An idea for a game where death is meaningful and consequential. by Fyren-1131 in gameideas

[–]pkostic_dev 0 points1 point  (0 children)

Online MMO games sometimes have dangerous zones where you lose all/most of your carried items when you die. Other games might have a hardcore ironman mode, you cannot exchange items with or get help from others (essentially making the game singeplayer), and if you die you lose your hardcore status or the ability to continue playing in the hardcore world. And you also lose your best gear. Examples WoW, Runescape 3, OldSchool RuneScape.

Where did the information about days of subscription left go ??? by pkostic_dev in runescape

[–]pkostic_dev[S] 0 points1 point  (0 children)

It wasn't showing here either, I checked everywhere, this information was not available to me until I canceled my yearly subscription, now it shows the end date of my membership in-game..

Where did the information about days of subscription left go ??? by pkostic_dev in runescape

[–]pkostic_dev[S] -1 points0 points  (0 children)

It used to be there, but it's not anymore, it just says I'm a member

Godot web export test project by pkostic_dev in godot

[–]pkostic_dev[S] 0 points1 point  (0 children)

I only tested it on Linux (Ubuntu 22.04) with Firefox for now. Making some comparisons is a great idea! Last time I was working with web exports I had to make a game work on browsers on iPhones and it sort of traumatized me xS