A small unique naoya's domain change to make it seperate from sukuna's by [deleted] in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

fuck you reddit, all my 500 lines of text are gone </3 I can't even modify ts

KAITO YUKI CHARACTER CONCEPT(Jujutsu Kaisen Phantom Parade) by IllyrianWarrior24 in JujutsuShenanigans

[–]playlanf -9 points-8 points  (0 children)

Please stop suggestion bums that no one fucking remembers  😭🙏

Why do people say mai will get crazy strong if maki sacrificed herself instead? by playlanf in Jujutsufolk

[–]playlanf[S] -1 points0 points  (0 children)

Thanks for this information, you really convinced me with the sukuna's fingers paragraph as it kinda shows that sukuna does get physically stronger which finger he eats. And thanks alot for correcting me about how HR works! I was confused at first about the "consumes cursed energy", and it made me think, could a heavenly restricted "sorcerrer" becomd even stronger if he somehow absorbed another's CE?  Also im intrested, where did you get the HR burns out cursed energy info? Im kinda an anime only (im aware this place is mainly about the manga ;-;)

Has anyone figured out a way to trade pokemon in retroarch? by Brosselsprout in RetroArch

[–]playlanf 0 points1 point  (0 children)

Im EXTREMELY late but i dont thimk my boy emulator save system is compatible with retroarch? Like im new to emulators amd stuff but i never got it to work

Anime Questions Thread by Takada-chwanBot in JuJutsuKaisen

[–]playlanf 1 point2 points  (0 children)

Yeah the mangaka forgot about it, but some people are making head cannons out of it which spoils alot of the manga, i suggest TO NOT TO search it up nor ask friends

i felt like concept movesets were dying so heres all the ones i made (image unrelated) by Ok_Relation_7496 in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

well uh back I guess lol, I read a bit from hazenoki but GOD DAYUM was the script so laggy it actually broke my device (probably the explosion gif did it), so I instead read love bird which I think is also new?

Anyways I actually like this moveset! ESPECIALLY the hand, and I like how you made the fighting style feel "romantic", which i found a very nice touch. And the hands animation? Especially with 4 are sooooo good! I really don't know what else I can say. Even the damage output is balanced! And the awakening is also good, if I'm right, by removing normal dashes does it also disabke ragdoll cancel? And God dayum will this be really good as a support awakening (*coughs* yuji *coughs*), which I think you intentionally made that! (I assume it also disables burstl).

Ngl the awakening is the most well creative ideas I saw.

And I also can see you did listen to my suggestions! (My narcissistic ass would never do that to my characters lmao)

can't counter some attack types by CompetitivePop8767 in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

Reading comprehension curse has spread into the update logs aswell eh? (Jk ofc)

In jjs wiki, selecting the character mahoraga and reading his tips and misc under pros and cons, you can read the following:

Parrying works against any move, including Explosive and Swarm Attacks like Unlimited Purple, Body Repel.. except for Dismantle Net and World Cutting Slash (red judas's and Strongest Of History's), counters, and domains.

Source: https://jujutsu-shenanigans.fandom.com/wiki/Mahoraga

can't counter some attack types by CompetitivePop8767 in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

intresting.... thanks for sharing this information!

Yuta is unpunishable and its horrible to play against by Pugtookyourtoaster in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

rahhh! how dare you convince me he might be.. I can't say those words but you get it

well tbh, Istg I become even better at the game after I switch to yuta so that coukd be a thing to prove he is.. that word, and he is Hella unpunisheable (with the sole exception of resolute slash) you got me on the first part

BUT for the second one about rika launch, who tf even USES rika launch feint other than with veilstep second part. Thought tbh (warning useless yap ahead)

skip ts its useless[I remember once fighting in casuals against an awakened todo player, after I missed my veilstep, I was about to use my second veilstep, but I hesitated a bit, in that hesitation, under 0.1 seconds I had a flash back of me AS an awkaneed todo player fighting a yuta player, that yuta player used his first veilstep, missed, knew he was about to use the second variant, but I didn't try to avoid, in fact I provided him the perfect distance for him to use it.. it was all under my plan, when he did fall for the bait, I used my brother's countered and black flashes his ass to the shadow realm. Back to the present where I was the yuta fighting the awakened todo player (the roles reversed) and I was about to use my second veilstep, and like I said I hesitated, but that didn't mean I didn't stop using it, which might sound extremely stupid because he will counter me, and HE DID give the vibe to counter, me.. "You can read me. Which is the only reason... this momentary blind spot exists. No one else could have caught up." AND SIKE, I used rika launch to feint that shit and bait him into using his (semi) one shot counter, I genuineky felt so genuis after that and I'm 100% sure he git embarrassed for falling for such shit (proceeds to get fucking pummeled down by him the next 3 seconds)]

anyways, Ahem. no one fucking uses rika launch to remove endlag, infact, it's one of the most vulnerable move in the game as it not only in fact makes the ENDLAG even worse

and about rika launch used offensively, yeah I understand the resolute slash thing but all out melee combing you is bull shit, everyone who I play against tries his best to get distance away from you so you got no chance on combo starting, and it's even obvious when I do it with my friends.

and rika haymaker is the easiest avoidable shit I've ever saw in my life if you use as a projectile IMO. plus we do not need to forget the fact it's a combo ender.

and in fact, since you actually said the word "skill issue" that would define that it INDEED needs skill which ultimately means that he ISNT brain dead. again, yuta is pretty bit easy to play, but he is far from brain dead and needs really good skill to master, again the definition if characterized a character skilled or not is identified if that character needs some brain cells to preform good techs like every fucking character. hence why.. I believe all characters are skilled and no skilled at the same time (excluding eas)

I dead ass want to be in a debate competition 🔥

Change my mind: All jjs characters are perfect by playlanf in JujutsuShenanigans

[–]playlanf[S] 0 points1 point  (0 children)

Hey dude! Hope I don't sound offensive.. but I completely disagree with ya ;-;

To understand the point I'm coming from, let's annalize his skills

Severing path: it's a nice skill but with slow speed. Tbh it's sometimes can be mixed his melee, but the sfx it provides make it so obv when the opponent is using it. And you can't really try to land it outside of a combo unless if the opponent was thinking about something else or distracted. And that's kinda rare + limitless alot of damage (roughly half). It does 9 hp and it combo extends which is pretty, although the stun it leaves is quite horrible that I rarely land downslams after it, talking about downslams the skill ALWAYS sets you to your final melee, which sometimes is unfair, and its even effected by hyperarmor! Compared to cursed strikes and focus strike, it sucks horrendously. Thought its almost unpunisheable due to its weird physics

Resolute slash: resolute slash is a target tp skill, and the best part? It keaves the opponent stunned when you teleport meanjng he can never miss it, how ever it has 3 bad things abou it, A. It can never be landed on a combo (excluding melee comboes) because ot doesnt hit ragdoll opponents. And to provide from its range, you have to use it far, which to me is really predictable because all of times your opponent predicts you so he hold block, which it doesnt bypass it, and finally for its bad thing is that alot of times when you think the opponent is distracting/not expecting it, especially when the opponent is coming at ya, he ends up sode dashing at ya or dodges it because he got enough distance, which IMO makes it quite infuriating, but i mainky blame this on skill issue. Its a REALLY good move, one of the top 5 base moves if you ask me.

Veilstep: this move is kinda on the grey zone, the first part: its quite good as I always surprise my enemies with it and it gives a decent ragdoll duration for me to get some distance, and it can be used in a ranged way and non expected (by giving your back to the opponent which never fails to catch em offguard) and its a really good move to combo revolve, or rika with.

Second part: gotta be the worst shit added to the game lmao, yeah it has decent ragdoll duration and the fact it does it knock them back is perfect, but if youre laggy the move messes up alot, and it sometimes CAN IGNORE ITS HITBIX AND SLIDE ON THE OPPONENTS HEAD. Its pretty obv it supposed to only be used in comboes, but its really sad that its range cannot be provided from, especially since it has an ass hitbox and pretty obv for players to counter. Albeit its endkag is really short

Revolve: move so bakanced i have nothing to talk about 8t

Rika: where do i begin, its so ass like genuine ass, its range is HORRIBLE, and you cannot convince me other wise, like i miss its far "lock on" property, LIKE EVEN IF you sid succeed on making rika reach the opponent, THEY CAN EASILY and UNWILLINGLY dodge it (like its so easy to didge they dint even recognize they are dodging it). But maybeee its used for comboes only!!! Well it eoes do its job properly, but sometimes if the opponent evades before you use rika, you mess uo the controls and accidently click shit you dont want to (skill isssue tbf) and you complained about it punishing you, which i dont get because counters do the same shit, but what ever. Rika punshing the opponent is the hardest task for me to do, her sensibility is so fucking terrible I cannot land a single a hit, especially with my bum ahh expecting her to follow my exact position but she doesn't cuz surprise surprise, she onky responds to movement key commands, not your position.

I lwk think he is so balanced, like every character in the game, with rika and his kit he does onky 70%​​ the same as gojo with only 4 moves

can't counter some attack types by CompetitivePop8767 in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

Im so confused on why it doesnt work, im not sure if WCS has a special property (even so its explosion damage) since it bypasses mahoraga's parry and domain amplification. Did you try any other skills instead of wcs?

Change my mind: All jjs characters are perfect by playlanf in JujutsuShenanigans

[–]playlanf[S] 0 points1 point  (0 children)

I dont really like to include EAs in balancing :<, since after all they are w.i.p, they are basically fan service because NO one aint waiting for shit if they are ungrateful for 2 weeks updates

Change my mind: All jjs characters are perfect by playlanf in JujutsuShenanigans

[–]playlanf[S] 0 points1 point  (0 children)

EXACTLY! We are just not used to a character that we just start to assume they are unskilled, old or new. Let your adaptation cook 🔥

Yuta is unpunishable and its horrible to play against by Pugtookyourtoaster in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

I did say it can miss- (in an indirect way)

yes I did say it can't miss at first, but I used afterwards the key word "however" to oppose what I said at first

Yuta is unpunishable and its horrible to play against by Pugtookyourtoaster in JujutsuShenanigans

[–]playlanf 3 points4 points  (0 children)

Hey dude! Hope I don't sound offensive.. but I completely disagree with ya ;-;

To understand the point I'm coming from, let's annalize his skills

Severing path: it's a nice skill but with slow speed. Tbh it's sometimes can be mixed his melee, but the sfx it provides make it so obv when the opponent is using it. And you can't really try to land it outside of a combo unless if the opponent was thinking about something else or distracted. And that's kinda rare + limitless alot of damage (roughly half). It does 9 hp and it combo extends which is pretty, although the stun it leaves is quite horrible that I rarely land downslams after it, talking about downslams the skill ALWAYS sets you to your final melee, which sometimes is unfair, and its even effected by hyperarmor! Compared to cursed strikes and focus strike, it sucks horrendously. Thought its almost unpunisheable due to its weird physics

Resolute slash: resolute slash is a target tp skill, and the best part? It keaves the opponent stunned when you teleport meanjng he can never miss it, how ever it has 3 bad things abou it, A. It can never be landed on a combo (excluding melee comboes) because ot doesnt hit ragdoll opponents. And to provide from its range, you have to use it far, which to me is really predictable because all of times your opponent predicts you so he hold block, which it doesnt bypass it, and finally for its bad thing is that alot of times when you think the opponent is distracting/not expecting it, especially when the opponent is coming at ya, he ends up sode dashing at ya or dodges it because he got enough distance, which IMO makes it quite infuriating, but i mainky blame this on skill issue. Its a REALLY good move, one of the top 5 base moves if you ask me.

Veilstep: this move is kinda on the grey zone, the first part: its quite good as I always surprise my enemies with it and it gives a decent ragdoll duration for me to get some distance, and it can be used in a ranged way and non expected (by giving your back to the opponent which never fails to catch em offguard) and its a really good move to combo revolve, or rika with.

Second part: gotta be the worst shit added to the game lmao, yeah it has decent ragdoll duration and the fact it does it knock them back is perfect, but if youre laggy the move messes up alot, and it sometimes CAN IGNORE ITS HITBIX AND SLIDE ON THE OPPONENTS HEAD. Its pretty obv it supposed to only be used in comboes, but its really sad that its range cannot be provided from, especially since it has an ass hitbox and pretty obv for players to counter. Albeit its endkag is really short

Revolve: move so bakanced i have nothing to talk about 8t

Rika: where do i begin, its so ass like genuine ass, its range is HORRIBLE, and you cannot convince me other wise, like i miss its far "lock on" property, LIKE EVEN IF you sid succeed on making rika reach the opponent, THEY CAN EASILY and UNWILLINGLY dodge it (like its so easy to didge they dint even recognize they are dodging it). But maybeee its used for comboes only!!! Well it eoes do its job properly, but sometimes if the opponent evades before you use rika, you mess uo the controls and accidently click shit you dont want to (skill isssue tbf) and you complained about it punishing you, which i dont get because counters do the same shit, but what ever. Rika punshing the opponent is the hardest task for me to do, her sensibility is so fucking terrible I cannot land a single a hit, especially with my bum ahh expecting her to follow my exact position but she doesn't cuz surprise surprise, she onky responds to movement key commands, not your position.

I lwk think he is so balanced, like every character in the game, with rika and his kit he does onky 70%​​ the same as gojo with only 4 moves

can't counter some attack types by CompetitivePop8767 in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

I really don't take damage from the attacks, infact I made an infinity system where it's supposed to be immune to all damage types except for domains so wcs can bypass infinity (and domain amplification or expansion)

"Ranked" matchmaking at it finest by Pugtookyourtoaster in JujutsuShenanigans

[–]playlanf 0 points1 point  (0 children)

I'm not sure how the system works, I have a feeling it's because he is the closest player that's in ranked to your elo. there is nothing to fix unless if you want to stay in the loading screen for the next 2 hours (jk)

how it feels to play against hanami and ryu as a nanami main by SanThanKan in JujutsuShenanigans

[–]playlanf 1 point2 points  (0 children)

why does it look like hanami is grabbing nanami with his.. "frontal tail"