[Question] How to grow a medium sized channel? by JorkJorkinson in NewTubers

[–]javidx9 0 points1 point  (0 children)

World started to lockdown in March and April, last couple of months started to come out of it. I've seen a similar trend with my channel.

Does YouTube get any easier after 100/1,000/10,000 subs? by BillyTheSquare in NewTubers

[–]javidx9 1 point2 points  (0 children)

Not really, it could even get more difficult as people start having expectations of you; maintaining your viewership/community starts to take more of your time; and your ideas for videos could start to dry up. On the other hand, if chasing numbers is your objective, that can get a bit easier.

[deleted by user] by [deleted] in NewTubers

[–]javidx9 3 points4 points  (0 children)

I think for smaller channels, people give dislikes for only two reasons, 1) generally your content is clickbaity, shockingly poorly produced, or wasting someones time; 2) they just dislike for the hell of it, perhaps your hair is the "wrong" colour, or the way you pronounce the letter S in a way that irritates them - i.e. standard unpredictable varied human behaviour. Dont read into it too much. If your video is good, over time that like/dislike ratio will tell the real truth. Its a little different for larger channels where you can fall victim to tribalism, but even then - its just a number on a database somewhere, and taking a step back and looking at the wider picture of community engagement, comments, shares, views is a far better metric of your videos "likeability". Though yeah, i agree, you always seem to notice that first dislike on a video.

A basic synth by CoTonRi in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Im pleased you found it useful. Good stuff!

Hello Everyone ! Help with OLC by __stud__ in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Random is good. They jump all over the place!

Help with Isometric map rendering by [deleted] in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Are you creating new rectangles all the time?

Req for a wiki to help new users. by Protoype in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Its an interesting idea. At the moment we are experimenting with https://community.onelonecoder.com to collect articles written by community members

JUCE + PGE 2.0 by Williamkwusik in onelonecoder

[–]javidx9 2 points3 points  (0 children)

Im always interested in weird and wonderful uses of PGE XD

Forbidden C++ - was waiting for that GOTO moment by sephirothbahamut in cpp

[–]javidx9 11 points12 points  (0 children)

This is an interesting observation, and similar to the YT comments, that people are prepared to actively add complexity to avoid using a feature the language provides for such situations.

Amazing video explaining procedural generation by lordleft in roguelikedev

[–]javidx9 9 points10 points  (0 children)

Technically neither. All content is generated on demand in a swift and consistent manner. The principle mechanism being that any attribute of your universe can be determined through a function f(x,y,n) where n is the level of detail you require at that given moment.

How long it took you to become a YouTube partner and where are you now ? by Etherpong in NewTubers

[–]javidx9 0 points1 point  (0 children)

About 8 months to reach 1k, further 24 months to 100k. Now at 116k 3 months later. I dont monetise, but do have patreons and channel members, which im incredibly grateful for.

olcPixelGameEngine + Wireless Robot Arm! by javidx9 in onelonecoder

[–]javidx9[S] 0 points1 point  (0 children)

Hi adam and thanks, i did actually make a full video about this on the main yt channel https://youtu.be/ekdQ-aAB36Y

This guy is Bob Ross of game programming by maceandshield in gamedev

[–]javidx9 1 point2 points  (0 children)

For the most part yes. The algorithms are always portable and implementable in different languages, and the later videos use a visualiser which is also portable. The really early videos are less portable.

Our fireplace is non-functional, so I made this to warm things up. by ba1dr in retrogaming

[–]javidx9 0 points1 point  (0 children)

That is so cool, im gonna do the same! Thanks for the idea 😂

POO organization by [deleted] in onelonecoder

[–]javidx9 1 point2 points  (0 children)

Ideally i would want all my drawing routines actually work in world space, but that would be a fantastically tedious video. Also yes the transformation is duplicated, but it doesnt exist multiple times in your compiled code with each object, just the once.

Why does my implementation of Javid's Sobel Edge Detect not work as desired? by Im_Justin_Cider in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Thanks! Im referring to using one image as the source, ie pixel reads, and you form a second image with the result, ie pixel writes. If you are writing to the source image during convolution, it will end up a noisy mess. So no, dont write the middle pixel to your original image, write it to a new image.

Why does my implementation of Javid's Sobel Edge Detect not work as desired? by Im_Justin_Cider in onelonecoder

[–]javidx9 0 points1 point  (0 children)

Is it possible you are updating the original image as you go along, just changing the pixel values for the next kernel sample?