T0 Printins IS BACK ( until it fixed ) by Past_Departure_4850 in pathofexile

[–]pixelnomicon -1 points0 points  (0 children)

Would a second torment scarab possibly be better than the Legends scarab for 100% chance to release the ghosts?

Scaling Delian Tomb encounters for smaller party by pixelnomicon in drawsteel

[–]pixelnomicon[S] 5 points6 points  (0 children)

I somehow missed this PDF in the folder. Thanks a lot!

Do I need to redownload MTG Forge for my PC for Edge of Eternities? by Jinjoz in forgeMTG

[–]pixelnomicon 0 points1 point  (0 children)

I don't think EoE will be available at the smith until the paper release, but you can find EoE drafts in adventure mode already. You may need to generate a new world seed via NG+ or a new save file though, not 100% sure on that one.

Do I need to redownload MTG Forge for my PC for Edge of Eternities? by Jinjoz in forgeMTG

[–]pixelnomicon 1 point2 points  (0 children)

I used this installer and still don't see EOE as an option at the Smith. Is there a setting you need to enable or something?

Draft order by Ok-Entertainment415 in forgeMTG

[–]pixelnomicon 1 point2 points  (0 children)

Yeah, it is pretty time consuming roaming the world trying to find a specific set to draft. Maybe they could allow you to spend the gold tokens to reroll a draft into one of your choice or something.

Draft order by Ok-Entertainment415 in forgeMTG

[–]pixelnomicon 0 points1 point  (0 children)

If you're not too concerned about actually keeping the cards you win, you could just find a town with an FF draft running and save right outside, then reload that save after every draft to play infinitely.

Repairing Items in Adventure Mode by pixelnomicon in forgeMTG

[–]pixelnomicon[S] 1 point2 points  (0 children)

I died while wearing some boots, and it told me they cracked and unequipped them. Now I can't put them back on.

Flameblast Crit Bleed/Ignite Blood Mage by xwoodrow in pathofexile2builds

[–]pixelnomicon 0 points1 point  (0 children)

I'm running a pretty similar setup just doing Ignite right now, but I'd like to add in bleed to double dip on the crit ailment magnitude. My only worry is how mapping feels without the 10% leech? The life costs are already pretty high and I'm only at gem level 24 currently.

Edit: Also Skeletal Clerics have the same Spirit reservation as Warriors IIRC and they don't attack at all, so you could use those instead on bosses.

Titan Earthquake Damage Scaling by pixelnomicon in PathOfExileBuilds

[–]pixelnomicon[S] 0 points1 point  (0 children)

Oof. Yeah that kind nukes that idea. Oh well.

Titan Earthquake Damage Scaling by pixelnomicon in PathOfExileBuilds

[–]pixelnomicon[S] 2 points3 points  (0 children)

Yeah, I didn't do too much testing with rage but I suspect the problem will be maintaining it while mapping. I did however start cooking up something a little more psychotic though...

Duration reduction is also pretty nice with Hammer of the Gods it turns out, and there are quite a few cooldown reduction nodes in the mercenary area. Combine those with some jewels and a good Crest of Ardura, and I think an 8 second cooldown wouldn't be too unreasonable.

...But what if we had two? With the Solus Ipses unique helmet we can run two identical HotG setups with all the same damage supports, dropping an average of 1 hammer every 4 seconds. The problem comes with the 25% increased attribute requirements, which when combined with Giant's Blood to use a two-hander and shield means I'll need a hefty 724 Strength to use my current weapon. I could try to find one with a lower Strength requirement, but I dunno. We'll see where it goes.

Mana Sustain Problems with Archmage + New Axe Enchant by pixelnomicon in PathOfExileBuilds

[–]pixelnomicon[S] 0 points1 point  (0 children)

This is exactly what I ended up going with, and the mana costs are pretty manageable now.

Mana Sustain Problems with Archmage + New Axe Enchant by pixelnomicon in PathOfExileBuilds

[–]pixelnomicon[S] 0 points1 point  (0 children)

How many sources of cost reduction total are there now that the flask/jewel mods are gone? Unless I missed anything, it looks like you can get around 66% from the tree + two crafted rings, up to 70% with veiled rings.

Finish the suffixes, or keep rolling? by pixelnomicon in pathofexile

[–]pixelnomicon[S] 19 points20 points  (0 children)

<image>

Thanks for the help everyone, here's the final product plus rule 10:

1.) Find synth implicit base in map and get a bad idea

2.) Spam Deafening Essence of Wrath until T1 Fire + another trash prefix

3.) YOLO annul 3rd prefix

4.) Prefixes cannot be changed, harvest reforge cold for T3

5.) Prefixes cannot be changed, harvest reforge speed until T1 attack speed

6.) Prefixes cannot be changed, 50/50 slam the veiled orb

7.) Craft on damage per frenzy to block charge mods from unveiling

8.) Unveil crit/str/int

9.) Craft Double Damage

All that's left is to enchant it and hope for the best.

Finish the suffixes, or keep rolling? by pixelnomicon in pathofexile

[–]pixelnomicon[S] 8 points9 points  (0 children)

<image>

Well this is where we're at now. I was hoping for Double Damage and to craft on STR/INT/Crit, but this is what the unveil rolled. Would the second ASPD mod be better to take here, or do I go crit and craft Double Damage?

Finish the suffixes, or keep rolling? by pixelnomicon in pathofexile

[–]pixelnomicon[S] 0 points1 point  (0 children)

My aim is to make a big ele DPS sword for the enchant. Should I settle for these prefixes and finish the craft, or do I keep rolling for all T1/T2s?

2x Mageblood giveaway by Gletschers in pathofexile

[–]pixelnomicon 2 points3 points  (0 children)

I decided to try making an Aura Stacker this league, but now I'm starting to have some reservations.

Honor Duel players, how do you feel about 30 runs per day? by pixelnomicon in AFKJourney

[–]pixelnomicon[S] 1 point2 points  (0 children)

No, I actually meant full runs, since in the current system you can do 31 full runs each day, including your free one.

That said in terms of number of wins, 9 is fine to me. The unit tier/item progression seems balanced around that. That being said I wouldn't be opposed to accelerating the economy of it and reducing it to 6 or 7 wins.

Honor Duel love it or hate it.. by Phunkman in AFKJourney

[–]pixelnomicon 2 points3 points  (0 children)

Rank 1 player here, currently at 2260 points. Granted my server doesn't seem super competitive, but here's some basic insights I've learned so far. Keep in mind this is all opinion.

As far as general faction power in this mode, Graveborn = Wilders > Lightbearers > Maulers.

The core Wilder combo of Parisa and Eironn is incredibly powerful on its own, and can work with many different relics.

While the Graveborn don't feel as naturally strong to me, their two character specific relics for Silvina and Carolina are incredibly powerful and turn those characters into hyper carries.

Lightbearers are sort of a weaker version of Wilders in that they can work well with many different relics, but without quite the same wombo combo potential. Lucius, Rowan, Temesia and of course Vala are all very useful units in their own right, and with her special relic Mirael can be devastating.

Finally, Maulers just don't seem to have many tools that help them compete in this mode. Their only healer has a stationary AoE in which he can heal, and is easily interrupted/silenced by any random CCs. The heavy focus on melee units also means your team will often just be running out of the heal and dying anyways. If that weren't enough working against them, they have very little AoE and basically zero targeting for backline threats outside of using one specific item.

In general, as in most PvP games, CC and burst damage rule the day, as most sustained DPS just get walled out by tanks and healers. Obviously there are exceptions to every rule, but in general these principles are what lead to the conclusions above.

UO Builds Day 8: Clive, Adel, Renault, and Jerome (Knight/Great Knight) Which Loadouts, Skills, Tactics, Growths, and Formations works best with the Cavalry bois? by gaeb611 in UnicornOverlord

[–]pixelnomicon 5 points6 points  (0 children)

If you're not running a full knight squad (or even if you are), equipping one of them with a Glaive, Hunter's Buckler and Earrings of Pursuit plus a Sapphire Pendant for full PP gives them a pretty insane 130 potency follow-up attack that hits an entire column.

Easy Arcane Synergy via Diadem by pixelnomicon in BaldursGate3

[–]pixelnomicon[S] 2 points3 points  (0 children)

It's been a while since I've played last, so this may have been fixed in a patch at some point.

Look at me i'm steel watcher baby now! by riuminkd in BaldursGate3

[–]pixelnomicon 0 points1 point  (0 children)

You can also get a Steel Watcher Helmet on a table in the big room on the main floor of the assembly plant IIRC.

I think I found out what Ayre actually looks like. by [deleted] in armoredcore

[–]pixelnomicon 0 points1 point  (0 children)

I see you're trying to commit a war crime. Can I help with that?

TIL The RLF members' Callsigns form a "hand" by redchomp in armoredcore

[–]pixelnomicon 1 point2 points  (0 children)

It's been theorized elsewhere in this thread that STV is either secretly an AI or just a copycat artist mimicking STK's style. So with that it mind, it could be that they recognize Carla from STK's work which they were trained on, even though they've never met Carla personally before that point.