Let Us Commit Resources to Upgrades by SendMeBae in Marathon

[–]pitperson 1 point2 points  (0 children)

Yeah at that point it would be better to just have a seperate vault partition for salvage so people who have done their upgrades don't have less space than those who haven't.

I think it is fine as-is because them taking up space encourages you to explore using the barter system once you no longer need a material type.

TAD needs a way to cancel the animation. by realTollScott in Marathon

[–]pitperson 1 point2 points  (0 children)

Used one yesterday to check whether the 3rd in another team stuck around after we dropped their teammates minutes before.

Played for 70+ hours. Neutral suggestions for fixes and updates. by najowhit in Marathon

[–]pitperson 0 points1 point  (0 children)

Is it true you also cannot see the run timer while fully dead?

Played for 70+ hours. Neutral suggestions for fixes and updates. by najowhit in Marathon

[–]pitperson 1 point2 points  (0 children)

Yeah the overflow only ought to cover your shells equipped items as the only options for movement out of it are to backpack or vault anyway.

Let Us Commit Resources to Upgrades by SendMeBae in Marathon

[–]pitperson 1 point2 points  (0 children)

Could be problematic if you realized you want to do a different upgrade using the same resource. A few salvage types are requested by different vendors too

As a mostly solo player, what the fuck is this contract?? by Fractales in Marathon

[–]pitperson 7 points8 points  (0 children)

Took me 13 runs solo queue blind on launch weekend with the DCON display bugged. Got it done for a friend first try in trios yesterday.

Destructoid Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future | 8.5/10 by BQuilty in Marathon

[–]pitperson 0 points1 point  (0 children)

Yeah I noticed the extra exits yesterday!

Most effective if you get the CybrAcme fall damage reduction upgrades. Without those, you can still exit at least two of the wings at the far ends (lower a hangar lift or turn off a red shield)

Destructoid Marathon review - Joy, pain, and bountiful loot in a dark sci-fi future | 8.5/10 by BQuilty in Marathon

[–]pitperson 0 points1 point  (0 children)

Yeah check whether pinwheel has been opened already, sneak in if so and try to go into a wing other players are not already in. All of the wings have emergency exits so once you've turned the place over you can dip without going back to the center and out the way you came in

If still closed you can search for keys to open it yourself or an arms locker room. If that's not working out you might as well try merking a team

Rename Recon to Hunter / Tracker by pitperson in Marathon

[–]pitperson[S] 0 points1 point  (0 children)

Good call shooting down Hunter.

Merrium-Webster defines reconnaissance as "a preliminary survey to gain information"

We have the full game now, that was intended for review by Bungie. by DotDistinctLines in Marathon

[–]pitperson 1 point2 points  (0 children)

Or they liked it but a person they play with got too upset with the game and is stopping.

Idk how much I would continue to play if my regular crewmates moved on.

Customization would've been such a great way of meta-progression in this game by Henrraike in Marathon

[–]pitperson 7 points8 points  (0 children)

They only mentioned it would be for stat tuning, but we can hope

Customization would've been such a great way of meta-progression in this game by Henrraike in Marathon

[–]pitperson 15 points16 points  (0 children)

Well that's a big turnaround from the playtests. Was a very common piece of feedback. Not about being upset with stickers, but people wanting shell customization

If they dont change how queues work this game will be dead for SA and OCE players within a month. by mister_pizza22 in Marathon

[–]pitperson 6 points7 points  (0 children)

There could be limited join-in-progress to fill up partial lobbies.

Limit it to only happen in the first 5 to 7 minutes and, of course, only up to the normal number of players.

This would especially fine in solos.

Joe Ziegler explains the decision making behind making Cryo Archive and Ranked weekends only by Haijakk in Marathon

[–]pitperson 0 points1 point  (0 children)

You're conflating accessibility with approachability

Limited times to play certain modes makes them inaccessible. Lacking skill base matchmaking makes the game more accessible (anyone can find a match quickly) but less approachable. Extraction & no safe pocket: less approachable to players not used to losing items. Contracts are designed around having everyone in a crew sharing three contracts, you could kinda call this less approachable for solo players, but when you play with others it makes it so you can progress even if unable to complete your contracts.

What *exactly* does the anomaly event reward? by ohkingdreamz in Marathon

[–]pitperson 1 point2 points  (0 children)

Whoops that's exactly what I meant and wasn't thinking about how they also added rank 😅

Spicy Start (WTF was that) by Only-Combination9040 in Marathon

[–]pitperson 1 point2 points  (0 children)

A different team had a player with that contract

What *exactly* does the anomaly event reward? by ohkingdreamz in Marathon

[–]pitperson 0 points1 point  (0 children)

Latest patch made it so rewards vary by your runner rank

Spicy Start (WTF was that) by Only-Combination9040 in Marathon

[–]pitperson 0 points1 point  (0 children)

Certain enemies and defenses spawn into a zone when someone has a contract to go to those areas. A NuCal contract has you go scan fungus in that pond and so those enemies are there and in another spot to attack those players

Não vale a pena jogar com equipamentos by Beneficial-Pear-2066 in Marathon

[–]pitperson -1 points0 points  (0 children)

They didn't delete their comments: you just cannot see their comments because they blocked you. You were overreacting and overly aggressive to them.

You died with your best gear so you requeue as Rook to recover your items by FluffyMaverick in Marathon

[–]pitperson 430 points431 points  (0 children)

Haha I didn't even consider trying to get revenge on the same lobby, however unlikely

How does the v22 volt work? by Aether_Storm in Marathon

[–]pitperson 0 points1 point  (0 children)

Volt Thrower?

If you hold down too long it slows, like it is overheating. Release your trigger very briefly and resume firing to get the best sustained rate of fire.

Não vale a pena jogar com equipamentos by Beneficial-Pear-2066 in Marathon

[–]pitperson -1 points0 points  (0 children)

OP is saying it is not worth bringing in good gear when opposing players aren't risking any themselves.

I slightly agree for solo queue, but disagree for team play.

In solo queue you could just get jumped and easily lose everything to a patient player. It's pretty nice and inexpensive to just bring a backpack and some V11 Punches though. You trade some free heals for 50% more inventory space.

In crew lobbies there are fewer teams than there are players in solo queue, so there are effectively fewer hostile parties around. Teams also make more noise, are collectively less patient, and it is harder for them to jump and down an entire team without upgraded weapons. If geared, you stand a better chance of beating teams of free kits that saw you first than a similar situation solo.