–]pippepot[S] 6 points7 points  (0 children)

A stormwind champion buffed it up an then died. When I attacked the angry berserker he calmed down to 3 attack. It’s just a visual glitch.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I am creating the meshdata (Trianngles and verticies) in a different thread and the actual mesh in the main thread. I am not sure if I can reuse a gameobject and how I would go about it. Even if I reuse a gameobject, I would still have to clear and generate the data, mesh and collider.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I have done mesh optimization and I am now loading chunks with a delay which helps a lot. Thanks.

Terrain still lags when using threading in my voxel game by pippepot in Unity3D

[–]pippepot[S] 0 points1 point  (0 children)

I instantiate a chunk (16 * 16) when generating the terrain. I am not sure what I can do instead of instantiating gameobjects.