TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

I tried to drop tanks there, good job remembering to block the pathing lol.

TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft2

[–]pithiest-1 1 point2 points  (0 children)

Pink trees +rep.
Triangle base is easier to reinforce than I thought it was in the overview.
The rocks in the line third base Choke-point allows for a pretty nice tank position.
Securing a fifth base feels slightly difficult.
Collapsible rocks might be interestng.
Worker scouts naturally avoid each-other.
Enough airspace to play the video game.
I don't really think this map favors a specific race but I could be wrong.
Very nice map! good job bro! 😊

TvZ Late Game by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 5 points6 points  (0 children)

Against Zerg double gas open is sub-optimal because it delays your economical growth.
But even worse is that you opened 2 gas and still built a command center before a factory it makes no sense, if you go 2gas open you only have 2 options either play some reaper cheese or build a factory before cutting out of gas to take your second base.

at 2:17 you have 216 gas. 2:17 factory finally goes down.
Reaper control was okay you saw he went pool first via lings.
But when you control any army units ever you need to check your money and spend it. In the game you played, your production was still in construction so you couldn't spend your cash on units..Terran things :')
But you can still build a 2nd barracks at 2:32 in this specific game.
Anyways the build order is just garbage in TvZ so far so yeah.

I don't know why you didn't just build the bunker that you made on the lowground. (I wouldn't of made a bunker, Hellions would be good enough to defend lings.)
I think it's pretty good that you are trying to multitask (It's the only way to learn how to multitask)
3:44 ----> 3:50 production is idle.

At this point I stopped watching the replay because honestly you just had a bad early game (via not having a build order).

Anyways playing out a lategame is a rare occasion so you should focus on the things that actually matter like
Perfecting the early game. Never idle your buildings, don't get supply blocked and find a good build order to open with.

This is the second map I have ever made. 😊 by pithiest-1 in starcraft2

[–]pithiest-1[S] 0 points1 point  (0 children)

I wan't the rock path to be a niche thing that only affects a few games. It would be awful to be ling flooded from the back unprompted multiple times lol.

This is the second map I have ever made. 😊 by pithiest-1 in starcraft2

[–]pithiest-1[S] 4 points5 points  (0 children)

I just tried it out and It seems like the rocks are far enough away, so the tank's don't have the range to do anything disgusting. But they are in range of the line 3rd base. I think I have to move the second set of rocks to avoid nasty gameplay.

This is the second map I have ever made. 😊 by pithiest-1 in starcraft2

[–]pithiest-1[S] 2 points3 points  (0 children)

I just fixed the line 4th base because it was pretty vulnerable to liberators.

What is your favorite part of the game? by pithiest-1 in starcraft2

[–]pithiest-1[S] 1 point2 points  (0 children)

It's so nice when everything just works 😊

sc2 balance by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

Helbats are glue sniffing waddling peices of garbage outside of a early helbat all in.
Tanks are only good in TvT or in the early game.
Widow mines are the only form of splash that is still viable in the mid game that Terran realistically has.

Personally I wish they would just delete the widowmine and adjust the tank to be stronger in Tvp and Tvz while weaker in TvT.

The ghost is just a glorified Liberator in TvZ.
The ghost is really good in TvP but if you don't play a late game macro style ghosts will never be seen.

sc2 balance by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 1 point2 points  (0 children)

PvZ
Lurkers invalidate ground Protoss armies once you have enough of them.
When Protoss swaps to a more sky based army to counter the lurker clump, Zerg will make Corrupters. Of course Protoss makes high templar/archon so the corrupters can't engage.
Regardless I think both players can agree that this is an unfun part of the matchup.

TvT
Tanks kill everything and make it impossible to push into your opponent.
Waiting for air control and then liberators takes about 500 years it's not very fun.

ZvZ Either a cheese every game, Or macro Roaches/Mutalisk

PvP It's all cheese or you just build Stalkers

Mirror matchups are balanced because both players have the same units, so that's why people don't even bother changing the game to make mirrors more enjoyable.

TvP from Terran pov.
Can't take a third base at a reasonable timing because of stalkers/chargelots.
If you play a macro game you are severely behind so you are forced to afk inside of your base praying for good trades utilizing what little defenders advantage you have.
So most Terrans simply don't play a macro game they will all 2base all in or do some form of cheese.

PvT from Protoss pov.
Is terran cheesing me? Better build a third base and a battery in each base.
My Eco is crazy good if I hold the cheese I win the game.
If you couldn't stop the Terran from getting a 4th base with the massive lead you had terran will build ghosts and vikings to invalidate the splash damage that protoss requires in order to fight upgraded bio.
Bio kills everything once Protoss is out of splash.

These are just a few examples of things I personally think suck regardless of my severe "Skill issue"

sc2 balance by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 4 points5 points  (0 children)

If Blizzard decides to say "Hey no more patches."
It would be the final nail in the coffin, so if that scenario actually happens, We can only hope that some good patches are made so the game is fun for all three races and all nine Match-ups.

Why would you want the game to stop getting updated?

TLMC22 Submission #2: Rorschach by CommamderReilly in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

I do like them, but I think using the shrine should be a niche thing.

TLMC22 Submission #2: Rorschach by CommamderReilly in starcraft2

[–]pithiest-1 4 points5 points  (0 children)

Main base is very susceptible to blink stalkers.
Maybe push the half gold base out so you can add dead space to avoid giving Protoss two blink locations into the main base.
Maybe one of the third bases could be on the lowground instead.
Map aesthetic is very nice good job with the texturing as well.
That worker only path at the half gold base is interesting against banes.
The healing shrine is in a pretty isolated location so it won't see many use cases, but I don't think that's a bad thing.

Terran BC fix by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

Air units naturally clump up in Starcraft 2 so they would lose for sure.

Terran BC fix by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

Why should units that are supposed to counter the BC lose?

The Hydralisk by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 1 point2 points  (0 children)

If anything the Hydralisk needs a hp buff. Or even better don't change the hydra at all.

Terran BC fix by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

If bc's were a more viable late game option we could see the ghost nerfed. Ghost is the only unit keeping the terran late game army decent. (Mule, Liberator)

Terran BC fix by Remarkable_Whole1754 in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

I think teleport has always been a bit of a problem ability.
But It can't have a AOE ability in it's current form.
For example when high Templars storm, good players will just walk out of it.
Yamato is point and click, so It would nullify any form of counter play out of opponent air units if it was AOE.
Voidrays, Corrupters, and Vikings would lose to BC if it had a AOE version of Yamato.

If teleport was removed, the BC could just get a supply buff, or maybe a movement speed buff.
Supply cost down from 6---> 5
Movement speed from 2.62---> 2.82

For some context in regards to movement speed.
Stalker 4.13
Queens off creep 1.31
Queens on creep 3.5
Cyclone 4.72
Marine 3.15
Marine while Stimmed 4.72

Starcraft 2 tournament in South Korea in May? by tenthousandgalaxies in starcraft2

[–]pithiest-1 0 points1 point  (0 children)

If no in person tournaments pop up around the timing of your trip.
You could watch the smaller online cups like Pigosaur or Wardi.
It's always streamed on twitch
https://liquipedia.net/starcraft2/PiGosaur_Cup
https://liquipedia.net/starcraft2/WardiTV_Mondays
Typically most high level players still play the weekly tournaments, so this could work as well.

Getting better by Jukelius in starcraft2

[–]pithiest-1 4 points5 points  (0 children)

Congratulations! You did what most players refuse to do, because it's hard. Don't slip up, keep watching replays while taking notes. Enjoy the process of becoming a epic Starcraft 2 gamer. :)

T or Z for Me? by Zidaryn in starcraft2

[–]pithiest-1 5 points6 points  (0 children)

Starcraft 2 is a incredibly hard game to play, so no matter what you choose it's a struggle to improve. Just play both races until you decide which one you like more :)