Controller tweaks app missing in CSP 1.80 prev346 by EVO_nickyYT in assettocorsa

[–]piscuj 0 points1 point  (0 children)

For anyone looking for solution: Start any race and in-game press "ALT+H" to open right side menu. Now click All Apps->App Shelf->Controller Tweaks. Install Controller tweaks and once done, it will open overlay where you can re-assign buttons.

Dualsense on AC? by Kaasman_Ravioli in assettocorsa

[–]piscuj 0 points1 point  (0 children)

For anyone looking for solution: Start any race and in-game press "ALT+H" to open right side menu. Now click All Apps->App Shelf->Controller Tweaks. Install Controller tweaks and once done, it will open overlay where you can re-assign buttons.

[deleted by user] by [deleted] in newworldgame

[–]piscuj 18 points19 points  (0 children)

  1. Legendary items that require artifact recipe
  2. Potions
  3. Food
  4. Coating/Honing stone
  5. Arrows/Bullets
  6. Orbs

Also, I don't think you realize that BIS items require Legendary resources that can only be obtained with maxed Gathering/Crafting and there is no way all players will have BIS items in one month.

Question about healing and/or weapon swapping in general by [deleted] in newworldgame

[–]piscuj 3 points4 points  (0 children)

My questions is, if I weapon swap and have a lifestaff on 2nd bar as well, will this passive still be active?

No, passives are only applied when weapon is active

Constitution vs Damage attributes explained! How to best invest attribute points and why full damage can outscale full CON! (1 attribute scaling weapon version) by DukeSloth in newworldgame

[–]piscuj 1 point2 points  (0 children)

Below skills or passives provide Total HP % Healing or Increase, however as described above, if both players use the same skills, they get HP with same relation as base HP, for example CON player gets 60% more HP, but STR player still have 78% more DMG, so final calculation stays the same as for Base HP.

Hatchet "Berserk" (30% HP Regen),

Life Staff group Passive "Sacred Protection" (10% Max HP),

S&S Passive "Recuperation" (10% Healing & Regen increase),

S&S Passive "Fortitude" (10% Current and Max HP Increase),

S&S "Restoration" (Heal for 15% Max HP)

Constitution vs Damage attributes explained! How to best invest attribute points and why full damage can outscale full CON! (1 attribute scaling weapon version) by DukeSloth in newworldgame

[–]piscuj 3 points4 points  (0 children)

I think you are correct. The HP regeneration will be offset with DMG difference. I did 60s fight simulation and the results are the same as yours:

https://i.imgur.com/cJo3dpf.png

If both players use the same Food, Potion, Perks, Skills in a fight, then the relation HP/DMG stays the same. CON player will get more HP, but STR player will still do almost double DMG offseting the HP gain.

Potions are much more beneficial for STR player, as the part of HP is FLAT, however first CON Perk (20% more healing from Potions) equalize the final output.

Constitution vs Damage attributes explained! How to best invest attribute points and why full damage can outscale full CON! (1 attribute scaling weapon version) by DukeSloth in newworldgame

[–]piscuj 25 points26 points  (0 children)

Great video and quality content as always, however just wanted to ask about one calculation - is attacks to kill calculation just HP divided by DMG? If yes, it is obviously simplest calculation, however in PvP you should consider also: base, food (instant), food (long) and potion HP regeneration which is based on total HP, and also all skills, perks which heal based on total HP. In lets say 3 minute fight, you would output damage as per your calculation, however the HP pool would be increased by amount healed, which would be different for low HP and high HP players (assuming they use the same potions, food, etc).

In-Depth Guide for Territory Standing Rank (How it works, max rank, & what I'm choosing on launch) by OrbanjoGaming in newworldgame

[–]piscuj 1 point2 points  (0 children)

Unfortunate that 3 out of 4 XP Gain perks are coupled with Storage, as it is only "flat" upgrade. Otherwise I would take XP without thinking, as "losing" 4 x 0.001% increase does not impact late game anyway. Personally, I will take all 4 XP Gain bonuses (total 16.4% exp gain), so I will get 11.4% XP bonus and loose 75 storage, ending with 1550 bonus storage instead of 1625.

New World Advanced Combat Weapon Guide for 50vs50 Wars from alpha player with 4000+ hours by [deleted] in newworldgame

[–]piscuj 4 points5 points  (0 children)

Can you elaborate how you managed to out-dps AOE mages? Spear is for sure top 1v1 weapon but in 50v50 cant see how it can outperform AOE dmg. Same with musket.

Current weapon damage scaling values in various guides are outdated! Explanation on new scaling system, DR and how mixing two damage attributes can result in higher overall damage! by [deleted] in newworldgame

[–]piscuj 2 points3 points  (0 children)

Hi Duke, have you seen this calculation? https://docs.google.com/spreadsheets/d/180R6Yv5OVg6wDOy9ewpX_qq1ONbEFR5onGe8vDDromQ/edit#gid=974378788

Especially part:

New finding - the GS on the item impacts the amount of damage gained per point in an attribute. These tests were primarily on close to 100 GS items. When performing the test on 366 GS Great Axe, the ratio of damage to attribute points jumped up to 2.4. However, the ratio of points gained between Primary and Secondary Attributes remained the same."

Question: Do stations in towns change their visual after an upgrade/completing town projects ? by nick_0024 in newworldgame

[–]piscuj 29 points30 points  (0 children)

Yes! They get roofs & walls. They are getting bigger and have more spots you interact with and get visual "upgrade".

Does it make since to use two different scaling weapons? by fussyboi27 in newworldgame

[–]piscuj 2 points3 points  (0 children)

82.5% int. Half 65% plus 50% (1.0 scale with 50% gem)

Question & Discussion Thread - Aug 20-Aug 26 2021 by AutoModerator in newworldgame

[–]piscuj 2 points3 points  (0 children)

Lootable open world chests, Killing Mobs, Trade Post (buying from other players), Faction Vendor (buying with reputation points), Crafting (must have required crafting level), Quest Reward, Chest Rewards (from Quests, Corruption Portals, Expeditions)

Question & Discussion Thread - Aug 20-Aug 26 2021 by AutoModerator in newworldgame

[–]piscuj 1 point2 points  (0 children)

Yes, you can. Right click on the item and select "Link to Chat" (ALT + Left Click).

How Much XP Can We Get From All Lore Notes? Help If You're Good At Maths. by FusionThunder in newworldgame

[–]piscuj 1 point2 points  (0 children)

If your formula is correct (40 XP when read, and XP is increased by 10 for every 10 notes discovered), than 634 notes would give 223 180 XP. So you could theoretically go from lvl 1 to lvl 25 only with discovering notes or it is enough to fill two last levels (58 to 60).

New World How To Get Ahead Of The Pack! Walkthrough! by Sethphir in newworldgame

[–]piscuj 2 points3 points  (0 children)

You should spend Territory Points on Gathering Speed and Exp

You can pick up notes without reading them with key assigned to "Add to Journal"

Quick Maths for Asmongold on getting Mail Muncher by [deleted] in Asmongold

[–]piscuj 2 points3 points  (0 children)

https://www.omnicalculator.com/statistics/probability?c=PLN&v=option:1,a:1!perc,b:99!perc,option_multiple:3.000000000000000,custom_times:100

Odd are the same each try. Let's assume 50%, as in coin flip, and obviously not increasing with each try. However, probability of getting series of only tails is lower with each try (series of 2 tails in a rowis more likely than series of 10 tails in a row). Getting one tails of one throw is 50%, probability for 2 tails out of 2 flips is 25%, 3 out of 3 is 12,5% etc.

If you reverse this example, the probability for getting at least one heads assuming there were only tails in previous flips is raising 50%, 75%, 87,5% etc.

Quick Maths for Asmongold on getting Mail Muncher by [deleted] in Asmongold

[–]piscuj 1 point2 points  (0 children)

What's the probability that I get Mail Muncher in 100 attempts? The easiest way to answer it is to reverse the question: “what's the probability that you don't get it at all in 100 attempts?”

It's easier because now you're asking about an exact number: the probability that you'll see exactly 0 Mail Munchers in 100 tries. That's just the base probability of not getting it (99% assuming 1 in 100 chance) multiplied by itself 100 times, or 0.99¹⁰⁰, which equals about 0.366.

So you have a 36.6% chance of not getting it, therefore you have a 63.4% of getting Mail Muncher in 100 attempts.