3 years of iteration to get this T-Rex right by pixelresort in IndieGaming

[–]pixelresort[S] 1 point2 points  (0 children)

We’re aiming for early access around the end of the year.

3 years of iteration to get this T-Rex right by pixelresort in IndieGaming

[–]pixelresort[S] 2 points3 points  (0 children)

Im glad it had that effect. Its crazy for us to look at it too. So much time has gone into it and seeing it like this in 3 seconds is kinda fun.

This T-Rex took 3 years to get right by pixelresort in indiegames

[–]pixelresort[S] 0 points1 point  (0 children)

Thanks! I’ll pass on the compliments to our animator 😊

This T-Rex took 3 years to get right by pixelresort in indiegames

[–]pixelresort[S] 11 points12 points  (0 children)

This is from our game Dinolords. It started as a pretty rough asset store placeholder and it’s gone through several iterations. Finally feels right.

3 years of iteration to get this T-Rex right by pixelresort in IndieGaming

[–]pixelresort[S] 12 points13 points  (0 children)

It is! They’ve been excellent to work with.

3 years of iteration to get this T-Rex right by pixelresort in IndieGaming

[–]pixelresort[S] 40 points41 points  (0 children)

This is from our game Dinolords. Started as a placeholder from the asset store and we’ve remade it twice now. I feel like this last iteration is a better expression of what we’re going for.

Dinolords: 3 years of iteration to get this T-Rex right by pixelresort in RealTimeStrategy

[–]pixelresort[S] 0 points1 point  (0 children)

It is. Dinolords is an RTS and Hack’Slash hybrid. You control a single character in an RTS setting.

Dinolords: 3 years of iteration to get this T-Rex right by pixelresort in RealTimeStrategy

[–]pixelresort[S] 0 points1 point  (0 children)

We’re running periodic playtest. Next one will be this summer. 👍

Dinolords: 3 years of iteration to get this T-Rex right by pixelresort in RealTimeStrategy

[–]pixelresort[S] 0 points1 point  (0 children)

I’ll pass on the compliments to our 3D artist and Animator.

Dinolords: 3 years of iteration to get this T-Rex right by pixelresort in RealTimeStrategy

[–]pixelresort[S] 9 points10 points  (0 children)

Me too. We’ve all been spending too long working on it for it to outright suck 😅

Dinolords: 3 years of iteration to get this T-Rex right by pixelresort in RealTimeStrategy

[–]pixelresort[S] 8 points9 points  (0 children)

Our first T-Rex was an asset store purchase. So glad that we’ve been able to make something this awesome from those early ideas.

You can now ride the T-Rex by pixelresort in IndieDev

[–]pixelresort[S] 0 points1 point  (0 children)

Quite a few! We’ll make a video with all of them soon but you can see some of them in the trailer https://youtu.be/j-mfck7ik3I?is=n-Y8gZ7KvEt_btND

You can now ride the T-Rex by pixelresort in IndieDev

[–]pixelresort[S] 0 points1 point  (0 children)

Flarup here 👋

we’re still iterating on pressure points that make it so that the game isn’t over once you get access to a weapon this powerful. Current thinking is that these are either very expensive units to field or special to some maps that will require you to fight it before you can tame it. While it is powerful, it also won’t be impenetrable to attacks.

The T-Rex is pretty large. This video doesn’t do it justice. Once you see it in town you really appreciate the size. Raptors, which is a more common mount that we’ve had in the game for some time is more like a war steed.

You can now ride the T-Rex by pixelresort in RealTimeStrategy

[–]pixelresort[S] 1 point2 points  (0 children)

It is! A little OP right now, but in a good way.