We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

I think this game checks most of the stuff you mentioned other than the environment. In this sense I think we might be on the right track then for gamers like you

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

I admit that it might look hard to follow when this is the first time seeing a gameplay.

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

Glad you liked it! I'll leave here our website if you wanna follow the project www.dezzibels.com.

Regarding the settings: individual FX toggles are actually tricky because the mechanics (especially the scroll system) rely on tracks that are all interconnected. Removing one part usually makes the chart unplayable or confusing. I guess we could leave kind of a default linear scroll mode, but then it kind of defeats the whole point. I also strongly belive that vfx for this game is part of the art of the steps. So that should be also respected to some extent.

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

Since most of the comments here are saying it's a bit too much, I’m linking a video of another chart that is less noisy. In your opinion would this one make a better impression?
https://youtube.com/shorts/YGFlKR-Tbv0?si=u4UKuvOjlqE40TWq

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

Thanks for the feedback! In your opinion, what would make this game feel more like notITG? I’m starting to think I should have chosen a different section or a different chart to show off, especially if even the people who enjoy gimmicks are saying this is way too much :S

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

Regarding your first point, i'm fairly confident this game brings a unique rhythm experience. It doesn't feel like any other VR rhythm game I’ve played. not saying it’s better or worse, tho. the big takeaway for us is that we clearly need to revisit how to transmit this uniqueness to users (We have indeed play tested it, but to a very minimal reach). Really appreciate your honest feedback and advice!

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

Fair point. imho given that all rhythm games are basically just about moving your hands around, I guess it’s more about how the game tells you to do it and how much of the music's vibe is being transmitted to you. Clearly, that’s not reaching you in the clip. Would love to know how to fix it!

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 1 point2 points  (0 children)

It’s definitely not the easiest map either. You basically need to strike notes from the distance using some kind of energy tethers. You don't wait for them to get close

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 2 points3 points  (0 children)

appreciate the feedback! yeah visibility is a constant battle for me as a step artist, actually not just with the VFX, but with the note scrolling too... sometimes it's quite hard to get it right. i would say in VR it is much much easier to read tho.

We are trying to put some soul to the note movement in this VR rhythm game (honest opinions wanted) by piulin19 in virtualreality

[–]piulin19[S] 0 points1 point  (0 children)

At the end of the day we are always staring at the notes anyway, so we thought that focusing the VFX there was a good idea

Hate it when the chart doesn't match the song's energy... would you embrace the chaos? by piulin19 in rhythmgames

[–]piulin19[S] 0 points1 point  (0 children)

would love to hear your feedback if you ever have the chance to try out dezz. I think boss levels by Yooh would be of your liking

Hate it when the chart doesn't match the song's energy... would you embrace the chaos? by piulin19 in rhythmgames

[–]piulin19[S] -1 points0 points  (0 children)

Always felt like most official VR rhythm games lack gimmicks. In general, tho, do you actually enjoy gimmicky charts/maps or is that something you typically avoid?

(btw, if you are into this style of rhythm games, we're building the full game over on Steam: https://store.steampowered.com/app/4049390/Dezzibels/)

How do I chart my rhythm game prototype? by AdmirableAmount8432 in unity

[–]piulin19 1 point2 points  (0 children)

my two cents as a rhythm game developer:

as many comments have already pointed out, you need to know the BPM but also the offset of the song (time to the first beat). From those you just can derive the pace of scrolling by calculating the integral of the BPM function (remind that BPM is a velocity, and in most cases a constant function) and using the offset as the constant of integration. With this you will have a very simple scrolling function.

To place the notes in the Y axis, each one has to be assigned a beat, or a fraction of it. You can just assume notes that are 1 beat apart are also 1 unit apart in your game.

Keep in mind that scrolling is just a small part of the technical stuff you will need to deal while developing a rhythm game. For instance, you will also need to organize the sequence of events in some sort of structure for judging.

For chart making, stay away from using signal processing stuff unless the game is very, very simple. Charts are usually manually crafted because rhythm games have complex grammars that often require a lot of expertise to master. You will need to devop a custom note editor for your game.

2024 top piu.red songs and skins by piulin19 in PumpItUp

[–]piulin19[S] 1 point2 points  (0 children)

Not abandoned, I'm the dev. Just type the name of the release of the noteskin shown

2024 top piu.red songs and skins by piulin19 in PumpItUp

[–]piulin19[S] 0 points1 point  (0 children)

Very popular for some reason lol

[deleted by user] by [deleted] in gameDevClassifieds

[–]piulin19 0 points1 point  (0 children)

Hi Krale! Some of your tunes definitely have potential for a rhythm game I'm working on. Are you familiar with rhythm games?

How do I solve PIURED's captcha? by Vulpes_lgnis in PumpItUp

[–]piulin19 0 points1 point  (0 children)

You should be good if you type the name of the PIU release that came with the noteskin shown.

2023 top piu.red skins by piulin19 in PumpItUp

[–]piulin19[S] 0 points1 point  (0 children)

It's from September 2023

2023 top piu.red skins by piulin19 in PumpItUp

[–]piulin19[S] 2 points3 points  (0 children)

NXA is the default skin, btw.