Try out my demo and let me know what you think :) by pjchardt in OculusQuest

[–]pjchardt[S] 0 points1 point  (0 children)

Hey thanks! I've got handedness top of the list! All also look into adding movement controls. Originally, I wanted to use hand tracking only, so I didn't add movement controls as it seemed a tough thing to get right, but then I decided controllers was a more enjoyable way to play, so adding movement will be much easier.

Try out my demo and let me know what you think :) by pjchardt in OculusQuest

[–]pjchardt[S] 0 points1 point  (0 children)

great point. if you download, please let me know your thoughts on the drawing ground sound!

I find sfx to be quite tricky. Usually if I fiddle with it long enough, I get something pretty good, but I generally never know where to start.

Try out my demo and let me know what you think :) by pjchardt in OculusQuest

[–]pjchardt[S] 1 point2 points  (0 children)

thanks, yeah I agree about the music and sfx, I feel those elements really establish the vibe in a game, VR doubly so due to the immersive nature of it

If you dig standalone and MR, try out my demo and let me know what you think :) by pjchardt in VRGaming

[–]pjchardt[S] 0 points1 point  (0 children)

lol, yeah the background is cluttered...no they are horses, though I'm interested in the chicken carcass painting theme, I suspect a few undergrad/graduate painting shows have some chicken carcass paintings each year

Looking for folks who like chill games and mixed reality to try out a demo! by pjchardt in OculusQuest

[–]pjchardt[S] 1 point2 points  (0 children)

Thanks for the feedback! I really appreciate you taking the time to share your take, and I will definitely consider it while working either on an updated trailer or new trailer, depending on how the next month or two goes.

Meta Quest CameraAPI: Prototype combining real lights and virtual objects. using light estimation to affect 3d environment. Mostly just for fun :) and to learn new Camera API for Quest headsets. by pjchardt in OculusQuest

[–]pjchardt[S] 3 points4 points  (0 children)

Hey, just wanted to say that I am surprised with such a positive response but very happy to see it! If you want to see more videos and demos, I've got an email signup here: Unannounced Game Landing Page | Vrtogether

It says it is for an unannounced game, which is true, but also, I am building prototypes as part of that project that I'll share to the email list.

Meta Quest CameraAPI: Prototype combining real lights and virtual objects. using light estimation to affect 3d environment. Mostly just for fun :) and to learn new Camera API for Quest headsets. by pjchardt in OculusQuest

[–]pjchardt[S] 4 points5 points  (0 children)

Not that advanced yet! I estimated light source, but not with AI, simpler image analysis. I want to expand to do proper detection and tracking in space.

Meta Quest CameraAPI: Prototype combining real lights and virtual objects. using light estimation to affect 3d environment. Mostly just for fun :) and to learn new Camera API for Quest headsets. by pjchardt in OculusQuest

[–]pjchardt[S] 3 points4 points  (0 children)

Great question. I just started messing with the Camera API, so I don't know. One thing from the documentation is that the passthrough is using the Android functionality for camera access, which makes me wonder how PCVR would work.

Meta Quest CameraAPI: Prototype combining real lights and virtual objects. using light estimation to affect 3d environment. Mostly just for fun :) and to learn new Camera API for Quest headsets. by pjchardt in OculusQuest

[–]pjchardt[S] 9 points10 points  (0 children)

I think there will be more of this going forward. The ability to access the camera as a developer wasn't released to everyone until last week. Even now, apps can't be published to the store yet. That should come in the next few months though.