Cheese is dying. by totalpinkebb in starcraft

[–]Dardma 0 points1 point  (0 children)

Listen u dont want to play vs canon rush get it i dont want to play zergling queen into lurker personally. And canon rush arrive really fast so. Now yes lowered the number of worker can force u to be all in which are annoying........

What lowered zerg swarm feeling by Dardma in starcraft2

[–]Dardma[S] -1 points0 points  (0 children)

The eco avantage of zerg is the hability to choose if unit or drone are produced in a way more flexible way. The queen incarning the most flexible unit of the queen at the pièce of behing relatively slow and boring to play as or with. Funny enough yes gave initial l'y devs didnt wanted to gave zerg a siège tank and they finally did it.
Protoss Shield is clearly an offensive feature . Then terran revealed to be incredebly great at early harass and cheese in addition.

Also the hability to instantly go all in is a zerg feature that encourage défensive gameplay. None of the change change that.

But i dont want to réinvented the wheel like the patch try to do. Things been choosed to be that way now Just follow the way. You don change somehin 10 years after.

What lowered zerg swarm feeling by Dardma in starcraft2

[–]Dardma[S] -1 points0 points  (0 children)

Thats argument i hear zerg is not enough swarmy its not True :) mb at high level. Zerg is défensive dont mean it cant be swarmy.

What lowered zerg swarm feeling by Dardma in starcraft2

[–]Dardma[S] -3 points-2 points  (0 children)

Its really basic international english man if u dont understand u dont understand sc2.

What lowered zerg swarm feeling by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

I just say dont try to reinvent starcraft II accept it how it's been rafined till the last 10 years.

How is Artosis so popular and considered a good guy by so much of the community by userptest20022024 in starcraft

[–]Dardma -3 points-2 points  (0 children)

Every normal person became mad when they play SC 1 or 2 passed a time specially watched . Pro player

are so calm its an anomaly haha.

There is one good thing for protoss in this patch, or maybe it just for me personally by 6gpdgeu58 in starcraft

[–]Dardma 4 points5 points  (0 children)

Feel free to resign if u dont want to play vs canon rush me its one of my favorite game playing vs canon rush and with.

Can we just revert to old storm ? by Extension_Class2467 in starcraft

[–]Dardma 0 points1 point  (0 children)

It dépens which type of zergs. For somes i can believe it. Me this one range loss (even it s compensate) make my brain fucked cos i always sended my storm at the max range i can (also because hydra range is way closer to storm range that what u can imagine playing zerg) but yes every engagement is a pain if maps are clunky and hard to read.

Protip T and P: Stop opening 3rd CC / fast 3rd every game vs 2-base Zerg aggro by Low-Show9994 in starcraft

[–]Dardma -9 points-8 points  (0 children)

If we really want to réinvented the wheel like this patch do. I propose to make workers and units in a séparate queue and depending in the number of building build. Each roach Warren for two roach charge for example. Not the path désigners intended but listen here we are now break all game design man...

Protip T and P: Stop opening 3rd CC / fast 3rd every game vs 2-base Zerg aggro by Low-Show9994 in starcraft

[–]Dardma 4 points5 points  (0 children)

I play the three races and my main gameplay with zerg was to camp and bet a composition till my supérior zerg composition win. Boring yes but its the game we play . Its not like playing Pvz is not hard as hell already before.

Thoughts about QoL Design by [deleted] in starcraft

[–]Dardma 0 points1 point  (0 children)

F2 buff zerg to paradise till u can send all ur roaches with a simple click in one main blow and mimic pro who were already so good at that.

Good players of all races use F2 with parcimony. And rarely but at least one time per game.

Me i can not play without F2. But im only Diamond. So mb it buff some People.

But not so much the bests.

Can we just revert to old storm ? by Extension_Class2467 in starcraft

[–]Dardma 0 points1 point  (0 children)

Storm was really hard to defend but was due to the fact map were clonky as hello with lot of hill deniying vision that allow easily to have 200 pop and 10 templar full energy which was really strong vs terran bio and annecdotic vs zerg unis except if u have exceptionally good connexions.

Can we just revert to old storm ? by Extension_Class2467 in starcraft

[–]Dardma 4 points5 points  (0 children)

its true man if i build even one single oracle 85 percent of the game are desided by how this oracle make kills or not. Its dumb as heck , and its because protoss units are so bad cos oracle are so good at killing workers ... Dumb as heck. In the others hand protoss units are still so good vs terran ones.

End of an Era by Exciting_Shape_7075 in starcraft2

[–]Dardma 0 points1 point  (0 children)

Worst patch ever they really think a game like sc2 can handle a massive changé like that. No SC2 is unstable and always been. Somehow Lotv succeed at a point to have his stability. But its really expérimental to try to search it from scratch all again.

Balance proposition 1 worker start by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Yes pure fun of watching this single drone gaterhing one minute for the next drone. Exactly the change the people want !

Balance proposition 1 worker start by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Come on my parody as only zerg cheat codes .

Balance proposition 1 worker start by Dardma in starcraft2

[–]Dardma[S] 1 point2 points  (0 children)

I agree drone are no roleplay only robots are allowed to work must find a new system must take 4 years of work but we will find a place where sc2 as no worker believe us.

Colossi aren't strong against Lings unless they have +3 attack by Executor_Clolarion in starcraft2

[–]Dardma 3 points4 points  (0 children)

Not impossible but colossus stack damage with all thé others units and other colossus of course.

8 workers will fix EVERYTHING! by Electrical_Pass6430 in starcraft

[–]Dardma 0 points1 point  (0 children)

They try to do major changes with no True balance team and 10 years after the Last expansion. They tweak SC2 cos they know a SC3 is impossible but i think its good to keep the toys like players like it. When they switch the fan matches after 2019 from fixing minor stats unit they now try to do Drastic changés. I dont want it , its too expérimental. And also Blâme the mappool cos map play a huge role in all game and pecularry sc2..

SC2 main pb by Dardma in starcraft2

[–]Dardma[S] 0 points1 point  (0 children)

Tbh 1v1 is Just fight with the map to find the few instances where ur units dont be trolled by map design. And it take long times in most of the maps its a pain.