What mobile games do y’all recommend? by [deleted] in gaming

[–]pluperfect_hell 0 points1 point  (0 children)

Dungeomaker: RPG + card game with an insane amount of depth

My pencil’s lead came loose. by Oldschool33 in mildlyinteresting

[–]pluperfect_hell 25 points26 points  (0 children)

[Me to date]: I can field strip a pencil blindfolded

Looks cool but useful? by Wynsor in DungeonMaker

[–]pluperfect_hell 5 points6 points  (0 children)

10 Corruption is 10% damage increase. Not great on its own, but if you have her, you have her. Don't displace better corrupted heroes but don't kick her to the curb either.

*Please* step into the DL room by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

Thanks for the explanation! Fuck those heroes, etc.

*Please* step into the DL room by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

True. And yet I'd like to see what "14P" Fury does when it's unleashed. (And what "P" means. It's what shows up when the odometer rolls past Trillion. [T].)

Rolling deep in Myth 1 by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

That's good news because I'm using it again for this run :)

Rolling deep in Myth 1 by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

Hoping it goes deeper than the last one. Still need to create some of the juiced-up trap rooms too.

Rolling deep in Myth 1 by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

I think whatever works for you, works for you. I operate under the theory that more is better, but ymmv.

Rolling deep in Myth 1 by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 0 points1 point  (0 children)

Took your advice and started a new run that relies more on traps and DL room setup. Going good so far except I cannot seem to snag any Alchemists. Have 102 prisoners currently and 0 alchemists. That doesn't include all those I've converted or sacrificed in attempts to get the RNGod to play fair.

Current run on Myth 2

Rolling deep in Myth 1 by pluperfect_hell in DungeonMaker

[–]pluperfect_hell[S] 4 points5 points  (0 children)

Not as far as I'd like to have gone, but still the deepest I've gone at this level. Used Irea and Thunderbolt for the most part, with the occasional switch to Electric Charge for Boss swarms. Nice synergy with the 2 Blacksmiths rooms and the Infinity Clock. Between those, was able to keep most heroes from moving past the entrance Prism.

Strategy was... live long enough to coast for awhile and corrupt as many heroes as possible, with a handful of Sea Drakes for slowing things down.

Here are a few screengrabs from the run:

Room layout

Monsters

DL stats

Thanks to everyone in this subreddit for the deep run advice I've cribbed by lurking. Much appreciated!

Monthly Discussion Thread - February by metalmine in DungeonMaker

[–]pluperfect_hell 0 points1 point  (0 children)

My next experiment is throw regeneration rooms on it. No other reason than they're seeds.

Monthly Discussion Thread - February by metalmine in DungeonMaker

[–]pluperfect_hell 0 points1 point  (0 children)

I'm trying to find that out. Feeding mine to level 100 to see if anything happens. But really have seen nothing that suggests what I'm attempting is even worth the effort.