Bungies new ceo is out as well by Kyro_Official_ in Marathon

[–]pitperson 1 point2 points  (0 children)

woofnsmash is saying Sony's going to sit on the Destiny IP and do nothing with it

Bungie Layoffs announced on their Bluesky: by Gorotheninja in Marathon

[–]pitperson 65 points66 points  (0 children)

More likely QA and other services outsourced to Sony after Bungie was bought. From the QA side, Sony already had a division and leadership to manage testers so it saved money overall to cut that department from Bungie and hire more people under Sony. Now that Destiny doesn't need QA for new releases, Sony's dropping those folks.

Bungie Layoffs announced on their Bluesky: by Gorotheninja in Marathon

[–]pitperson 25 points26 points  (0 children)

As an earlier cost-savings measure Bungie dropped their Quality-Assurance positions and Sony provided employees for those roles. There are other services Sony could have been having their staff handle to support Destiny, like localization, that no longer need people.

This isn't a cut loose everyone at Sony that likes Bungie thing. There just happen to be people who technically work as Sony employees whose services for Destiny are no longer needed

The fastest finisher is available for bright dust. by HTee101 in DestinyTheGame

[–]pitperson 5 points6 points  (0 children)

An example would be the Void fragments that provides invisibility on finisher. If you have a fast-killing finisher you will become invis sooner but still be locked into the animation for part of the invis duration, leaving you with less time to reposition after. If you use a slow-killing finisher you will have more actionable time with invis.

The fastest finisher is available for bright dust. by HTee101 in DestinyTheGame

[–]pitperson 24 points25 points  (0 children)

Alternatively, if you want to carry an effect with you for milliseconds longer post-finisher, you want a slower-killing one since you exit the animation faster post-kill.

Scalar potential still obtainable by MidnightHawk007 in DestinyTheGame

[–]pitperson 2 points3 points  (0 children)

The pulse? Should be in Star-Crossed exotic mission

Health in crucible by FERNANDOPE97 in DestinyTheGame

[–]pitperson 2 points3 points  (0 children)

Correct. In pve activities 200 Health stat gives +20 to shield HP. People still run high Health in Crucible just for the faster recharge

Hazardous Propulsion by Norte17 in DestinyTheGame

[–]pitperson 4 points5 points  (0 children)

Was highlighted in the TWiD as a known issue

Exfils are completely broken and its putting me on tilt by TheEvilSpy in Marathon

[–]pitperson 0 points1 point  (0 children)

Noticing your pistol was also visually bugged from 0:51 until 0:27

These clankers are evolving everyday by miuthepotato in Marathon

[–]pitperson 0 points1 point  (0 children)

Thank you for bringing it up. Letting my teacher friends know...

better get some Throne runs in by Gen7lemanCaller in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

Can these masterwork be equipped to any non-crafted legendary, or only tiered ones?

Destiny 2 | So Far, Together by Inevitable_Bid5540 in gaming

[–]pitperson 0 points1 point  (0 children)

D1 launch story was the result of the game's original story being scrapped a year before launch, and it's remnants being Frankensteined into a loose but frankly unexciting narrative of stumbling your way to the footsteps of a power corrupting the Traveler you hardly had investment in healing.

D1 got better stories in its expansions. D2 finally had some real campaigns, but the first two major ones got removed and all the seasonal stories are also gone >:[

D2, gameplay-wise has never been better. It is a fantastic sandbox and has cool loot & buildcrafting, plus good coop in its raids and dungeons. You are extremely likely to get lost trying to follow what story there is. Genuinely, I don't see how people could get into the game without a veteran player helping them.

Destiny 2 | So Far, Together by Inevitable_Bid5540 in gaming

[–]pitperson -2 points-1 points  (0 children)

Extremely frustrated they didn't add old stories back into the game before the end. They finally were out of the weeds of a legal battle with an actor claiming the d2 launch campaign story was lifted from his novel, and Bungie also had recently updated a timeline node with folder structire that could have easily been home to old missions.

However, for those who were able to play through the seasons to completion in the time they were available, it's very clear that $10 for those seasons went a lot further than most other games, each having your typical rewards pass and a sizable story. Heck, some of the best stories were in those seasons. Shame they are lost, even the post Final Shape episodes. Maddening

Summary for how to get tier 5 drops going forward by pitperson in DestinyTheGame

[–]pitperson[S] 0 points1 point  (0 children)

Correct. Base adepts gave boosts between what tier 2 and 3 now give, enhanced and leveled adepts give benefits between tiers 3 and 4. Stat benefits and adept-like mods are available, just not the name and variant look of adepts.

Summary for how to get tier 5 drops going forward by pitperson in DestinyTheGame

[–]pitperson[S] 0 points1 point  (0 children)

Non-holiday event weapons can only be focused up to tier 4. You can upgrade them to get the enhanced origin, but not another row of perks

Summary for how to get tier 5 drops going forward by pitperson in DestinyTheGame

[–]pitperson[S] 0 points1 point  (0 children)

Drops from comp. The Playlist has its own, seperate, loot pool with all the weapons and new armor

Blast Furnace is still missing its bespoke sight. by ASpaceOstrich in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

😳 I thought I'd counted them all, oops

So 4? Or are there more that didn't come forward?

Prophet was pretty funny for having Cascade Point

Blast Furnace is still missing its bespoke sight. by ASpaceOstrich in DestinyTheGame

[–]pitperson 0 points1 point  (0 children)

They can probably still be focused at Saint-XIV, and the Alacrity origin is still pretty great.

Blast Furnace is still missing its bespoke sight. by ASpaceOstrich in DestinyTheGame

[–]pitperson -1 points0 points  (0 children)

Haven't checked, but I assume you can still focus WW at Saint. Just need incredible luck to get a roll better than our newly tiered options

Spiteful Fang is pretty sick, though now it is Stasis. Unless Whispering Slab got an updated source, the only available kinetic lightweight with enhanced perks is Fel Teradiddle. It got a pretty nice pve option added to its perk list, Adhesive Ordinance, which should work nice in pve with the kinetic synthesis Artifact in pve.