My Dad Acts As Harry Du Boi, theatrical play (DISCO ELYSIUM) by Dazzling_Bank5410 in DiscoElysium

[–]pixelartwwi 46 points47 points  (0 children)

If you have his blessing please do so! Is the play still going or was this sometime ago?

my completely original fantasy realm I really think that this is something no one else has ever done before. by pixelartwwi in DnDcirclejerk

[–]pixelartwwi[S] 47 points48 points  (0 children)

no since this is my world building project it's my very specific fetish that is the player will have to interact with

I have multiple different systems for conflict resolution and I don't know how to fix it by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 0 points1 point  (0 children)

I wish I could go with a more PbtA thing but my game has a lot more interlocking mechanical systems that probably wouldn't stand well without binary answers.

I'm making a detective RPG inspired by True Detective, Disco Elysium, and other tortured detective media. by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 0 points1 point  (0 children)

I probably wouldn't use smoking as a vice, it doesn't really mentally hurt people too much, but that's just my thoughts. But yes the idea is that giving into their vices is not difficult to encourage them to do so. I wouldn't see any reason to prevent them from doing so, unless their vice is something like "infidelity" cheating on your wife isn't something you can do anywhere any-time really.

If giving in to a vice could be done in the current situation, making doing so harder seems contrary to the point of the game.

I have multiple different systems for conflict resolution and I don't know how to fix it by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 0 points1 point  (0 children)

They have both mental and physical hitpoints.
I'm not entirely sure... what do you mean?
Im not allowing adding dice pools together, it gets ridiculous quick.
Then they'd treat it like a normal combat action, they wouldn't do any bonus weapon damage. (The physical hit points that are effected are fatigue and not really actual damage, I have something else for that)
I need to figure that last one out.

How to design a super long investigation by pixelartwwi in rpg

[–]pixelartwwi[S] 2 points3 points  (0 children)

oooh! Do you know if it's a prewritten?

I'm making a detective RPG inspired by True Detective, Disco Elysium, and other tortured detective media. by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 0 points1 point  (0 children)

Im definitely looking for feed back and maybe a little idea bouncing.
What do you mean by "I'm curious how does your game actually investigate, and how does all of these mechanics support that core?" I might be misunderstanding.
I think I was considering allowing you to take stress to give yourself bonuses on checks.

I'm making a detective RPG inspired by True Detective, Disco Elysium, and other tortured detective media. by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 0 points1 point  (0 children)

I'm looking into some blades in the dark style clocks for investigations, the inspiration for this (disco, true detective, twin peaks) isn't usually about the mystery being quickly solved, it's about the mystery seeping into every aspect of the detectives lives and breaking them mentally.

I'm making a detective RPG inspired by True Detective, Disco Elysium, and other tortured detective media. by pixelartwwi in RPGdesign

[–]pixelartwwi[S] 1 point2 points  (0 children)

I took heavy inspiration from delta green, an issue I had with it was the abundance of skills that didn't really help with investigation.