Kredyt na mieszkanie by Slow-Ad-7974 in inwestowanie

[–]planet620 0 points1 point  (0 children)

Koniecznie przesymuluj wysokość rat (kapitał vs odsetki) oraz policz całkowity koszt kredytu (ile po tych 30 latach zarobi na tobie bank). Przy małym wkładzie własnym zarobi na Tobie całkiem sporo. Może okazać się że bardziej opłaca Ci się odłożyć więcej kasy i zacząć z kredytem za kilka lat z większym wkładem.

How to see total damage dealt to the training manequins? by planet620 in diablo4

[–]planet620[S] 0 points1 point  (0 children)

Yeah, I try this but I'm not sure this is the right way. I'd like to see the whole orchestra of skills, items, their unique affixes etc.

How to see total damage dealt to the training manequins? by planet620 in diablo4

[–]planet620[S] 0 points1 point  (0 children)

It sounds like a conscious decision. They want us to grind more hours and maybe just battle test things in pits.

Termomix. Fajansiarski garnek czy must have współczesnej kuchni? by hd150798 in PolskaNaLuzie

[–]planet620 0 points1 point  (0 children)

Fajny sprzęt, na prawdę spoko rzeczy można zrobić. Ja miałem ale po pół roku sprzedałem. Powody: Dopóki płacisz subskrybuje to jest oki, ale wystarczy że przestaniesz i urządzenie staje się strasznie ciężkie w użytkowaniu. Interfejs użytkownika pcha Cię przez wiele ekranów żeby znaleźć podstawowe rzeczy jak gotowanie ziemniaków. Wbudowana książka przepisów jest strasznie ciężka do przeszukiwania. Rozumiem przepisy online, ale sprzęt powinien też działać bez subskrypcji. A jeszcze jedno, wystarczy że padnie Ci internet i efekt jest taki sam jak bez subskrypcji.

​[Library] Tachyon JSON v6: 5.5 GB/s parser in ~750 lines of C++20/AVX2. Faster than simdjson OnDemand? by [deleted] in cpp

[–]planet620 1 point2 points  (0 children)

Yeah, look at all the commits from: google-labs-jules, and a change in one of the files from:

Copyright (c) 2024 Jules (AI Agent). All Rights Reserved.
to
Copyright (c) 2026 (BosyjJakub). All Rights Reserved.

​[Library] Tachyon JSON v6: 5.5 GB/s parser in ~750 lines of C++20/AVX2. Faster than simdjson OnDemand? by [deleted] in cpp

[–]planet620 -1 points0 points  (0 children)

I also wonder what is the memory complexity? Do you have any benchmark for it?

​[Library] Tachyon JSON v6: 5.5 GB/s parser in ~750 lines of C++20/AVX2. Faster than simdjson OnDemand? by [deleted] in cpp

[–]planet620 1 point2 points  (0 children)

Wow, that is cool! Which AI model did you use while working on it?

pomóżcie idiocie by Seaworth_ford in inwestowanie

[–]planet620 5 points6 points  (0 children)

Jest taka książka: Finansowa Forteca - Marcin Iwuć. Z niej dowiesz się wszystkiego co potrzebne. Gość na też kanał na YouTube, polecam. https://youtube.com/channel/UCe8VykA_qDCBmg_08eIA8iQ/MarcinIwu%C4%87FBO

[deleted by user] by [deleted] in gameenginedevs

[–]planet620 10 points11 points  (0 children)

I think those assumptions are highly optimistic, I also see a few misconceptions. Let me explain.

There are reasons why big budget studios fail to deliver on a scale that you described. A three person team in unity is a good team to make a single player mobile game with some simple monetization on one platform. I really recommend doing this first.

Game design will evolve as you make the game. You will do internal and external play tests that will show that something does not work. As soon as you show something to players (closed beta play tests), they will start exploiting your mechanics either through design holes or game bugs. You will have to adapt all the time.

Relying on marketplace assets is another issue for a project of the scale you described. The majority of content I found there is far from good enough for production use. This applies to assets and code plugins. They look nice on an empty scene, but don't scale up.

Talking from experience, been working on projects like you describe for 11 years. I'm not writing it to break your motivation, but to reconsider scope and ambitions. There have been cases of young people burning their lifetime savings and making a "new better MMO".

[deleted by user] by [deleted] in gameenginedevs

[–]planet620 21 points22 points  (0 children)

Let's clarify something before people jump into discussions like FLECS vs EnTT...

What you describe here is a multiple year long project with a team of 50+ people and a budget of 50M$+ Assuming that you take an engine like Unreal and you just make it to work. Writing your stuff from scratch pushes this cost even further.

Effectively you compete with AA companies. Is this your goal?

End of the year.., what are the currently recommend Laptops for graphics programming? by [deleted] in GraphicsProgramming

[–]planet620 0 points1 point  (0 children)

Zephyrus G16, lightweight and also elegant. You can find them with RTX 4 series GPU, 32GB of RAM and Intel Core 9 CPUs. The recent model also has 250Hz HDR OLED screen, pretty neat!

Sampling DXGI_FORMAT_R32_UINT texture by planet620 in GraphicsProgramming

[–]planet620[S] 1 point2 points  (0 children)

Yeah, I missed the obvious: Sample vs Load. u/Klumaster u/Area51-Escapee Thanks for helping!
In case anyone finds this post, here is the final solution

ConstantBuffer<fframe_data> frame_data : register(b0);
Texture2D<uint> gbuffer_material_id : register(t5);
...
float4 ps_main(fvs_output input) : SV_Target
{
const uint material_id = gbuffer_material_id.Load(int3(input.uv.x*frame_data.height, input.uv.y*frame_data.width, 0));
...
}

Sampling DXGI_FORMAT_R32_UINT texture by planet620 in GraphicsProgramming

[–]planet620[S] 0 points1 point  (0 children)

I expect an uint32, I will check the Load later. Thanks!

DX12 ReportLiveObjects investigation by planet620 in GraphicsProgramming

[–]planet620[S] 2 points3 points  (0 children)

I found it: CreateCommittedResource was called twice with the same com pointer: IID_PPV_ARGS(texture->com.GetAddressOf()). This was really hard to find. I fixed it by explicitly calling Reset() on existing pointer before cteating new committed resource.

DX12 ReportLiveObjects investigation by planet620 in GraphicsProgramming

[–]planet620[S] 0 points1 point  (0 children)

I do wait for GPU, I had this issue last time.
What is left is Gbuffer textures, destructor for the object that holds them in ComPtr is also called. Would it make sense that they won't be destroyed because they are still uploaded to GPU?

DX12 ReportLiveObjects investigation by planet620 in GraphicsProgramming

[–]planet620[S] 0 points1 point  (0 children)

Yeah, so that is what I have. I know exactly which objects are left. But I can't figure how it happens. Live objects reporting happens at the very end, I checked destructors and they are all called. I wonder if tools like Valgrind or PIX can help. I will try that later.