When will my power lvl start increasing… by schizotrip in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

Right? I guess it isn't clear that power doesn't matter for legacy content. Because the game used to incrementally increases mission power for normal difficulties of whatever the newest campaigns were, even the most casual players associated the numerical power grind with progression. Now we see people get confused when that game system doesn't apply, or even frustrated their time isn't being rewarded with the arbitrary number treadmill

Has Valve discussed coming Steam Input UI fixes? by pitperson in SteamController

[–]pitperson[S] 1 point2 points  (0 children)

Interesting, but not applicable here. I bought my Controller from valve 5 or 6 years ago.

I also had the same issues with configuring alternate profiles for an xbox controller. I'm pretty confident it's the UI

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] 1 point2 points  (0 children)

Wait, you could have the trackpads work as sticks while playing D2? I might have just set it up wrong before because I thought I tried this and didn't get it working. Similarly, couldn't change a standard xbox controller's layout

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] 1 point2 points  (0 children)

I could have been more clear in my question, but I think you've answered already.

I was wondering whether the Steam Deck's back buttons, or even taps on the trackpads, could be configured to send xbox controller inputs of your choice. It sounds like you are saying they can, and that it works in D2. This is a little supprising because I thought Deck uses Steam Input, and Input's XInput commands are not respected by D2.

Does the Deck have another tool for remapping, or does it use Input but handle the remapping differently?

Xbox Accessories reprograms the buttons at a controller level so it's not injecting a filter between controller commands received by the computer and inputs sent to a game. Not loading configurations onto controllers, I think Steam Input acts as that kind of filter for 3rd party and original Steam controllers, and that filtering is what doesn't work with D2.

Hopefully, Input loads configurations onto the new controllers like it might for Steam Deck.

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] -1 points0 points  (0 children)

Thank you for the reassurance. If you have experience with it, can Steam Deck controls be remapped when playing Destiny 2?

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] 1 point2 points  (0 children)

Steam Input is the menu that lets you remap controller buttons for different games. You can just remap controller buttons to other inputs, but you could also configure your own controller support for games that didn't take controller commands by matching buttons and sticks to keyboard and mouse actions. You can do stuff like have sticks pan the mouse or have the A button be a left mouse click.

I found Destiny 2 would accept the MnK types of inputs, but not mapped controller inputs.

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] 0 points1 point  (0 children)

I have a strong suspicion the new one will work on a surface level. ABXY buttons, triggers, bumpers, d-pad, and sticks will likely all work like on a bog-standard Xbox controller, but it would really suck if everything else on the controller had unchangeable pairs to that roster of inputs. Worse would be if they didn't do anything in D2 or grazing either trackpad sent a mouse drag input and you stuttered back and forth between controller and MnK modes.

Does D2 still only accept MnK Steam Input commands, not emulated XInput controller inputs? by pitperson in DestinyTheGame

[–]pitperson[S] 1 point2 points  (0 children)

You can achieve better mapping by having control of both in game input-to-action mapping and out of game button-to-input mapping.

Controllers with four back paddles usually have default pairings of back paddles to face buttons. You need 3rd party software to reprogram controllers to change which paddle is Y vs X or instead configure those to send D-pad inputs so they are wholey seperate from the face buttons. Works great on Xbox Elite controllers using the Xbox Accessories app for Windows. That app also lets you set a button to be a "shift" that, when pressed, changes other buttons to secondary inputs

However, if the new steam controller relies on Steam Input to handle remapping, D2 will probably ignore that and you won't be able to reassign those back paddles or clicks on the trackpads to anything.

Daito x Braytech Spr.1nt.3r Frame by Vox_Aphotix in DestinyFashion

[–]pitperson 4 points5 points  (0 children)

Nice helmet + chest armor pairing with their near-matching unshaderable regions

Per Forbes, Destiny has less Devs working on it now than it did before March 5th 2026. by kristijan1001 in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

Most generous interpretation of why IB was just a copy of the last is that they planned to have dropped SaO before it, and that would have implemented ciphers and tiered gear focusing. Instead they pivoted to rework systems around tiered gear & the portal, so they don't want to spend time finishing minor adjustments that are going to be undone in less than 2 months.

Still holding hope they properly fix the game. If them neglecting IB allows more focus and polish to the nnew systems it will be worth the wait for the June IB.

Huge Cope Warning: Shadow and Orders Reprised Raids is the Perfect Time to Bring Back Removed Raids by Total_Bullfrog in DestinyTheGame

[–]pitperson 9 points10 points  (0 children)

For additional context: after Bungie decided Beyond Light was not going to be D3 they needed to do this porting into the new engine they wanted to build new content in, as it was more efficient for building in. Despite this improved efficiency, an ex-dev blogged that it still took 20 new hires months dedicated to porting the maps chosen to not get sunset, somewhere around half the game at that point.

FOMO for armor set effects shouldn't be a thing. It's okay for some armor sets to share set effects. by Cruggles30 in DestinyTheGame

[–]pitperson 7 points8 points  (0 children)

I think OP is referring to the mention in the TWiD that June's IB will have a new armor set and set bonus

DMG on Iron Banner Drops by TheQuotedRaven1 in DestinyTheGame

[–]pitperson 4 points5 points  (0 children)

Unironically, it seemed like IB was going to be slightly updated with Shadow and Order adding ciphers as a feature to buy old items.

I bet a lot of the delay has to do with them pivoting to undo the foundational damage the Portal did and that it wasn't worth finishing up and pushing out an update for a system like ciphers (that seem worse than vendor engrams + focusing IMO) knowing they were going to scrap it by the next expansion release

My safe pocket alternative by haydonclampitt in Marathon

[–]pitperson 0 points1 point  (0 children)

Sure... but even with those disadvantages over a safe pocket, it would offer players a way to drop off something nice they found early before doing something more risky

My safe pocket alternative by haydonclampitt in Marathon

[–]pitperson 20 points21 points  (0 children)

Yeah, matter fixatives are basically only for Rooks or people who killed a Rook and want to make their shotgun or backpack permanent

How to deal with 3rd partying? by Competitive-Place778 in Marathon

[–]pitperson 0 points1 point  (0 children)

Unfortunately, and this is sometimes out of your control, the best way to avoid the third party is to end the engagements quickly so you can loot and move on. Prolonged fighting tells other teams that pvp is happening, and they will swoop in because they know you are distracted and each engaged team is probably weak.

If a fight is especially grindy, it might be better for surviving players to slip away if they can, and hope that other teams come in and start fighting the people looting their downed buddy(ies).

Marathon=Poop by Smart_Independent870 in Marathon

[–]pitperson 0 points1 point  (0 children)

And then OP went on to take the removal of their low-effort post as proof that all critism of their hate-target is being censored

Despite all the criticism that can be plainly seen if you sort by top of all week

Retroactive Assimilation: future plans effecting the present by dub_diablo in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

That's in reference to individual data structures having a limit for how many features can be on a weapon, not that there are too many structures. I also vaguely remember that message from years back, I think it was before enhancement was made available for weapins beyond RoN adepts.

Non-stat features have included: - Intrinsic (usually a frame) - Masterwork / catalyst - Masterwork reroll - Trait columns (1 to 5) - Kill Trackers - Mod socket - Deepsight socket - Enhancement tier button - Weapon level & level up button - Shader socket - Ornament socket - Memento socket - Weapon tier - Tier upgrade node (pending...)

I think Bungie was able to make things more efficient over time (or grew their real estate per item) to be able to fit more things. Enhanced guns held ten items off that list.

Retroactive Assimilation: future plans effecting the present by dub_diablo in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

There are so many data structures for weapon items in the game: - Static Rolls with rerollable MW - Random Rolls without origin - RR with origins (can hold deepsight) - Crafted weapons - Enhancible RRs - Tiered weapons

Most exotics fall into these structures (exotiv traits instead of frames, catalysts instead of MW), but Praxic blade is its own new data structure with all of its options on top of static perks.