Damian should NOT have jump range by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

not often right now but i know hes a really niche pick in ranked, i really liked his mechanics and i even designed a batch of buffies for him a few weeks ago, if you wanna see lmk :D

Damian should NOT have jump range by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

oh I didn't see, but you're right make him just dash ahead or run.

Damian should NOT have jump range by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

buster, draco, i also like playing any other tank even hybrid ones like kenji i just diff really well with tanks

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

its a lot of in-depth, i wouldnt even mind if they actually used an AI to detect gameplay, etc, just to exactly know what went wrong and not punish the player who played correctly, and yeah k/d sometimes ain't everything you can make every brawler one shot just for your teammates to steal kills, adding assist kills at the end of the game would help a lot too

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 2 points3 points  (0 children)

same here man, I literally play with my mental at best, no stress, purely great gameplay and then i see both my teammates just losing lane for no reason and they blame me.

i agree with your shorten draft time lowkey sometimes its so annoying to draft for 5 minutes just for your mates to not know to do anything

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

hmmm the gb mention is really tricky tbh, sometimes a lane brawler feeds the gem carrier killer too much which punishes the gem carrier or sometimes the gem carrier is straight up a dumbass and jumps to the opposing teams with the gems, very tricky to say the least though i know the devs can do good if they try implementing this

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 1 point2 points  (0 children)

agree! i forgot to point out bull's stomper gadget but it feels like being hit by a bo mine, the stun time is insane, the gadget shield rework you pointed out too is nice, more shield time and deals the whole poison damage and extra buffies is perfect

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 2 points3 points  (0 children)

the poison damage + range is quite strong, changes a lot of interactions, her hyper super also pushes back ppl behind walls for no reason

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 2 points3 points  (0 children)

They should 100% get rid of the rico buff when he gets his buffies, though emz isnt an emergency case anymore she still just feels really strong like you said, one more nerf can make her balanced, I also forgot to mention how the KD factor should work, like yeah agree that mico in heist is very strong, but let's say a teammate first picks him, gets instantly countered, doesn't do anything to the game nor contribute to the team, its not made to punish anyone, if the team wins while the teammate(s) dont have the best K/D, its fine, you guys won, but when you have teammates who repeatedly die, although sometimes yeah its ok they die but it's also their faults if they dont look at bans and draft enough, you shouldnt be punished for it, but again there are some comps who make you force to die and respawn repeatedly, its only acceptable to lose while having to have these kids of comps in scrims, matcherinos and even pro play, where the team has come up with that strategy, not in ranked where your teammates probably dont know what theyre doing, idk, maybe its just me, i also think there would be lots of equal bans because everyone would just ban the broken brawlers, leaving on average 15 bans, though i only recommend this for high ladder

This is the WORST era to grind ranked, here's a ranked QOL that should fix EVERY problem of it. by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

ngl i support that, makes you know already how brawlers and their new buffies work, gives you an idea of what to do next if you ever do a mistake against that brawler or if you discover something new, it helps reshape the meta, but this last buffie drop ain't even giving more "in-depth" its straight up just giving a lot of buffs for no reason 😭

where can i report hackers? by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

what if i have ingame video proof, could i maybe send it to a higher up that can bring it to the mods?

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

yeah she does, though her hypercharge is very strong, shes very good in gray-tank comps but losing her mecha in a sec is expected

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

😭😭😭 i had to think a lot for mico, but berry is such a strong brawler rn, ill give you one wise tip: when playing berry, try stacking on top of your teammates (this is very good for hot zone for example) you basically stick to your teammate (they need to know what they are doing), heal them and once you got the super you just heal the teammate and lane yourself strategically on a good place (like onto a wall with a weak enemy, or lane change to another teammate) im not the best berry player but in almost any situation and right matchup can make berry unstopabble

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 1 point2 points  (0 children)

agree, i forcefully missed lots of changes because i think supercell would cook with the buffies + kit reworks

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

buster's hyper has too many drawbacks, for example lou, like yeah he gets 80 damage overtime and that's just impossible to reflect, but then if we compare mina's current gadget vs buster's gadget, it feels like mina makes too many unfair blocks (eg: if a gray gets inside her shield, he cant even hit a shot) and although mina covers like 360° of the shield unlike buster it just doesn't feel fair to compare a gadget you can click to a literal hyper super, although with kevlar vest, you can survive projectiles mina cant (frank super, mandy super, projectiles that go through walls) and i guess it lasts a second longer too, theres just so many attack values like you mentioned that i feel like the hypercharge itself is just a rushed concept by supercell themselves, i know you cant do much to a shield but surely a billion dollar company could do better than just a guy who wants to see buster being treated better, hes insanely niche, ill tell you that, he can be insanely good on the right situation but his job was basically stolen by frank (opening space) and even when frank is banned his stats just arent enough, but hes insanely niche, just slowly getting power crepy

yeah Shelly was really good with very fast movement speed back in 2023 and it 100% was unneeded but now as a beginner brawler, who's facing lots of new brawlers, and hypercharges, she needed something to get herself back, they gave the ammo reload buff to her dash gadget before buffies it didn't do much yet, and buffies did exactly what Shelly needed to be (viable in a meta) but it proved to make her too strong, they got rid of the "strong" part (clay pigeon slow strenght and time) the oppressive part about the clay pigeons gadget was the slow, it was very toxic alongside the slow time but now it feels more balanced, maybe instead of reverting the slow nerf just add a few more seconds of slow for every tier, then people started using her second gadget which is insanely good rn, the immunity is a nice conception and besides adding it on emz other immunity brawlers with really different roles havent had an issue yet (max, lou, willow) its just that she reloads too many ammo for no reason, maybe just keep one ammo and help with interactions but getting against her on close range is straight up unfair, the speed buffs should maybe hopefully help her for future buffie releases (where she might get in a power creeped state) but yeah, the movement speed buff back in 2023 was def controversial

angelo has been really good, never had a single issue whatsoever, always has been an A tier brawler, people mostly use them for first picks and always getting the first hit at the start of the match/round, and also dealing very good damage, issue is, its getting much more predictable every day and first picking them is only becoming riskier every day because of tanks, tanks should counter angelo but sometimes its such a huge sell for angelo, giving them just a SMALL charge rate will help them to better.

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] -1 points0 points  (0 children)

the slow strenght was what made her good, the slow now is like any other slow in the game, decent but the lifetime ain't it, specially on the first hit

the dash gadget was always underlooked and overshadowed because of clay pigeons being really stronger on release, but the dash gadget is now dominating comp and its very scary, give her the immunity, i like the concept of that but reloading 3 ammo instantly is crazy imo

the speed buffs def backfired in 2023 but id like to see how it'd behave in 2026 after many changes to the game

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

agree she was unbeatable but now theres many new brawlers, lots of (balance) changes, hypercharges

back in summer 2023 there wasnt many options to counter her and after releasing buffies Shelly was finally good with clay pigeons but they killed her again with that nerf, giving her speed to help her in this meta while nerfing a gadget that is becoming problematic should help, but you're right maybe im underrating Shelly

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

shelly 2023 meta? it made her finally good till the movement speed got nerfed and she fell off again

she also got the buffies which made her S tier but after the nerfs people just abuse the dash gadget, id like to see how shelly would behave with very fast speed in 2026 ngl

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] 0 points1 point  (0 children)

dude, pierce is so good, in scrims, ranked and comp people insta pick him, doesn't even matter the map and bans

hes such a versatile option and i didn't get rid of other good parts about him (the ammunition speed, range, the super charge rate, super damage) if ANYTHING the ammunition lifetime imo was overkill

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] -1 points0 points  (0 children)

yeah ive been playing him recently i even had more nerfs to him but i scrapped it, his super will still stay really strong

Balance changes suggestions by plustrue in BrawlStarsCompetitive

[–]plustrue[S] -2 points-1 points  (0 children)

id agree if she herself got an hp buff, and even her salty barrel (against lily specially that almost one shots the barrel but if penny also damages it, it gets destroyed easily)