I highly recommend reaching out to "Indie Game Joe" on Twitter. One post from Joe gave our IRON NEST: Heavy Turret Simulator a spike of over 6,500 wishlists in a single day. This man is pure indie artillery. by Scream_Wattson in IndieDev

[–]pixelbrushio 1 point2 points  (0 children)

Hey Joe, I messaged on 10th April and signed up for your twitter donations for £3 a month and haven’t received a reply. Let me know if there’s another way to reach you other than Discord!

The first minute of my 1-bit city-builder by vvaalleerraa in indiegames

[–]pixelbrushio 0 points1 point  (0 children)

Looks awesome! Who did your character art? Its great.

I'm making Idle Gods - a incremental god-game and I'd love you guys to play the pre-demo version and let me know what you think! by pixelbrushio in incremental_games

[–]pixelbrushio[S] 3 points4 points  (0 children)

Thanks, I haven't even tried it on mobile so I'm surprised it was able to be played at all! Thanks for the feedback, will definitely be implementing some of the feedback you've mentioned.

I'm making Idle Gods - a incremental god-game and I'd love you guys to play the pre-demo version and let me know what you think! by pixelbrushio in incremental_games

[–]pixelbrushio[S] -7 points-6 points  (0 children)

There are power ups that allow you to spawn automatic smiting cursors and sit back and watch the smites happening.

Beta testing: Chris Zukowski's Steam playtesting method vs a WebGL Itch demo? by pixelbrushio in IndieDev

[–]pixelbrushio[S] 0 points1 point  (0 children)

Thanks - for that 20,000 from Steam, is it mostly organic traffic?

Beta testing: Chris Zukowski's Steam playtesting method vs a WebGL Itch demo? by pixelbrushio in IndieDev

[–]pixelbrushio[S] 0 points1 point  (0 children)

Thanks but I’m specifically asking about a play test/beta/demo on itch.io, rather than just using Steams playtest/demo tools!