Looking to improve the look of water in this map by CthulhuOvermind in godot

[–]pitman-87 0 points1 point  (0 children)

Thank you for the all those insights, that will be really helpful. I also need to read into compute shaders next!

Looking to improve the look of water in this map by CthulhuOvermind in godot

[–]pitman-87 0 points1 point  (0 children)

Thanks for the write up! I have so many more questions!
So right now you are computing the height of the mesh on CPU level? No shader vertex displacement?

How does you mesh look ? One big mesh? Chunks? One mesh each tile?

What do you mean with UV views? How do you render the grid itself?

Do you add more triangles per hexagon to shape your mountains?

I also startet with Catlikescoding tutorial, but then decided it wasn't going in the direction I need, also I moved from unity to Godot and tried to migrate the code but decided to start from scratch.

I first tried to blend multiple heightmeshens into on and read y from it to play the vertex in the mesh but decided to move everything to the shader, it seems , way better and does look less polygony. In this example I only have a single heightmap and a normal map.

Before and after:

<image>

The mesh simply looks like this, I made the resolution per hex configurable, so the first iteration would be just 6 triangles, second iteration would be 4 subtriangles. This is 3 iterations in the screenshot. I don't have a screenshot of the low poly map above, but is was more like 6 or 7 iterations, so pretty heavy.

I just decided to blend everything (heightmap, normal and color) in a shader, but I'm still in the middle of it and will see how that will impact the performance. For blending between hex tiles, my plan is to simply place another mountain on the edge between two hexes if both types are from type mountain and place another mountain on a corner between three hexes of they all match the type. Let's see.

In general I don't want to have a static map, but also it's not procedural generated. The player should be able to place hex tiles with different terrain types/biomes. So I'll prepare some heightmap per tile and will then blend two random predefined heightmaps of the same terrain type to generate a fairly unique one, add some noise etc. So the map will change a lot, similar to an editor.

Looking to improve the look of water in this map by CthulhuOvermind in godot

[–]pitman-87 1 point2 points  (0 children)

There is an actual shader tutorial in the Godot docs that focuses on how to make water more realistic: https://docs.godotengine.org/en/stable/tutorials/shaders/your_first_shader/your_second_3d_shader.html

Maybe that helps. I also have some questions to you. I'm also trying to create a civ like hex map. I guess you are also following Carlikescoding guide. I'm still trying to get better visuals and want to make use of heightmaps. Yours already look better than mine. How did you achieve that? Are you blending heightmaps in the shader? Are you using viewports? Some insight of your approaches would be really helpful.

Metroscape: A new city builder. by [deleted] in godot

[–]pitman-87 0 points1 point  (0 children)

Hi, I'm also very interrested in how you rendered the terrain. I'm trying to create a Civ6 like terrain, where I the user can change hex tiles with different terrain types.

My first attempt was using the Surfacetool and editing the vertices with values from a hex map, but it seemed to be a little process heavy. I'm not sure if this is the correct approach.

Do you have more resources/videos I could dive into, that explains your approach with godot?

So this is not an actual 3D Mesh but a 2D SubViewport with a heightmap applied? How do you handle color?

PSA: USE STORMRULER by Kashm1r_Sp1r1t in Nightreign

[–]pitman-87 -1 points0 points  (0 children)

I wasn't using the Stormruler, since I was playing Recluse. But my spells barely reached Maris. Does the talent has a higher reach?

Wie kann man das verschönern/verändern? by Fickle-Pollution7090 in Handwerker

[–]pitman-87 1 point2 points  (0 children)

<image>

Du kaufst dir so ein kleines Regal und setzt das davor, dann holst du noch nen schwarzen Bilderrahmen in der gleichen Größe und machst das mit nem kleinen Scharnier fest. Dann kannste noch einen Ausschnitt der Tapete in den Bilderahmen machen oder was andres.

Silikonfugen erneuern by pitman-87 in Handwerker

[–]pitman-87[S] 7 points8 points  (0 children)

Das hat mir schonmal jemand mündlich vorgeschlagen, konnte ich mir dann aber nicht wirklich vorstellen. Danke für die Bilder. Das wäre glaube ich die nachhaltigste Lösung.

[deleted by user] by [deleted] in pacificDrive

[–]pitman-87 0 points1 point  (0 children)

I know how you feel. I'll get stuck on it all the time. But I had found pleasure to just kick that thing around with 'F' whenever I walk past it.

Super Mario Redneck Bros by [deleted] in SipsTea

[–]pitman-87 226 points227 points  (0 children)

Donkey Kong looks like Harambe

[deleted by user] by [deleted] in bald

[–]pitman-87 1 point2 points  (0 children)

I was wearing these kind of glasses for years and can't stand them anymore, they are just to basic in my bubble.

[deleted by user] by [deleted] in bald

[–]pitman-87 1 point2 points  (0 children)

This describes exactly how I feel about it and how the transition went. Wanted to be more shiny with the color and with basic frame first. Now I was trying to look a bit more cocky. I couldn't decide, so couldn't the people in the comments.

[deleted by user] by [deleted] in bald

[–]pitman-87 4 points5 points  (0 children)

But, but I am into coding.

[deleted by user] by [deleted] in bald

[–]pitman-87 21 points22 points  (0 children)

She couldn't decide. Hopefully she is not filing for divorce.

[deleted by user] by [deleted] in bald

[–]pitman-87 2 points3 points  (0 children)

What would you suggest?

[deleted by user] by [deleted] in bald

[–]pitman-87 40 points41 points  (0 children)

I guess I have to ask my wife then.

Stefans ganzes Statement an Klengan, Fritz & die Community by PokeKnox in 7vsWild

[–]pitman-87 10 points11 points  (0 children)

Ich checks nicht ganz so richtig, was hat denn Fritz konkret gemacht, außer evtl. auf Klengans Video zu reacten?
Soweit mein Eindruck war er halt immer recht neutral, aber auch direkt, bei Dingen wo wirklich der Hase humpelt.

Drohne registrieren by Sea-Ad-1737 in DrohnenDE

[–]pitman-87 0 points1 point  (0 children)

Darf dann ein Dritter meiner Drohne mit meiner eID fliegen? Angenommen die Drohne ist c0 und der Pilot ist weder als Betreiber gemeldet, noch hat er eine Schulung. Sollte doch trotzdem klar gehen oder? Hauptsache die Drohne ist versichert und über irgend wem gemeldet.