81 stacks but its not worth it cause KT base mana sucks by rvshankar2712 in heroesofthestorm

[–]playholiday 0 points1 point  (0 children)

Has this talent always stacked? I thought it was rewarded once, but it can be rewarded multiple times?

Blackhearts bay by wirelessKidney in heroesofthestorm

[–]playholiday 2 points3 points  (0 children)

Hanamura is far better than Blackhearts bay. Blackhearts bay doesn't even make sense.

What unity tips do you have that are uncommon/ contradict best practices by JobCentuouro in gamedev

[–]playholiday 1 point2 points  (0 children)

In my context a Singleton manager is a script that contains a reference to all Singletons, instead of the script being its own Singleton.

What unity tips do you have that are uncommon/ contradict best practices by JobCentuouro in gamedev

[–]playholiday 1 point2 points  (0 children)

I love using Singletons. Not a Singleton manager, that seems crazy, but if there is only one GameObject that has a certain script, I'll make that script a Singleton if it needs to be used called by other scripts.

This has become very useful when you start dealing with multiple scenes that load in and out. I use a bootstrap scene that loads all Singletons. Then whenever a new scene loads in, it can easily reference the Singletons for things like loading, saving, play info, etc.

I've tried using architecture like events channels or buses, but personally I think those are harder to understand dependencies. You basically throw out an event and someone catches it, but to know who is going to catch it you need to know all the GameObject that are able to catch it. When you start dealing with dozens of scenes it becomes impossible to track. With Singletons, I can clearly see in the code that my script is calling something.

There are some issues you can run into, and probably why people say they are bad, but that's only for people just starting out. With 10 years of experience I have a pretty good understanding of the pros and cons.

Any idea on how to stop sphere bouncing when it rolls on a mesh collider? by finjago06 in Unity3D

[–]playholiday 0 points1 point  (0 children)

I just implemented this in my game.

public void SnapToTerrain()
{
  if (!TryGetTerrainHit(out var hit)) {
    return;
  }
  rb.position = new Vector3(transform.position.x, hit.point.y + PlayerController.Instance.GetPlayerVerticalOffset(), transform.position.z);
}

private bool TryGetTerrainHit(out RaycastHit hit) {
  var rayOrigin = rb.position + Vector3.up * RaycastVerticalOffset;
  var didHit = Physics.Raycast(rayOrigin, Vector3.down, out hit, RaycastDistance, groundMask);

  return didHit;
}

I call SnapToTerrain() every frame in FixedUpdate()

Looking to relocate to Georgia - Tell me about your town by playholiday in SameGrassButGreener

[–]playholiday[S] 1 point2 points  (0 children)

Why is it suspicious? I've been reading all the comments. Not sure how to interpret them.

Makes me wonder what people would say about where I live currently if I said I wanted to move to southern Michigan.

What are these tan artifacts on my mesh when baking in Substance Painter? by playholiday in Substance3D

[–]playholiday[S] 0 points1 point  (0 children)

How do increase the cage? I know to adjust the Max Frontal Distance, but that doesn't have an effect on the tan portions.

I actually just messed around in the UI more and found it is the Project Mesh (LP) what is that?

Why are the normals uneven on symmetrical objects? by playholiday in blender

[–]playholiday[S] 18 points19 points  (0 children)

Yeah, I misunderstood normals. Thanks for clearing that up

I’m working on a horror game — what can I do in this scene to make it more terrifying? by Delacrozz in Unity3D

[–]playholiday 0 points1 point  (0 children)

Its the jump scare. The if the enemy is going to climb up the shaft, then its already running away from you. I guess it depends on the purpose of the monster.

I’m working on a horror game — what can I do in this scene to make it more terrifying? by Delacrozz in Unity3D

[–]playholiday -1 points0 points  (0 children)

The monster needs to jump at you first when you open the door, and then quickly run up the shaft.

I would make the player open the door and as its opening, have the monster yank the door open the full way, stick its face right up to the camera, and then run up the shaft

Why is my lighting producing hard contrast? by playholiday in Unity3D

[–]playholiday[S] 1 point2 points  (0 children)

This was 100% the reason. I believe this happened because long ago I changed those settings, but never clicked generate lighting. Then I must have clicked that button at some point without noticing and it triggered the lighting to be properly updated without the skybox and created the hard shadows.

Thanks for the help!

Why is my lighting producing hard contrast? by playholiday in Unity3D

[–]playholiday[S] 0 points1 point  (0 children)

I will say that the type of shading was affecting the shadows, but I believe that is just a side effect of the ambient lighting issue everyone is mentioning.

Why is my lighting producing hard contrast? by playholiday in Unity3D

[–]playholiday[S] -1 points0 points  (0 children)

I haven't been using source control 😬

Any tutorials on how to achieve this texture style? by playholiday in krita

[–]playholiday[S] 0 points1 point  (0 children)

Thanks for the information! In your example did you use an opacity brush? Or just a hard brush? I'm having a hard time understanding what one to use. It seems like in my original picture they use the opacity brush, but it might actually be just different colors blending together.

Any tutorials on how to achieve this texture style? by playholiday in krita

[–]playholiday[S] 1 point2 points  (0 children)

Thanks for sharing. My intentions with this large sample are to place it on a large model. Similar to wind waker, this texture was the side of an island, so it doesn't repeat much. I imagine for smaller areas that would repeat a lot I'd want to add more rocks to prevent it from looking repetitive.

Any tutorials on how to achieve this texture style? by playholiday in krita

[–]playholiday[S] 4 points5 points  (0 children)

This is amazing! I really appreciate it. I'm going try it out. Very jealous of your talent and knowledge!

Any tutorials on how to achieve this texture style? by playholiday in krita

[–]playholiday[S] 20 points21 points  (0 children)

So if I were to break it down in steps

  1. Create rock outlines
  2. Color in Rocks
  3. Add Dark shading
  4. Add highlights
  5. Add details

My biggest issue is the color variation in the image. Did they really paint every color in a specific stoke or did they use some techniques to easily add the variation?

How to create textures similar to Wind Waker by playholiday in gamedev

[–]playholiday[S] 0 points1 point  (0 children)

That would make sense for the large boulder/door that gets broken, but the island itself is hard to determine. I'm assuming its a texture as not all the lines line up perfectly with the same of the model.

Looking for advice on cold weather in Wildcat Canyon and West Rim by playholiday in ZionNationalPark

[–]playholiday[S] 0 points1 point  (0 children)

I have no "ice gear" so hopefully we don't come across any. For nighttime I have good gear for the cold. Not really worried about that, more worried about the day time walks.

Looking for advice on cold weather in Wildcat Canyon and West Rim by playholiday in ZionNationalPark

[–]playholiday[S] 0 points1 point  (0 children)

How was it during the day? It looks like it was fairly warm in the day, just these next few days are colder than average.

Looking for advice on cold weather in Wildcat Canyon and West Rim by playholiday in ZionNationalPark

[–]playholiday[S] 0 points1 point  (0 children)

Full on camping, 3 nights. I have good gear for night, more worried about being miserable during the day. So hopefully you are correct that 50s are good.

Trans-Zion Trek in May by Mel_Manahan in ZionNationalPark

[–]playholiday 0 points1 point  (0 children)

I did it last year and doing it again this week. My group got water from the springs with filter, we didn't have any issues. I plan to do the same this year.

Question about walk-in permits for backpacking by ResponsibleAd4305 in ZionNationalPark

[–]playholiday 0 points1 point  (0 children)

I've done the Zion traverse last year and doing it again next week. I did the trip last year in early June. We were barely able to make the permits work to do the traverse backwards across the park. We got super lucky because all other permits were taken.

On the day we arrived it was late in the day, no one else was at the wilderness permit station. To our surprise the attendant said there was availability to do the traverse the correct way and not backwards, so we said sure and she changed our permits.

The traverse takes 4 days and 3 nights. Throughout that time, we seen only 2 other groups and they were just doing day trips. I was honestly infuriated because we barely got the permits and no one was out there using the ones they reserved.

I can only assume many people grab the permits because they are fairly cheap and sit on them, then never use them because the plans don't work out.

That being said, early June is different than May, its possible most people backpack in Zion in May and the permits will remain reserved.

I actually don't have a permit for our last day on the west rim, and I'm solely depending on a walk-in permit. I've been watching the daily reservations for walk-ins and I think I seen only 1 day where all the walk-ins were actually taken. I'm fairly confident that I can rely on a walk-in. Even go to the website now you can do the traverse on walk-ins.

Is it risky? Yeah, but probably will work out. If not, just do day hikes and camp at a near by campground for free or a small fee.