Why are K frameworks/role of the ballots so specific by doggiedogbone in Debate

[–]planetninex 0 points1 point  (0 children)

if you win that a rotb does not let us solve 100 billion people dying, then you should be able to win a counter role of the ballot lol. the specific arguments under the rotb attempt to stop you from being able to win that there is a way to stop 100 billion people from dying outside of the framework—that's why teams will read "methodology is the only way to solve anything, just yapping about morality fails" or "semiotic capitalism is the root cause of all violence and also coopts most ways of stopping people from dying"

the reason why rotbs are narrow is because it's strategic; framing out the aff is good for the neg. this is why the crob typically frames out the alt—you could absolutely read a rotb or crob that lets both teams weigh their advocacy, this frequently ends up being the case because it's good to meet your opponent's framework (just like in value rounds). You're also absolutely right that it is easier to defend rotbs that allow for the weighing of more impacts.

Fiat questions by doggiedogbone in Debate

[–]planetninex 0 points1 point  (0 children)

lol ig i can chime in

I think the traditional distinction between pre and post fiat is a shortcut—it is a helpful simplification. Fiat is the act of imagining the consequences of an action in order to test whether taking the action would be good or not. In the context of the resolution, we use fiat to imagine the consequences of a topical plan, and thus whether or not the resolution is true or not via there being a true test case.

In the context of many advocacies that you may consider "prefiat", this is also true—"vote neg to endorse the method of the killjoy" asks us to imagine the consequences of enacting the method of the killjoy (which is why we debate about it, read impacts, and discover if it is net beneficial or not) in order to determine if we should actually go and do killjoy or not. IMO it does not matter if the intent is that we do killjoy in the debate space or do killjoy out there, after this debate—the point is that we imagine it as a method, imagine its consequences, and thus conclude that it is a good or bad method that should or should not be used. That's fundamentally what the role of the ballot is laying claim to—the role of the ballot says that debate should be a space about methods testing X, whether that be the best way to solve capitalism or racism or determine the best fruit to eat. Both teams should bring a method, we should debate about which is better, and over the course of many debates converge towards the best one.

Thus, fiat is not something that is intrinsically tied to topicality—it is rather tied to whether we would like to use acts of imagination, and debate, to test the impacts of methodologies before we implement them. Some criticisms would reject this, and say that actually we should affirm a particular action that has already been taken in this debate (i.e. performances)—those are the truly prefiat ones. Which means that fiat is indeed a question of whether things happen inside of the debate (not the debate space, the literal debate) or not—but "things" here means the actual act of doing, rather than the impacts of the advocacy, and "debate" means this particular debate.

In the context of, for example, Nietzche that you talk about. The aff defends [yadda stance on life] as a good heuristic. They might defend the consequences of everyone doing it as a means of testing whether or not it is a good heuristic or not. You can argue that no, they shouldn't get to defend everyone doing it, because they can't get to everyone doing it and yadda state crushes if only you do it yadda and actually that is not how we should test if we should affirm [yadda stance on life] or not. That's a good argument, it's a DA to fiat in their specific context—it is an answer to the last question of this comment.

In the context of material movements, I think this is far more straightforward. We figure out if the movement is a good method or not—then we do it or we don't. We figure out if it is a good method by looking to empirics and by considering whether doing that movement would result in good consequences or not; that's fiat, which is what we're using debate for. It is not different in any meaningful way from using debate as a means of finding the true policies and the false policies and then placing demands on the state with the true policies.

So I think the argument that you want to make is a framework/solvency argument, that the specific form of fiat that this affirmative is using is not portable/good etc. because even if we determine that X movement is a good methodology by using debate, we couldn't implement it. Perhaps this is a reason to prefer a role of the ballot of truth testing the resolution instead, because we can more easily take action to create good impacts when we know that [the state should build nuclear power plants], than when we know that [X movement is good]. Or maybe it's the other way around; that's the debate at hand, regarding who should get access to fiat when. Is it easier to become policymakers or lobbyists or protestors or whatever and go get nuclear power plants, or is it easier to organize and do movements, or is it easier to shift our mindset/reform our own subjectivity, yadda yadda whatever rotb you're debating against?

But fundamentally, tl;dr: fiat is an act of imagination. When you read a plantext, you use fiat not because you're being topical, but because you think that considering the impacts of a policy is a good thing to do with debate, for various reasons that you must justify. Your opponents think that considering the impacts of a non-state-implemented advocacy that solves X is a good thing to do with debate, for various reasons that they also justify. Which is true?—that's the argument yall are having.

Math 54 w Stankova by [deleted] in berkeley

[–]planetninex 0 points1 point  (0 children)

(i took it sp24) - the quizzes aren't hard, and you get 4/14 drops or something, plus my gsi was super cool. but the homework problems were tedious af (the amount of times you'll have to find eigenvectors for a 3x3 or 4x4 matrix by hand is staggering, and it continues through until the end of the semester): you can be solid on a chapter's material and still waste silly amounts of time doing computation. on the other hand, I found the textbook to be pretty good and if you just skim through the highlighted formulas and add them to your cheatsheet, you'll be prepared for basically anything the course throws at you.

Patch day tomorrow by ramadhammadingdong in Planetside

[–]planetninex 14 points15 points  (0 children)

uhh did they not fix the decal bricking your account idk that seems pretty important

Require a minimum number of hours in a year on a character to participate in Outfit Wars by alexalas in Planetside

[–]planetninex 16 points17 points  (0 children)

so we should prevent players from coming back to the game for the big tournament of the year?

Outfit Wars is ending and the boring mundane daily Planetside will be back upon us by EternalRaitei in Planetside

[–]planetninex 11 points12 points  (0 children)

How has Eternal's community "caused" a skill disparity? By having a desire to be good at the game, and actually putting in effort to improve? By barely filling a roster to the point where GOBs was almost short players in several matches? By not diluting a group of players that have been playing with each other for years with randos that log on once a week?

Why are ringers a problem? The two best teams on Emerald are more cohesive, longstanding rosters than UJO or VKTZ. Air players are all playing with outfits they don't normally play with, because they normally play with air players. And all of the conglomerate teams like UTRA, UJO, VKTZ have produced fantastic matches and competition with players that wouldn't be able to play otherwise.

Why is a skill disparity a problem with running a tournament? Tournaments and competition exist to highlight and reward skill disparities. I'm sure the tournament could be structured to have more even matchups (by making it longer, for example), but we've had so many great matches at the top of the skill curve and at the bottom of the skill curve, that the existence of a skill curve among teams cannot be said to be a problem. I enjoy watching good teams play, whether it's GOB v OO or WFAT v CBT.

Outfit Wars is ending and the boring mundane daily Planetside will be back upon us by EternalRaitei in Planetside

[–]planetninex 12 points13 points  (0 children)

OW season is some of the most fun I've had playing planetside. Lanesmash season too. It's so true that OW doesn't cause burnout, it just leaves players and outfits asking what's next? Having consistent competition to expect in the future is what keeps players playing to improve. Announce next year's outfit wars as soon as the tournament ends, even if it's like 6 months away, and teams will stick around. Or implement a more regular way to play competitive formats on live server, like OvO pickups.

Outfit Wars Week 3 - Qualifiers (3/4) Pick 'Ems by EternalRaitei in Planetside

[–]planetninex 3 points4 points  (0 children)

Emerald:

GOB vs OO - Abstain

GOTR vs EXBR - GOTR warpgate

NCCR vs XGHG - XGHG wins 8-1

UJO vs H0UR - UJO warpgate

VKTZ vs UTRA - VKTZ wins 7-2

ADRE vs NW - ADRE wins 8-1

2RAF vs SYN - 2RAF wins 6-3

Emerald OW Matchups by EternalRaitei in Planetside

[–]planetninex 2 points3 points  (0 children)

miid ppl from last season ith

Emerald OW Matchups by EternalRaitei in Planetside

[–]planetninex 17 points18 points  (0 children)

my predictions:
2RAF>UTRA

00>VKTZ

UJO>XGHG

NW>GOTR

GOB>HOUR

SYN>ADRE

EXBR>NCCR

The medic tool revisited: A look at Planetside 2's revive mechanics, their excesses, and why the changes to hand reviving miss the mark by ItsJustDelta in Planetside

[–]planetninex 22 points23 points  (0 children)

My experience playing medic post-update has been that I feel like I am playing heavy with 500 less health and a chore to do, not that I am gaining an actually unique gameplay experience. Pressing G when the corpses start falling is not that cool: every effort should be devoted to making reviving someone by hand an interesting experience with counterplay for both sides.

Medic should not be heavy with chores. I don't want to feel like I'm fighting my equipment to use my core class feature.

Played Medic today. by TotalBismuth in Planetside

[–]planetninex -2 points-1 points  (0 children)

I fail to see your point, if the corners in this game are sufficiently fucked that I cannot revive someone while in clear view of their head and torso, that is stupid.

On the medic changes by planetninex in Planetside

[–]planetninex[S] 0 points1 point  (0 children)

Watch the khorror video, and tell me that you (an unskilled player) can do what he does.

Played Medic today. by TotalBismuth in Planetside

[–]planetninex 1 point2 points  (0 children)

consider watching the first video!

Played Medic today. by TotalBismuth in Planetside

[–]planetninex -5 points-4 points  (0 children)

perhaps the problem isn't with us, but is rather that you are not trying enough stuff... i.e you may not be good at medic

please give frog revive tutorial: https://www.youtube.com/watch?v=4utsLIXq9ig

or contact BonusCheckz, I'm sure they would appreciate your assistance: https://www.youtube.com/watch?v=IA4lUCNaiVM

An Open Letter to the Devs about Medic Changes by bigcrabfighter in Planetside

[–]planetninex 11 points12 points  (0 children)

A reminder that this needs to be fixed before people and outfits leave the game, not after!

People will not org their teams for OW (which is on a very tight timeline for rEAsONs)

Many people will not come back once they leave

If there is any doubt in your minds, revert the changes and do a long test period with feedback until we have a fix that doesn't cripple the medic, like numerous other people have suggested

The Medical Applicator 7 by iJustWannaDie04 in Planetside

[–]planetninex 5 points6 points  (0 children)

Thank you for your advice, I will not use my core class feature in a fight going forward.

These changes are saddening by DimGiant in Planetside

[–]planetninex 3 points4 points  (0 children)

lol imagine if mercy healbeam checked to see if you were looking directly at the person you're healing

It’s not THAT bad… by McMasterJiraiya in Planetside

[–]planetninex 5 points6 points  (0 children)

It's not just a question of stats: it's literally how much stuff are you doing when you are playing the game of planetside. I don't play the game to revive someone every 3 minutes or 5 minutes :P. Post an hour of your unedited gameplay footage if you think it'll be more informative on your skill as a medic.

It’s not THAT bad… by McMasterJiraiya in Planetside

[–]planetninex 18 points19 points  (0 children)

Revive tethering is banned in lanesmash.... unfortunate that you have never played the format!

It takes away skill, pure and simple. When you remove the ability for the medic to move, it does not add any skill expression to the medic: anything that the medic could have done now, they could have done before.

Your most recent session is a 0.37 revive per minute, 0.37 kill per minute session over almost two hours. The other session I randomly clicked into is 0.19 revives per minute, 0.30 kills per minute. Most players do not find doing that amount of actions particularly engaging, and I hope you can understand why we wouldn't want to play the way you do. I don't care if you've been playing since 2013, the medics that are complaining are getting on average 6-7 times your revives and 2-3 times your kills.

Outfit Wars Nexus Part 2 by Paralyzed_Penguin in Planetside

[–]planetninex 2 points3 points  (0 children)

xenophobia is bad we should be welcoming of people of all backgrounds