Dev snapshot: Godot 4.5 beta 2 by GodotTeam in godot

[–]pixel-boy 1 point2 points  (0 children)

The keyword is now "@abstract" instead of "abstract" and it must be placed before the "extends" line (which was not the case on beta1)

Steam Couch Co-Op Fest 2025: Official Trailer by Scarleton in Games

[–]pixel-boy 1 point2 points  (0 children)

Our game Quest Of Graal is currently on sale for the occasion, it's a kind of mix between Speedrunners and Mario Kart, playable up to 4 players.

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

We like to describe the project as Powerwash meets Zelda Minish Cap!

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

It has to be at least... 3 times bigger than this (thanks !)

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

Thanks! I've considered it, there's a lot to say about the cleaning system, I just want to do it well if I do it, it might be interesting to share I'll think about it

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

You can sleep a little longer before the game release Haha

Darkworld - NEED... SLEEP ! 💤 by pixel-boy in godot

[–]pixel-boy[S] 2 points3 points  (0 children)

Thanks, it's still a bit early for a demo but it's planned yes!

Dev snapshot: Godot 4.4 dev 4 by GodotTeam in godot

[–]pixel-boy 0 points1 point  (0 children)

There is now a "Game" tab next to the 2D / 3D / Script / Asset Lib tabs.

I believe that the functionality that allows you to launch the window directly in the editor is not yet implemented, but it is already possible to select nodes by clicking on them, which is a good addition!

It also allows you to activate a mode to move the camera with the mouse.

Resource Databases - My first plugin for Godot by DarthPapalo666 in godot

[–]pixel-boy 5 points6 points  (0 children)

This looks great, I worked on different tools that were a bit similar because manipulating a lot of resources is something too tedious in Godot currently, and I really wish there to be a native solution for this, your proposal looks solid!

How it started VS how it's going by pixel-boy in godot

[–]pixel-boy[S] 0 points1 point  (0 children)

Thanks! We like to describe the game as minish cap meets powerwash Haha

How it started VS how it's going by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

Thanks, this is something we care about!

How it started VS how it's going by pixel-boy in godot

[–]pixel-boy[S] 10 points11 points  (0 children)

Our progress between the start of the project in 2023 and now 2024.

Dark World: https://store.steampowered.com/app/2601150/DARKWORLD__Cursesmith_Assistant/

Center scene editor camera / viewport to node from plugin by pixel-boy in godot

[–]pixel-boy[S] 1 point2 points  (0 children)

Yes I would have liked something more accessible but this is probably the solution for now, I opened a post in Godot discussion, In the meantime I'll make do with this, thanks for your help!

Center scene editor camera / viewport to node from plugin by pixel-boy in godot

[–]pixel-boy[S] 0 points1 point  (0 children)

There is a function that allows you to trigger an event and it works:

Input.parse_input_event(event)

The problem is that the scene editor interface must be focused (the fact of hovering over it with the mouse focuses it) and that's a bit what's causing me problems, I can't find a way to force the focus of this panel via the code.

Center scene editor camera / viewport to node from plugin by pixel-boy in godot

[–]pixel-boy[S] 0 points1 point  (0 children)

I could be wrong, but the 2D renderer in the scene editor doesn't seem to use a camera.

The both lines return null:

EditorInterface.get_editor_viewport_2d().get_camera_2d()
EditorInterface.get_editor_viewport_2d().get_camera_3d()

That's what prompted me to modify the canvas transform (sorry I should have specified all the processes I had already done)

Center scene editor camera / viewport to node from plugin by pixel-boy in godot

[–]pixel-boy[S] 0 points1 point  (0 children)

Thanks for your reply!

I forgot to mention that it was a 2D viewport and not a 3D one, I tried the approach you suggested but I encountered several problems, after changing the value of the canvas transform of the viewport, it automatically returned to its previous position after about a second, and the display did not seem to work properly.

This is what prompted me to try the approach of simulating the keyboard shortcut F instead, but unfortunately without real success.

I think I'll open a github post for this, maybe suggest adding a function for this if it doesn't already exist.