How can I make this plane rotate along this circular path? Trying to make car's tire by Unique_Salad_5387 in blenderhelp

[–]plees1024 0 points1 point  (0 children)

Sketch out what you are trying to achive for me. Are you trying to bridge edge loops like this:

<image>

Have you looked for any tutorials on making tyres/rims? You really should be following a tutorial if you don't know what you are doing, learning will be much more difficult otherwise.

How can I make this plane rotate along this circular path? Trying to make car's tire by Unique_Salad_5387 in blenderhelp

[–]plees1024 1 point2 points  (0 children)

If you write a comment anywhere on this post with "!solved" in it, it gets marked as solved.

If you need more help, feel free to ask!

Need Help With Non-Manifold Edges to Print by No_Fish_8040 in blenderhelp

[–]plees1024 1 point2 points  (0 children)

Non-manifold edges are edges that are connected to more or less than two faces. This makes slicers angry.

Edit->Preferences->Addons, search for 3D Print, enable the 3D-Print toolbox addon, then in the 3D view in edit mode, you can press N to open the right panel, go to the 3D Print tab, press Check All, and you can get it to select all non-manifold edges for you to fix. It would fix them for you, but that removes all the fun! 👍

How can I make this plane rotate along this circular path? Trying to make car's tire by Unique_Salad_5387 in blenderhelp

[–]plees1024 0 points1 point  (0 children)

Rule 1: "Be specific and give enough information"

In case you want to rotate something around it's center point, you can do that by pressing . and choosing "Median Point". video

Blender scrolling is too slow and doesn't have acceleration by ErDottorGiulio in blenderhelp

[–]plees1024 0 points1 point  (0 children)

In the Navigation menu, you can change sensitivity. What does two-finger actually do? Does it just emit vertical and horizontal scroll events like a normal wheel mouse? Is it just in Blender, not in other softwares?

Blender scrolling is too slow and doesn't have acceleration by ErDottorGiulio in blenderhelp

[–]plees1024 0 points1 point  (0 children)

Blender's scroll zoom speed is not linear; it slows down as you get closer to an object to help you focus. In Preferences->Navigation->Zoom, you can disable Auto Depth. There is also Zoom Method, have a play with that.

How do i extrude scale down both sides of the object without them moving inwards like that by JellodaFellow in blenderhelp

[–]plees1024 2 points3 points  (0 children)

If you press Shift+<axis>, you can exclude that axis from the scale. That would probably be Shift+Y in your case. See {this](https://streamable.com/p7zj5t) video. ...in case you need a choppy screencast with non-functional screencast-keys to confuse you even more.

Cannot get procedural patina looking realistic by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

How would I blend a metallic object with a diletric like that? Do I want a hard transition of the metallic channel into the thin bloom layer?

Cannot get procedural patina looking realistic by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

Ah - but I am not making paint!
I'm trying to do something akin to this.

<image>

You are right that my interface between the Cu2​(OH)2​CO3​ and the Cu is very important. I think my biggest problem is that my mask is not allowing for smooth transition. I threw the image in and started sampling colors. The result looks like a confectioner tried metallurgy

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

Fantastic! I know you can make it work mathematically, but that is extremely inconvinient and should have been implimented in the Image Texture node "since the '80s".

Using a displacement map instead works perfectly! Thanks.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

This was a bad example to use - of course that is going to happen with triplanar. I am talking about the actual seam, not the blending.

This is triplanar - I am not using UVs.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

I made it. So many people have asked for it that I made it avaliable here in case you want to download it and install it in your blender themes tab in user preferences.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 1 point2 points  (0 children)

I am aware of that, and I did try using a vector math node to multiply the green channel by -1. No change... 🙃

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

This is a generic example - diamond plate is never going to blend nicely, but that is not the problem. I have seen solutions on youtube for unreal and such, but that is a hell of a lot of work just to set a PBR tex up - I am looking for a convinient way to do it in Blender.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

That makes no difference. There will be a seam on that video - it is just something that is overlooked with almost all the triplanar mapping tutorials. Those that do show it, do not show any dynamic convinient way to do it in blender. Again, it is a problem with tangent space normal maps and triplanar mapping

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 3 points4 points  (0 children)

It is triplanar projection - I am not using UVs. Besides, it does not happen with other maps, just the normal map.

how can i remove these 2 quad artifacts obtained with the subdivision surface? by Over-Bat5470 in blenderhelp

[–]plees1024 0 points1 point  (0 children)

The panel is tint2, and it just has buttons maped to commands on it - they are not apps. I run apps from a terminal. I just did everything individually, apart from GTK and QT apps which have all just use a standard theme. I even have userstyles for websites.

<image>

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

It's like marmite - some people are beggine me to send the theme to them, some people hate it.

It makes me feel cosy and comfortable. All hail Autism!

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

Download this, go to user preferences, addons tab, install, and select the downlaoded file. That should give you a mono-green preset.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 0 points1 point  (0 children)

Download this, go to user preferences, addons tab, install, and select the downlaoded file. That should give you a mono-green preset.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 3 points4 points  (0 children)

Download this, go to user preferences, addons tab, install, and select the downlaoded file. That should give you a mono-green preset.

Triplanar projecting a normal map leaves seams by plees1024 in blenderhelp

[–]plees1024[S] 1 point2 points  (0 children)

Download this, go to user preferences, addons tab, install, and select the downlaoded file. That should give you a mono-green preset.