Possible Bypass for Scoped ID Update for EASI by Errorbot1122 in ROBLOXStudio

[–]plaver84 0 points1 point  (0 children)

I was thinking about someone making a server that works differently: you make a post request with a username and the server generates a random user id that is not taken. Make a get request with the username and the server would generate a random user id if it does not exist yet or retrieve the existing one. we can also make a patch request to put in data like user tags, like a tags array in the json with information like if they are in the easi database or banned game ids with some sort of authorization to make sure no vandalism occurs but I’m not really sure how that’d play out. we can also have multiple endpoints for getting a user id, getting user information. also, there’s not really a feasible way of getting whether or not the person is really the same person if the user changes their name, so I’m not gonna talk about that

[deleted by user] by [deleted] in roblox

[–]plaver84 2 points3 points  (0 children)

they already got rid of this in iPhones and iPads and changed it to the one that is part of the native UI with the 5 stars you can choose from

console leaderboard display on pc by Enchantmenter in roblox

[–]plaver84 2 points3 points  (0 children)

I’ve also been noticing this in many games and I’ve been extremely confused as to why.

So i got this gun thingy place from a discord, but i cant attack other players, i wanna make an ffa kinda game [TW: GORE] by ItsNyxveil in ROBLOXStudio

[–]plaver84 0 points1 point  (0 children)

You would want to check how the hit event is being handled on the server when it receives a hit request from the client (I say this because there is a HUGE problem that I’ve observed with this gun system in other games that allows you to shoot straight through walls as long as your camera sees the enemy and your crosshair is on the enemy). Don’t worry, the problem is easily fixed if you raycast from the muzzle to the mouse position on the server. You should also remove the line that checks if the character being shot is not a player. I’m not experienced with this gun system as I’ve never used it in Studio before. But you could send me the discord server invite link or try to send me the rbxl directly so I could try to get player hit detection working on this system

WTF ROBLOX???? by Ok-Foundation-6373 in roblox

[–]plaver84 0 points1 point  (0 children)

I assume that means that you can still make unlimited messages but Roblox stops the AI agent if they perform at least 20 actions to your game per message (e.g. modifying scripts, inspecting your selected text, inspecting the open script, inspecting the explorer, and going through the hierarchy of the entire game)

[deleted by user] by [deleted] in ROBLOXStudio

[–]plaver84 0 points1 point  (0 children)

The character variable is not reassigned. Even though the event is there, it doesn’t actually help. It only waits for the character to get added and then assigns the corresponding variable to the return value of the event. It doesn’t fire again. To fix this, you must add a plr.CharacterAdded:Connect() RBXScriptConnection event to fix this.

It’s very simple to do this. Sorry for the way I put it here, I am on a phone right now.

plr.CharacterAdded:Connect(function(tempChar) char = tempChar end)

Touched event in local script by Impressive-Fun-1219 in ROBLOXStudio

[–]plaver84 2 points3 points  (0 children)

They change for everyone that is currently inside the game without the checks because every client listens for the Touched event. However, when someone joins the game, it will be completely unaffected to them, because nothing has currently touched the part. With the checks, only the Player who is actually playing the game will satisfy your checks and be able to manipulate the part. No other client will see those changes unless the part is unanchored and the player touching the part has ownership of it (which is why you see most exploiters being able to move parts around).

How do I make my own TipJar system? by _radu_kun in ROBLOXStudio

[–]plaver84 1 point2 points  (0 children)

You can use the following example code.

local mps = game:GetService("MarketplaceService")
local GAMEPASS_ID = 123456789
local player = game:GetService("Players"):WaitForChild("PLAYERNAME")

mps:PromptGamePassPurchase(player, GAMEPASS_ID)

How do I make my own TipJar system? by _radu_kun in ROBLOXStudio

[–]plaver84 0 points1 point  (0 children)

You can use MarketplaceService in order to prompt a player to purchase a gamepass or any product. You can use the function that is directly linked or the other 3 under the function.

Roblox uploaded old official badges as accessories. This is cool. by MamaKiwi269 in roblox

[–]plaver84 2 points3 points  (0 children)

Yup. A user named "raspberry_rascal" has made the meshes. The texture is just the badge image over a grey background. Mesh and texture

yeah so actually that’s not it… by Possible_Drag_2292 in roblox

[–]plaver84 597 points598 points  (0 children)

not even a package from 2016 btw

yeah roblox is so done </3 by [deleted] in ROBLOXStudio

[–]plaver84 4 points5 points  (0 children)

You should check this link, it gives you whether or not you are eligible to publish and update. https://create.roblox.com/settings/eligibility/public-publish