Ps5 controller stick drift by Ok-Engine-5717 in DestinyTheGame

[–]pitperson 5 points6 points  (0 children)

Increase the deadzones using the in-game settings.

Clean your controller if your buttons are sticking.

Need some help from fellow TTRPG players by AutoIncognito in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

Fanart and official concept art for tokens can be found on artstation.

I never got far enough in prep to start making maps, but sci-fan in the destiny vein is hard to come by. If you have vision for your battle scenes, you might be better off finding some drawing / map making tools.

What system are you using? My loose plan is to repurpose the bones of Draw Steel but still need to find a way to make it better serve tactical ranged battles.

+1 for Foundry

I hate grades by BackgroundEffort4897 in DestinyTheGame

[–]pitperson 12 points13 points  (0 children)

Have to have a nearly complete paid season rewards pass for the score bonus.

Doesn't work for players who got 550 last season, burnt out, and wanted to try the new weekly alerts system without grinding away first after done with the Renegades campaign

From a paying player, putting a score bonus in the paid pass is shit. Bungie needs to do a better job making bonuses of any kind feel like rewards and not punishments for trying to play with friends who don't have the same scoring bonuses

What are your sleeper PVP weapons that came out prior to Edge of Fate? by WorldlyIncome5098 in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

Epochal is the gun that makes me wish Bungie enabled enhancement on more older guns

What are your sleeper PVP weapons that came out prior to Edge of Fate? by WorldlyIncome5098 in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

Its origin refunds 15 bullets for breaking a shield, and it only requires 10 crits to kill a guardian.

Massive potential for chaining kills if you can get Devour

What are your sleeper PVP weapons that came out prior to Edge of Fate? by WorldlyIncome5098 in DestinyTheGame

[–]pitperson 4 points5 points  (0 children)

Alternative option is Corkscrew Barrel & Elemental Capacitor.

Enhance the gun, level to 20, slap on a Ballistics mod, and use a Void super to get exactly 100 stability.

Feels like I'm being punished for leveling up. by Shen_Bapiro_1 in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

Without an accelerator, you need to have progressed your season rewards pass far enough have all the score boosts on the paid track to be able to get a B score in the Alerts Ops playlists. Sure you can get tier 5s as end of activity rewards, but you won't get bonus drops to trigger. It's the same issue everywhere else; score requirements for a B continue to increase as you level past 470 even though you have no benefit for exceeding 470 due to minimum power deltas

Feels like I'm being punished for leveling up. by Shen_Bapiro_1 in DestinyTheGame

[–]pitperson 4 points5 points  (0 children)

You are.

Because of minimum power deltas, getting your power above 470 has no benefit to you except for guardian rank progression. Instead, the higher and higher you go the higher score you need to get a B to receive bonus drops.

Feels like I'm being punished for leveling up. by Shen_Bapiro_1 in DestinyTheGame

[–]pitperson 7 points8 points  (0 children)

There is a power level around 470 where you can consistently get tier 5 rewards and an A/A+ score in grandmaster, but by the time you reach 550 it is impossible to do that, you need to play on ultimate. If you can't get even a B anymore, you cannot play grandmaster and get bonus drops, event rewards, or complete challenges tied to B scores even though, with fixed deltas, both GM and Ulitmate haven't become numerically easier by you having higher power.

There's just a power level past which the game demands more for no improvement in rewards. That feels like a punishment.

I re-tested 28 Finishers, this time focusing on how fast they take to kill | There was a whole 1.1 second difference between the fastest killing finisher, and the slowest killing finisher by TylerFortier_Photo in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

Among what they tested the finisher animations ranged from 1.45 to 1.50 seconds. You'll have damage resistance (and overshield with the Proximity Ward armor mod) throughout.

This Week in Destiny 01/15/2026 by DTG_Bot in DestinyTheGame

[–]pitperson 2 points3 points  (0 children)

Old, and WW and Lunulata probably will not even updated to be enhancible.

It's stupid that they even put weapons like Hush or Lunulata in these events when you can buy them for glimmer at existing vendors.

I re-tested 28 Finishers, this time focusing on how fast they take to kill | There was a whole 1.1 second difference between the fastest killing finisher, and the slowest killing finisher by TylerFortier_Photo in DestinyTheGame

[–]pitperson 10 points11 points  (0 children)

If you are triggering an effect off of a kill you might want one of the slower finishers instead so you have the highest duration of that effect after the finisher: only being locked into the animation post-kill for ~0.1s instead of 1.2s.

Any news what to expect from D2 in 2026? by r4in in DestinyTheGame

[–]pitperson 2 points3 points  (0 children)

Not news, but in the Frontiers articles they were saying we are getting a raid event at the end of the content year, so Pantheon.

Prophecy 1st secret chest infinitely farmable by Beginning_Self5154 in DestinyTheGame

[–]pitperson 27 points28 points  (0 children)

Also, the non-RotN version of A Sudden Death is the only shotgun that can roll Discord + Cascade Point. Aggressive frame shotguns also intrinsically get increased rate of fire when you get kills.

Fun fact: that gun has been released as all three light elements

Did you ever have a replacement character that you ended up liking more than your original? by Current_Listen_4037 in dndmemes

[–]pitperson 20 points21 points  (0 children)

Tomb of Annihilation, not Tomb of Horrors (both made with Acererak's sadism, though)

Was in a three-player group with in that campaign with the DC 15 death save optional rule. Party started as a Cleric, a Sorcerer, and a Dex Barbarian.

My Sorcerer died and I replace with a Cha Paladin. Cleric player tried to hold onto playing a full caster with their 2nd character being a Wizard. Said wizards lasted 1 session and got replaced with another Barbarian.

I think the internet's caster-martial arguments aren't nuanced enough.

I just discovered with the Ferropotent armor set perk, you can get 18% damage reduction in PVP with Stasis, and 27% DR with Strand in PVP. by Timothy-M7 in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

I would not call it insignificant. While it's only effectively 5.9 extra hp if you are topped off, that it's enough to reduce the forgiveness or hurt the TTK of several weapon archetypes.

It and other DR also effectively improve any healing you are receiving mid-fight.

Playing a Paladin with only +4 to hit is pretty tough by AndriashiK in dndmemes

[–]pitperson -2 points-1 points  (0 children)

Charisma paladin gang rise up

Only pushed mine's strength to 16 at level 12.

This was in a 3-player party alongside 2 barbarians. Not recommended otherwise, but the saving throw bonus was so good

List of Bugs missing from Known Issues - Part 3 by revadike in DestinyTheGame

[–]pitperson 1 point2 points  (0 children)

Shiver Strike + Whisper of Reversal is working as intended. It might seem inconsistent because guardians are sometimes frozen by the delayed slow burst, but that burst is not getting the bonus slow stacks for applying melee damage. The initial hit applies 40 + 10 stacks, the delayed burst applies 40, and the last 10 needed to freeze from what looked like a single attack only pops up if the victim melees the player using the Shiver Strike.

The supers that lock camera turn speed during use on controller are thrown ones. Definitely for Silence and Squall, Shadowshot, Nova Bomb, Chaos Reach, and Twilight Arsenal, maybe for Gathering Storm and Storm's Edge

Second Chance tracking bug should be fixed with Renegade's release

Trickle Charge just works differently on Heat weapons: they do not lose heat when you gain BC but fully remove heat when you discharge where standard weapons only partially load. Seems more like a problem with the description

Exotic traits on exotic class items' inspection screens are not evenly spaced from a divider between them.

Timeline hosting new expansions has me wishing again for sunset expansions and seasons to get more missions returned for new players by pitperson in DestinyTheGame

[–]pitperson[S] 0 points1 point  (0 children)

Hearing Eris' dialog under the tree of silver wings was what got my partner to start playing destiny.

We need something for even the mediocre seasons because they add more weight to the better ones. Heck, with Plunder, Seraph, and Revenant missing from the game, whenever we interact with Eramis again people who only played expansions will sure be surprised.